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This is a thread to help expand on the successor regiments of the Hua Yuan 1st Exterminator Regiment, an IG regiment that /tg/ randomly rolled up using the 1d4chan creation tables.

What we rolled and some little things we have so far: https://1d4chan.org/wiki/Hua_Yuan_Exterminators


Hua Yuan 1st Exterminator Regiment

Symbol
> 园

Motto
>Nullus est instar Domus

Regiment Origin
> Imperial Guard: A true regiment, drilled and competent in their service.
Regiment Demographic
> Firstborn: Chosen by right of being the eldest child.
> Standard conscription: Average or above-average citizens recruited from all levels of society.

Regiment Homeworld
> Hive World: No claustrophobia, excellent sense of direction? Urban combat!
> Dead World: Able to make full use of the technology required to survive in such places.

Regiment Tactical Information
> Infantry Regiment

Specialization
> Hive Warfare

Loyalty Rating
> Adherent: Hold fast to the Creed and His will. (standard)

Special Equipment
> War Trophies

Regiment Creed
>For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.

Regiment Friends
> Imperial Guard (of a specific world)

Regiment Enemies
>Tyranids

Color Scheme
https://coolors.co/app/e56399-d3a588-ece2d0-7fd1b9-7a6563

We've taken this and fluffed them out as Hong Kong cyberpunk helghast. Descendants the crew of a gigantic mining vessel that crashed on an inhospitable planet and survived despite it all. They are extremophiles, proud, (literally) bright, and consummate bug hunters. They are the Exterminators.

So feel free to join in and provide fluff, images or whatever you'd like. This belongs to /tg/.

Remember: At this point we're basically fluffing a WH40k TTRPG setting. Stay on topic, stay focused, read the previous thread, etc.
>>
>>45591559
Previous Threads
>>45574384

Some questions to get the discussion going.

>Is there a division between common and noble conscripted Firstborn?

>Armoured units, little more than Siege engines or are the Hua Yuanese tankers better than their line infantry?

>WHY does the line infantry suck?

>What are some notable Successors?

>What is the general opinion of Exterminators in the wider Imperium?

>What the fuck is 'Nid Dust, really?

>How many training regiments are there, two, three?

>Is training conducted off world, or in the Fluorescent Wastes?

>What's boot camp like?

>What can get you sent to a Penal regiment?

>What are the Penal regiments like?
>>
>>45591657
My own attempt at writefaggotry, albeit unfinished.
>Before the use of Penal Regiments was adopted in Hua Yuan, and before the Adeptus Arbites could erect their courthouses in the upper levels of the hive and establish a foothold, lawbreakers and malcontents were either executed, exiled, or given to the Guilds
>In execution one's fate was sure. In exile one might be able to find asylum with the Raiders and mutants that build tiny settlements in the ravaged landscape, or find their way into a wild Tyranid's belly. Adsuming, of course, that they survive the harsh Wastes without a Voidsuit. However in many ways being given to the guild was a fate worse than death.
>Then the Guilds had near limitless power, especially when given direct backing by the nobility. To be given to them was to have your very soul taken from you. Many poor souls were made into pit slaves and even servitors, and sent into the mines or deep parts of the hive to conduct maintenance and keep the occasional Tyranid at bay.
>The more educated and responsible slaves were made into personal bodyguards or servants in retinues. Those who would not comply were given bomb collars and given a very simple choice. Those who failed in their duties at all, even once, at any station found themselves in the coliseums.

>Salazar Daheim was the Lord who ran these institutions, and he prided himself on his gladiators. Lord Daheim was an eccentric and perhaps even vile man, and every single one of his personal gladiators, was a woman. It is unsure to this day whether this choice was a product of some sick fetish or the humour he find in a man being slain by a woman. Either way he kept them in prime physical condition, armed with the finest augmentations he dared give them, supplied them with combat stims of their choosing and quantity, and equipped every single one of them with a collar that would simultaneously inject them with enough Frenzon that their brains would literally explode.
>>
>>45592329
>While his “Iron Orchids” as he called him, or Razorgirls as the fans did, where better equipped than the vast majority of other pit slaves, their living conditions were twice as spartan. Lord Daheim kept his warriors in a constant state of battle, forcing them to fight for twenty hours a day, with only four or so hours for them to eat and sleep, and sleep was often plagued by hypnotic suggestion to maintain their loyalty.
>He ran a fairly successful coliseum circuit. This would all come to end, however, when he received his greatest warrior, Nara Sumas.
>CONT
>>
>>45592332
I'll finish this in the morning.
>>
As the guy who came up with the 30th Hua Yuan Exterminators can I suggest the unit's colors?

Neon Orange
Magenta
Teal
Purple

Also I like the Iron Orchid name.
>>
So fluorescent jump-packs aren't a thing? Good.

>>45591657
>Is there a division between common and noble conscripted Firstborn?
I think money should matter more in attaining rank than birth, of course to two go hand in hand a lot. At their founding attaining ranks above Sergeant would be more about whether they can afford the commission rather than whether they are suited for it. But there should definitely be distrust between the moneyed-lowborn and the (comparitively) impoverished-highborn officer ranks.

This all goes out the window later on the realities when the battlefield kicks in. Competency matters a whole lot more when shit hits the fan and the Commissar's patience wears thin.

>Imperium opinion
Famous bug-hunters and exterminators for valuable mining platforms, forge worlds and hives within the sector. Don't have much legitimate 'glory' but they are certainly valued. Any credence they do get is usually from a populace grateful they are no longer being eaten rather than superiors happy production is back up again. Something like free entry into bars, discounts at local stores and keen girls (or boys).

Not really well know outside of their sector, and therefore are often relegated to 'mopping up' duties in the wake of Hive Fleet attacks rather than crucial front-line tasks. Within their own sector though they are widely recognised as professionals that get the job done.
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I also think troopers of the Hua Yuan should PARTY HARD. It's no secret that Guardsmen on leave avail themselves of the night-life, for the Hua Yuan those guys are lightweights. Think of Grunt's Night Out in Mass Effect.


A friendly local girl, a carton of Iho Sticks and enough Amaesec to kill a grox is just the start. Then comes the clubs, the drugs, the spur-of-the-moment tattoos and random fights with strangers. The Regimental Commissar's desk should be FLOODED with municipal complaints about unprofessional behaviour and breaches of the peace, but they almost never get nabbed for anything because the squad (and officers) have well-thought up cover stories for each other and (to the locals) most Hua Yuan look pretty similar (so of course the troopers accuse their accusers of racism). Everything and anything goes so long as they turn up for duty semi-concious and on time.
>>
Only War Stat guy.

We've got around 3 regiments suggested so far,

A combat Bike Regiment

The Iron Orchids

And The Hunter-KIller Anti-tank unit.

I'm assuming we need a dedicated Armored unit as well.
>>
>>45593686
Biker Regiment makes perfect sense for sweeps around the wastes typical of Hive Worlds.

I'm assuming the Anti-Tank regiment is comprised mostly of Sentinels geared for stalking and wasting the bigger Tyranid critters.
>>
>>45593949

Sentinels and hellhound tanks, Made up of the children of Hive nobility.

Hua Yuan 370th Hunter Killer regiment (Karma's Executioners)

Hive (3 points)
[Hive traits]

Hunter killer Regiment
Characteristics: +3 balistic Skill, -3 Strength
Starting Skills: Operate (Surface)
Starting Talents: Resistance (Fear)
Standard Kit: One Sentinel Scout Walker or One Hell Hound Support Tank(or variant) per squad.

Anti-Armor Training (4)
Starting Skills: Common Lore (tech)
Starting Talent: Tank Hunter
Special: Due to their specialized training, and Encycloedic knowlege of enemy armor; Anti -armor regiments ad an additional amount of penetration of their weapons equal to their Degrees of sucess on the attack roll when attacking vehicles.

Vanguard Equipment (5) (Modified)
Standard issue kit
One Lascarbine w/ 4 charge packs or 1 combat shotgun w/ 4 reloads (Main weapon)
1 combi-tool per player character
1 Data slate per player character
1 Entrenching tool per player character
6 demolitions charges per squad
1 Siege auspex per squad

Regimental drawback
Honor Bound
Pride over Life: members of this regiment must pass a Difficult (-10) willpower test to refuse any Formal challenge or ignore any other major slight to their honor. If they succeed they see the bigger picture and ignore the challenge or attempts to goad him into action. Failure means the character must engage the person (Either in a formal duel or in a old fashioned slobber knocker) or suffer a -10 penalty to willpower tests for the remainder of the session. This penalty is cumulative if the character refuses multiple challenges.
>>
Are there any Ogryns working in the hive?
>>
>>45591657
>>How many training regiments are there, two, three?
Line infantry could work as training regiments. Give them like minimal training off world and throw them into combat. If they're good, Exterminators you go, where you receive more training
>>
>>45594084
Good point, what are the abhumans like? Are there any special ones?
>>
>>45593949


Hive world (-3)

Phlegmatic (-1)
Starting skills Common lore (Imperial guard), Common Lore (War)


Rapid Assault Regiment (-8)
Characteristics: +3 Agility, -3 Toughness
Starting skills: Operate (Surface), Tech-Use
Starting Talents: Combat Sense or Accelerated Repairs.
Standard Kit: One MkIII Light Combat Bike per character (and Comrade);
One Set of Magnoculars per Player Character.
At GM's discretion, Two players may Swap their bikes for a MKIV Heavy Combat Bike.

Well Provisioned (-3)
Increase Number of reloads of ammo and weeks of rations issued as standard by +2, Additional of grenade of each type (If applicable). If the regiment contains vehicles, +10 bonus to logistics tests to obtain fuel and parts for those vehicles.

The Few (+5)
The regiment is surprisingly small, either due to the high training attrition rate, or grievous battlefield losses.
When the Squad requests reinforcements (To replace Comrades) it must pass a Hard (-20) Logistics Test if most of the regiment is actively deployed or a Ordinary (+10) Logistics test. If the squad fails this test, No reinforcements can be spared.

Favored Weapons:
Basic: Storm Bolter
Heavy: Lascannon

Standard Kit Deviations from Universal Kit (32 points)
Good Craftsmanship Lascarbine
Two Smoke grenades
Two Frag Grenades
Full Flak Armor
One Melee Attachment
Four weeks field ration.
Poor Quality Recaff ration
>>
>>45594391
Haven't come up with a name for the Combat biker regiment, I'll leave that up to you guys.
>>
>>45594391

MK III Light Combat Bike
Type: Wheeled Vehicle Tactical Speed: 20m
Cruising Speed: 80kph Manoeuvrability: +11
Structural Integrity: 15 Size: Hulking
Armour: Front 16, Side 16, Rear 16
Vehicle Traits: Bike, Open-Topped, Reliable.
Carry Capacity: None.
Crew: 1 Rider.

Weapons: Twin Linked Bolters (Fixed Front facing 100m S/3/– 1d10+5 X 4 24 Full Tearing) Or;
Twin Linked Hotshot Lasguns (Fixed Front Facing 60mS/3/– 1d10+4 E 7 30 2 Full) Or;
Twin Linked Autogun (Fixed Front Facing 100m S/3/10 1d10+3 I 0 30 Full —) Or;
Grenade Launcher (fixed front facing 60m S/–/– [as grenade] [as grenade] 6 2 Full [as grenade])

MK IV Assault Combat Bike
Type: Wheeled Vehicle Tactical Speed: 20m
Cruising Speed: 80kph Manoeuvrability: +11
Structural Integrity: 15 Size: Hulking
Armour: Front 16, Side 16, Rear 16
Vehicle Traits: Bike, Open-Topped, Reliable.
Carry Capacity: None.
Crew: 1 Rider, 1 Gunner

Weapons: [Same as MkIII Bike]
Sidecar Heavy Weapon
Heavy Bolter (Left Sponson; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing) Or
Multi-laser (Left Sponson; 150m; –/–/5; 2d10+10 E; Pen 2; Clip 100; Reload 2 Full; Reliable) Or
Multi-Melta (Left Sponson; 60m; S/–/–; 2d10+16 E; Pen 12; Clip 24; Reload Full; Blast (1), Melta)
>>
>>45594396
Well, a nickname for bikers is 鐵騎士(iron knights)
>>
>>45594472
Seems a little generic. Something like the pill takers or the red jackets.
>>
>>45594069
You'll need some good fluff to justify that.

Their specialty is hive warfare. Why the hell would they devote a regiment to fighting tanks? Their history has zero rationale for them having any skill in such an area. They're hive is a seething crowd of bodies, vehicles of such size for open ground would be a foreign novelty to them.
>>
>>45594662
I agree. Maybe if they were souly for breaching hives and combating enemy heavy fire
>>
>>45593686
Two threads back there was a description of their armour regiment as a breaching force. No drawn out siege, just blanket an area with smoke and lights deployed by tauros and bikes, then bust through the walls at close range with thunderers. Chimeras then make a mad dash for the breach so the real battle can begin within with their specialty.
>>
>>45593206
The lower born have a history of being ex-gangers, the upper born are the spoilt brats of the big city. It all checks out.

The storm troopers would be the only well known exception to this.
>>
>>45593206
I think it was mentioned that only companies that rake in the most War Trophies gets to take leave.
>>
>>45594662
I remember somewhere saying that the armored division was largely cobbled together from looted tanks and noble support
>>
>>45594887
I made up three or four suggestions along those lines in the last thread to give multiple reasons for having tanks when the planet is best known for producing millions of crap infantry units.
>>
>>45594662
I believe the fluff was "those damn idiots at the munitorum sent us this armor! Raise a regiment an train them in their use so we can get rid of it."

In addition hunter killer regiments are about taking out priority targets with fast armor. Be it a hive tyrant or a horde of killa kans.
>>
>>45594161
I guess we could say that the hive uses imported Orgyn labour in the lower tier factories. And that the ysometimes join up with gangs or just go rouge
>>
>>45594161
Pretty sure the cultists take them in.

This is a very good question though.
>>
>>45595032
Why in God's name would anyone IMPORT labour?

>>45595069
Cultists are more likely to use homegrown genetic abominations, surely?
>>
>>45595138
It was the first reason I could think off when I though about how the Ogryns got into the hive
>>
>>45595138
Sure, but why NOT take in the local beastmen? It was fairly common in RT fluff.
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Perhaps we can fluff out our very own abhuman? Perhaps a small race of abhumans that can breathe the toxic gas on the planet. Or alteast survive a tiny bit longer than regular humans can.
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>>45595179
This is a thread about the Regiments bub. Its like the resident Knight House, a blind alley way for fluffing.
>>
>>45591559
>Hua Yuan
>园

What does it mean in English? Gardeners?
>>
>>45595217
Just "Garden"
>>
>>45595286
So they call themselves 'Garden'? Not exactly badass. What's the symbolic meaning of that, if any?
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>>45595196
Dunno guy, they don't have to be super fluffed out. Could be fun
>>
>>45595334
It's meant to be ironic, because the hive is a cramped shithole full of neon lights and polluted air
>>
>>45595371
Ah, got it now. Thanks.
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>>45595394
It was inspired by Hong Kong, which I think means fragrant harbor.
>>
>>45595438
Don't minimize the Kowloon elements
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>>45594534
>Pill takers
>>
>>45595448
Region as a whole, buddy.
>>
>>45595448
The name was inspired totally by Hong Kong, the hive is a mish mash of a bunch of stuff, but the wallcity in a major way
>>
>>45595479
I really want an Akira biker regiment. Is that so baaad?
>>
>>45594534
>>45595479
>red jackets
>pill takers
Why not Red Pillers/Red Pillars?
>>
>>45595179
I'm saying it's obvious. People with slightly glowing neon skin and bright glowing neon eyes.
>>
>>45595583
Assuming that the Chinese names are approximations of native language and English is closest gothic translation, how about Red Columns? A pillar/column is an important support structure which lends to their role, you can talk about "columns of infantry", Red Poles are a gangster thing (I think, might be wrong), and its sort of a crossword type pun if it also an Akira reference.

Akira's Japanese rather than Chinese, mind you.
>>
>>45592329
>>45592332
>>45592340
Really nice have to say.

The Razorgirls are looking promising.
>>
>>45595691
Well yeah Akira is Japanese, the other guy likes it and it fits the hive culture somewhat.
Red Poles sounds Triad-ish. From Shadowrun Hong Kong, it says there's Straw Sandals, Red Lanterns, and... Blue Poles I think?

Well, turns out there's this to draw inspiration from:
https://en.wikipedia.org/wiki/Triad_%28organized_crime%29
>>
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Not sure if this is what you wanted, but I had a go at it anyway.

>The Hua Yuan 3rd Infantry Regiment

While the Exterminators regiments are among the most celebrated of Hua Yuan’s armies, they are by no means the only ones or, indeed, the oldest.

Hua Yuan’s first Imperial Guard regiments were raised very shortly after contact with the Imperium resumed in order to reinforce the collapsing Mirothos Crusade. Outfitted almost entirely with the products of native industry and supplies hastily rerouted from neighbouring systems, these armies consisted of units conscripted from a vast cross-section of the hive’s population and were given the minimum possible amount of training before being hurled into the Crusade’s meat grinder. Unsurprisingly, the Hua Yuan regiments quickly gained a reputation for ill-discipline, substandard equipment and marked difficulties in working effectively with other Imperial forces. These tendencies only became more pronounced after the rout at Paragan led to the slaughter of the 1st and 2nd Infantry Regiments, when dropships which were supposed to evacuate them failed to arrive in time. Only the 3rd Infantry regiment survived in any great numbers, and their glorious last stand in the ruins of the planet’s main space port is a popular subject of art and song on their homeworld.
>>
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>>45595791
Nevertheless, modern Imperial historians and tacticians have judged that this reputation is somewhat ill-deserved. The Mirothos Crusade was all but lost at the point at which the Hua Yuan regiments entered the war. An investigation by the Departmento Munitorum identified failures in command at every level and its Warmaster later faced severe censure for wasting men and munitions that could have been put to better use elsewhere. The use of troops drawn from a newly rediscovered world, particularly one still undergoing Ecclesiarchical and Adminstratum assessment, was considered highly unorthodox even at the time and almost certainly led to many problems which could otherwise have been avoided.

While a bleak chapter in the Imperium’s history, the fires of the Miothos Crusade did temper the surviving Hua-Yuan regiments into a reasonably effective fighting force. The pressure to survive forced the diverse cultural groups within the 3rd to work together much more effectively than even those from other, later foundings drawn more specific parts of the hive population. The “Hive Cracking” tactics which have become a staple of Hua-Yuan combat operations was pioneered by a colonel in the 3rd Regiment after deploying alongside a force of Valhallans and acquiring a number of their heavy vehicles. It was later used to great effect in the re-conquest of several worlds lost during the Tau 3rd Sphere Expansion.

The 3rd remain active in the Eastern Fringes and Ultima Segmentum, particularly in the ongoing conflicts with the Tau Empire. It is a point of some contention that they were unable to participate in the defence of their homeworld.
>>
>>45595815
>>45595791
I'm not sure if this interferes with the canon we got going, but I like it.
>>
>>45596047
My assumption was that there must have been at least a couple of regiments raised between the Imperium arriving and the "suddenly Tyranids" moment and that there needed to be a reason why they weren't involved in the defence of the world. It also built in opportunities for a few more rivalries and odd cultural clashes - historically the 3rd (I couldn't think of a nickname) have reasons to distrust the Imperium, but by being one of the oldest regiments constantly moving between battlefields they may ironically be one of the best integrated into the mainstream Guard. If they get continuous reinforcements all the time time rather than getting new recruits in one solid block when they return to the homeworld they may also be less likely to have the same connection to a particularly strong Hua Yuan culture.

Its not essential to keep or anything, I just saw a logical niche for a basic, no-frills regiment without too many gimmicks.
>>
>>45596300
The only issue I saw was I couldn't remember if we established what the first first regiment was. I liked it, and I agree with what you're saying
>>
So i've narrowed down that the Hua Yuan Only War Module will be a "Hive Crack"

Starting from the initial assault to taking the hive block by block.
>>
>>45596707
Very operator
>>
>>45596826

Very Spec Ops: The Line, meets Rainbow Six: Siege.
>>
>>45596902
Very the Raid meets Judge Dredd meets The Hurtlocker
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>>45596902
Meets disco and Tyranid skulls.
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>>45596999
Meets Hong Kong meets the Imperium
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>>45597030
With very little space to operate.
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>>45596999
They don't necessarily just have 'nid skulls. If they're trophy takers in a general way they're going to have stuff from all sorts of enemies. Tau fighters with defaced shoulder shields, vespid chitin necklaces, kroot hunting rifle souvenirs. Ork hunters with choppas, teef and glyphs. Dark Eldar sharp stuff nobody can quite identify and pistols nobody dares actually fire. Fragments of wraithbone, runes, big shiny gems that inexplicably make Eldar go berserk if they see you've go them. Loot of a thousand rebel worlds. Bolter shells.
>>
>>45596999
I feel like synthpop or dubstep is a little more apt
>>
>>45597185
>big shiny gems that inexplicably make Eldar go berserk if they see you've go them

I can imagine it like so:
>Hey Po, look at the big shiny gem I've got from that Eldar woman I've shot. All sparkly and glowy.
>Ya should be careful now Li. Eldar for some reason get as bloodthirsty as those Khorne Berserkers we fought ten campaigns ago if they find out you sport one of them.
>Relax, there is no Eldar in twenty clicks from this po...WHOA!!
>WAS THAT SNIPER SHOT!?
>(From afar) FILTHY MON'KEIGH, GIVEBACKTHATSOULSTONE FFFFFUUUUUUUUUU...!!!
>You didn't make it up Po, Eldar sure are angry about those things!

>>45597186
As long as it is one that doesn't make your ears bleed, then I'm OK with that.
>>
>>45597186
>>45597380

Hua Yuan produces the entirety of the Unreal Tournament Soundtrack. Good and bad.
>>
>>45597380
>FILTHY MON'KEIGH
Kek
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>>45597393
>Unreal Tournament
MAH NIGGAH.

https://www.youtube.com/watch?v=Oco7tiH9HiE

>>45597401
That was completely unintentional. Though it may emphasis on why said Eldar was pissed.
>>
>>45597185
I actually REALLY like this. The vast majority of Hua Yuan regiments are geared towards combating 'Nids, which works for fighting Orks I would guess.

More storied regiments might have spoils from across the galaxy.
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>>45597393
Thiiiiiiissssss.
>>
To further emphasise the "Hua Yuan Lightshow" concept, i think that other types of fire arms should be converted to lasguns.

For instance, Shotguns. I know the Shotlas exists, but i cant find stats for it anywhere. Thus we must make it on our own.
>>
>>45597688
From its description, you'd say it's like three lasguns strapped to each other and shot in unison at the price of lesser coherence at longer distances.
>>
>>45597688
>>45597797

Well its actually relatively easy to do. Just change the damage type from Impact to Energy. And make a point to say that it runs off of charge packs instead of actual shells.

You can make them poor quality for flavor if you wanna.
>>
>>45597839
Poor quality is good
>>
what about a Close combat attachment to the shotguns? Since the corriodrs are pretty narrow and cramped
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>>45598459

I personally always fluffed the Knife from the standard kit doubled as a bayonet. Regardless of regiment.
>>
>>45598491
How about we say that the bayonet on the shotguns works as a switchblade? It makes it easier to travel through the hive without a knife sticking out all the time, and you can always suprice your enemies with a knife
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>>45598571

A Switchblade bayonet is A-okay, So long as its also detachable.

Also forgot to do the standard kit for The Hunter Killers. >>45594069

Standard Kit Deviations from Universal Kit.
1 Microbead
1 Resperator/Gasmask
1 Clip/drop harness
1 grapnel
1 Warknife
>>
>>45597839
>>45597797
>>45598352

Combat Shotlas Basic 30m S/3/– 1d10+4 E Pen: 0 Mag: 18 Rld: Full (Scatter, Corrupt Pattern*, Lightweight Materials#) 6.5kg Scarce

*Common Craftsmanship versions of this weapon count as being of Poor
Craftsmanship instead.

#Decrease the weapon’s weight by 2 kg (to a minimum of 0.5 kg). If it is a Basic weapon, its wielder reduces the penalty for firing it one-handed to –10. If it is a Pistol weapon, its
wielder can draw it from its sheathe or holster as a Free Action.
>>
>>45591559

Aaaand finally to round out our Successor regiments.

Hua Yuan 27th Breachers "Tunnel Snakes"

Hive (-3)
[hive traits]

Commander: Fixed (-1)
Starting Skills: Command

Regiment Type: Grenadiers (-4)
Characteristics: +3 Ballistic Skill, +3 Toughness, -3 Perception
Starting Skills: Tech-Use
Starting Talents: Bombardier
Standard Kit: 1 Auxiliary Grenade Launcher Per Character,
1 additional krak and frag grenade per PC
1 Light carapace suit per PC
1 Deadspace Earpiece Per PC
2 Grenade Launchers Per Squad

Close order Drill: (2)
Starting Talents: Combat formation Or Double Team

Breachers (-2)
Standard Kit: One Hades Breaching Drill Per squad.

Standard Kit Deviations From Universal Kit
One Bullpup Lasgun w/ 4 reloads
Rebreather/Gasmask
Photovisor
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>>45599290
Replace the Photovisor with
3 frag grenades
1 Krak Grenade
And an additional Knife.
>>
>>45599290

That brings us to a total of 5 Hua Yuan Regiment types. Including The Exterminators.
>>
So hey, I was thinking - what if the exterminators run out of ammo in the middle of clearing a block of extremely tough/resilient xenos, or something along those lines?
Given they'd be fairly small squads, after all.
I gave it some though, and though it might be retarded, I figure how about it's pretty much standard issue to have a cache of Ammo in at least one room of each building, with a lock only the exterminators can open?
I dunno, I guess it just feels like it'd add some interesting flavor.
>>
>>45599469

Well my good anon, The Hua Yuan arsenal is comprised mostly of Lasweapons. So in all reality, all they need to do is find a working wall socket.
>>
>>45599536
I hope they charge faster than my iPhone, and that they don't need, or have, special adapters.
>>
>>45599556

Adaptors are always included in the standard kit... (Not really. )
>>
One more regiment fuck it, Need a regiment to drive them closer, to hit people with swords.

Hua Yuan 912th Mechanized Infantry

Hive world (-3)
[Hive World Traits]

Phlegmatic (-1)
Starting skills Common lore (Imperial guard), Common Lore (War)

Mechanized Infantry (-3)
Characteristics: +3 Agility, -3 Perception
Starting Skills: Operate (Surface)
Starting Talents: Rapid Reload
Standard Kit:
One M36 Lasgun w/4 charge packs per PC (main weapon)
One suit of Imperial guard Flak armor
Two Frag Grenades
Two Krak Grenades
One Chimera Armored Transport Per squad

Hardened Fighters: (-2)
Characteristics: +2 weapon Skill
Starting Talents: Street Fighting
Standard Kit: Replace Standard Melee weapon w/ Common Low-tech or apply mono upgrade to it.

Combat drugs (-2)
3 doses of frenzeon or 5 doses of Stimm at start (Requisiton more)

Deviations From Universal Kit
Upgrade Lasgun to Good Quality.
1 Microbead
1 Chain Attachment
1 Gasmask Respirator
>>
Annnd that's the last one i'm statting out. You guys can fluff them out to your hearts content.
>>
While the Hua Yuan Exterminators found little need for a dedicated airborne regiment, their praetorian minders thought otherwise and impressed upon the noble families and guilds the importance of aerial superiority in the the outer defense rings of a hive. Impressions further reinforced by the rare returning veteran, that bring back tales of screaming traitor Valkyries tearing offensives apart with rocket runs and Orkish Deff Koptas playing merry hell with Hua Yuan flank guards in hive cracking procedures. as such there is a small very factionaly divided CAS Regiment upon Hua Yuan called the ridge racers that mostly patrols the surface endlessly or can be found racing through ancient canyons. this regiment is made by up of guild company men and noble born Guardsmen given a "cushy" position by their benefactors within the ridge racers blood and political divisions run deep.

first writefaggotry for an unneeded but forced aerial regiment.
>>
>>45599764
These guys the bikers?
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>>45600349
No these guys are the bikers >>45594391
>>
>>45592332

>How she came into the Lord’s ownership is a mystery to all but Salazar himself, a secret he ultimately took to his grave. Her origins are even more mysterious, her origin a point of much of conjecture in Hua Yuan. All that is known is that she was escorted to the offices of the lord in chains by unmarked Servitors, her finely tooled plasma weapon bionic replacing her right arm from the elbow down deactivated.
>Some say she was from Fenris, explaining her foreign blonde hair and icy blue eyes. Others said she was from Cadia, the only possible explanation for her eeriy aim. The scars of battles hard fought and her knowledge of vile xenos technology make some think she is an exiled Gue’Vesa. Others still claimed she hailed from the dense hell of Catachan; how else could a woman be built damn near like and Astartes, seven feet tall, and as strong as ten men? If one were to ask Nara herself she would simply respond that she was a bounty hunter, nothing more. The sigil of the Inquisition tattooed upon her left arm challenges this assertion. No record of the warrior exists before her service in the pits , and she speaks of her mysterious past not.

>As far as Lord Deheim cared she was from the Eye of Terror itself. She fought like an Aspect Warrior, was as crafty as a Lictor and was remorseful as the Deathwatch, putting down pit slaves left and right, not stopping for four days before finally taking her meal and rest.She then continued her bloody reign in the ring, using her useless plasma cannon as an effective bludgeon.
>CONT
>>
>>45600559
>At the end of every of bloody match, she would stand triumphant over the body of what she deemed the most worthy enemy, then cast her steely gaze to the upper stands, where her master and his overfed kind watched with morbid glee. And every time she would draw a thumb across her neck.
>Once she retreated to the dwelling pits she would be treated to a myriad of lashes and torments for her small rebellions. Not once did she cry out, and only after her tormentors left did she speak. She spoke to the ruined Hua Yuanese girls taken from the streets and made into mad killers, more steel than flesh. She spoke out against the slovenly pit that held them in such high esteem, but had them held in a hole that makes the underhive look like a paradise.
>She spoke simply and succinctly, her words often falling on deaf and weary ears, but day after day they carried more and more weight. The strange beauty with the pale skin, golden hair and ghostly eyes was more than a slave, and would see that her fellow warriors would become the same.
>Every second of Nara’s life in those pits was dedicated to murder, but her every thought was dedicated to escape. Her plans would have fallen apart were it not for a timid woman wracked by Frenzon induced madness. Nara’s words brought her a measure of solace, and clarity. In her brief conversations with the amazon she revealed that she was formerly part of the Mechanicus Cult, sent to the Pits for failure to recite her Psalms of Maintenance whilst repairing an Lord’s servo skull. To Nara’s grim glee she was able to disable the suicide collars about their necks.
>It took a year for Nara to convince all the Iron Orchids that dying free was better than living as a slave, and for her Mechanicus prodigy to gather the materials in secret needed to break the collars.


>It took a day for the coliseums to be awash with blood, and the Razorgirls to win their freedom. If for but a moment.
>CONT
>>
>>45600573
Banging out a bit of this at a time.

Thoughts?

How am I as a writefag?
>>
>>45600587
you are a massive faggot Anon, but you are OUR faggot, and that is why we (atleast I) like what you have written.
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>>45600630
Faggot
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>>45600719
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>>45600739
Guys calm down, where do you think we are?
We're all faggots, just in different levels of faggotry.
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>>45600788
That's what a faggot would say

Let's fluff these guys up, I'll draw them
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>>45600907
What guys?
>>
Does it have to be all dubstep and techno?
I imagine that in the upper hives its all bright lights and disco, but down below its more grimey and shit. I thought this might influence the soldiers more.
https://m.soundcloud.com/ratboyratboy/tyler-the-cover-rat-boy
>>
>>45600929
The trenchers, bikers, seigers, ect
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>>45601063
Considering the amount of punks and gangs and the cultural differences, I don't see why the fuck not.
>>
What about a hive defencive branch? Guys that man cannons and ani air cannons and shit outside/ on the hive walls?
>>
>>45601111
Maybe inter regiment fights between punks, rockers etc.
Just to add a bit more flavour
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>>45601134
Probably in the line infantry, but the exterminators themselves are professional-y
>>
>>45600559
>>45600573
Kinda good, but something's off.

Dunno what however. Whatever. Still liking it.
>>
>>45601123
Wouldn't that be the PDFs job?
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>>45601198
Any actual Exterminator Regiment is going to be the pinnacle of professionalism.

The line infantry regiments are training units, barely a step above the Penal Regiments, full of newbies and oldfags that couldn't move to a different post because they sucked or where horribly mediocre.

>>45601095
Trenchers? I hope you mean Line Infantry. See above.

The Reconnaissance Regiments would be badasses. Not as badass as Exterminator units, but definitely top 20%. Most would probably be shitheels that where Bikers back on Hua Yuan, rubbing elbows with the Ketsueki Ronin and the Deff Squigzare the Deff Squigz are biker gang or a private military, I don't remember. Extreme to the max, but also disciplined enough not to announce themselves behind enemy lines.

The Siege units would probably be the best thing they have going after Exterminators.

Exterminators>Siege>Recon>>>Airborne?>>>Penal>>>>>>Infantry
>>
>>45601568
>>45601123
I imagine that the hive contains itself.
Gangs keep themselves in check due to constant warfare, not one noble house can become too powerful without attracting the other houses attention.
Also many noble houses keep their own territory policed, and some gangs also attempt to enforce order
>>
>>45601603
So we have these, the Razor Girls, the Jade Sect Monks, and finally those air-drop besieging beast hunting Stormtroopers of theirs.

Do we need more or should we add something additionally?
>>
>>45601603
I still think that having some sort of airforce would be good.
Not jets or anything, but more like heliwopters to drop troops behind enemy lines or onto/into buildings. As well as to provide close air support.
>>
>>45601711
*Jade Fire Sect Monks
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>>45601603
I meant breachers
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>>45601603
>>45601657
>>45601711
I feel an Airborne unit is far too much. Let's focus on what we have now, fluffing them up and giving them some history and solid doctrine.

>>45601711
The Punch Monks aren't part of the Guard, just a borderline heretic Sect.

>>45601500
What's wrong with it? I'm no RicciAnon or Temp Writefag, but I'm always looking to get better.
>>
The only things that were statted out were the razorgirls, exterminators, the Hunter-Killer Regiment, the combat biker/recon unit, the breacher grenadiers, snd the mechanized Infantry.
>>
>>45602758
>What's wrong with it?
As in I'm still waiting for it to be finished.

How they ended? How they started their fight for freedom? Did the Enforcers and Arbites discovered them doing some crazy-tier fighting?

I'm really waiting with anticipation.
>>
>>45600587
>>45600587
My only gripe with it its why someone would let a slave have a plasma cannon for an arm, albeit an empty one.

But ignoring that, i like it so far
>>
>>45591657
what better place to train for hive warfare than in the hive?
>>
>>45602847
Their Stormtroopers.

Do a quick summary on them:
>Previously they were made out of Praetorian Stormtroopers that stayed on Hua Yuan after their duty ended.
>All the new recruits are orphans and street urchins that come from all levels of the hive. Both boys and girls.
>The new, expanded unit was created with both the Praetorians and Commissar "Mao" Fengxian.
>The kids undergo a murderous training from hell and get very good education. They are also taught manners by the Praetorians.
>The 1st Hua Yuan Stormtrooper Division is currently a small fighting force due to how new it is, but it quickly became well known among the Hua Yuan regiments, as well other off-world Imperial Guard forces.
>The regiment specializes in dropping off from Valkyries into urban territories (in which they excel perfectly) along with their Dillong pattern Tauroxes to quickly neutralize enemy fortifications. Their fanatical demeanor is what made them so insanely effective.
>The division is also known as Beast Slayers due to the fact that they are very capable of fighting large monstrous creatures. Especially those of Tyranids. Their first event that earned them this moniker was when they managed to defeat a Carnifex brood in metropolis on one of the many Imperial Worlds. Even when they used the buildings and knowledge of the area, the fight was a brutal one. Since then they also specialized in seek and destroy operations against monstrous creatures.
>Can get away with installing the skulls of said monstrous creatures on their Tauroxes.
>>
>>45603588

Stats are the same as the Kasrkin only Hive World instead of Fortress World
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>>45603710
Exactly.
>>
>>45603588


THe stormtroopers you've listed basically fuse together 4 different regiment types. So in order to save time and not drive a statter insane.

>>45603710
What he said, and replace the Granted Chimera with Tauros vehicles.
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>>45603938
I'm OK with this.
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>>45603088
Same reason I would cut off my arm to get one. Because it's badass.
>>
Made a template for the shitty Hua Yuan Line Infantry.

Bog Standard Hua Yuan Line Infantry Template

Hive or Penal (-2)
[Use the traits of either homeworld But Both worlds share the "Scum and Villany Trait"]
Scum and Villany: Only have 15 points to spend on standard kit instead of 30

Commander: Sanguine (-2)
Starting Talents: Die Hard

Line Infantry: (-2)
+3 Strength, -3 Intellegence
Skills: atheletics
Talents: Rapid Reload
Standard Kit: One lasgun w/ 4 reloads (main weapon), One Imperial guard flack suit, two frag grenades, two Krak Grenades

Combat Drugs: (-2)
Add injector to standard Kit 3 doses of Frezeon; or Five doses of Stimm

Scavengers: (-3)
Regiment may gain +10 on ay Logistics Test. However if you roll doubles (22, 33, 44, ect), regardless of Success or failure, The scavenging has attracted unwanted attention from Higher authorities.
Standard Kit deviations from Universal kit: 17 (+2 from left over regiment points)
One Respirator/gasmask
One Smoke Grenade
An Additional Knife
Additional Field Uniform
>>
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>>45601603
I think there might be some problems with this. I mean, for a start I was under the impression that The Exterminators are just a relatively small number of infantry regiments specialising in Tyranid hunting in the deep hive, a bit like the Armageddon Ork Hunters, rather than an elite force as a whole.
http://warhammer40k.wikia.com/wiki/Armageddon_Ork_Hunters

They don’t have much better equipment or training than their peers in other regiments, they’re just expected to do a tour in the darkest parts of the city and, given that genestealers can mince terminators and our boys and girls are infamous for their shonky shooters, regularly take horrifying casualties. They’re not necessarily any better or worse than the mainline infantry if you compare the performance of individual units (though they might well think of themselves as the elite). They’re just focussed on one particular foe, and their commanders get around the problem of fighting superfast superelite superpredators by flinging more men at the problem. There’s always more where that came from after all! There’s also bound to be other regiments that have as much experience fighting, say, Tau, and they’ve got the piles of Battlesuit bits to prove it. Penal regiments may also not be trusted with the good weaponry, but I’ll bet that most are significantly more cunning and vicious than the average working class hiver recruited straight off the factory floor.

By the way, this isn't meant as an attack, anon, its just some of my thoughts.
>>
>>45604617

I think we can perhaps agree on one thing about All the regiments we've made. and that is...

"Your mileage my vary."
>>
From a fluff perspective we need the genestealer problem to be entrenched enough to warrant at least one Regiment staying on the homeworld and conducting regular purges. It can’t be too big a problem, however, because the Imperium hasn’t deployed more forces to fight it, allowed a Space Marine chapter to mass purge the hive before it gets out of hand again, or even just Exterminatused the place – they’ve written off much more productive and important worlds than Hua Yuan before. The Munitorum also gets antsy when regiments remain too long on their homeworlds, as it has allowed rebellions to happen in the past.

From an RP perspective, it is helpful having exterminator regiments getting off-world regularly and spreading throughout the Imperium. It lets you have them in Only War games that aren't set on Hua Yuan, lets you have them interact with non-Praetorian units as either PCs or NPCs, and allows you to put them far outside their “natural” environment. Its also nice to have potential plot hooks for the other 40k RPGs.

Just to float some ideas, the first “Exterminator” regiments were intended for other purposes and then got hastily re-assigned when bugs start coming out of the god-damned walls. The next dozen or so regiments were ad hoc groups of civilian militias, house enforcers, pit slaves, gangers and basically everyone capable of holding a gun who wasn’t already part of the army. As casualties mount, Astropathic distress calls blare out before the Shadow in the Warp gets too intense. Imperial forces are deployed to answer the call – this allows GMs to have their Only War, Deathwatch and even Dark Heresy players do missions on the planet without having them be Hua Yuanese themselves.
>>
>>45604617
They're definitely better trained. They're meant to operate sort of like space SWAT, were as the rest of the Yuan guard would be the police, as an example. They're small, they're highly specialized, and they're probably no good in an actual firefight in an open area
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>>45604655
The last two threads went into depth about the Imperial presence, and the one before that the anon pushing Slaaneshi Genestealers went into detail about the nature of the Tyranid threat.

The next thread I plan on being about Gangs and the underbelly of the hive. The one after that I hoped to make about the Xenos and Heretics.
>>
>>45604617
This is a tithe world, they're going to be shitting out regiments.

Their infantry regiments are going to be tasked with fitting in a style utterly alien to them, and in an environment twice as alien. The Hua Yuanese from mid hive down are bound to be agoraphobic.

You expect them to be top performers?
>>
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>>45604655
After a bloody war, the tide is turned. I suggest something like the Ordo Xenos coming up with a bioweapon to target this particular strain of ‘nid and deploying a Deathwatch kill team to travel to the heart of the swarm and murder the patriarch with it, but Dark Heresy could work for a sneakier higher stakes game. Black Crusade too, if you want something a bit different – this world belongs to the Dark Gods, not some filthy xenos!

The resulting psychic feedback and fast spreading infection weakens the Tyranids enough for conventional forces to win the war. In the aftermath it becomes the job of the Exterminators and enforcers to continue the bug hunts in search of particularly hardly clades and to guard and support dedicated Medicae personnel as they do genetic screening in different parts of the hive (note: a hook for Dark Heresy there). Once their tour of duty is done in the hive they are redeployed from Hua Yuan to support the eternal war on other fronts. Meanwhile new soldiers are constantly recruited, trained and either used to replenish casualties in existing regiments or raised as entirely new ones.

>>45604653
Yeah. I mean, that's the thing I think we all might lose sight of sometimes - its really bloody massive. No, seriously, think about what even a couple of billion concentrated in one place would be like. Think about how many cultures and subcultures would develop. You've either got to look at it at a really, really macro level and say "there are loads of guys like these and they generally act something like this, except when they don't" or go to the absolute micro and invent NPC characters for players to interact with through which they can get an idea about aspects of the setting.


>>45604690
I kind of get that, but I think "space swat" works as a general army theme like "mongol rider" or "gloomy trencher". Exterminators, for me at least, are an adaptation of that to fit the 'nid/hive cultist hunting goals.
>>
>>45604933
>"there are loads of guys like these and they generally act something like this, except when they don't"
For the general shits perhaps. The exterminators are probably more uniform, if only because of natural selection
>>
Sorry, its really late here and I might just be rambling. I'm not meaning to beat any dead horses here, I'm just thinking out loud.

>>45604929
>You expect them to be top performers?
Quite the opposite, really, more that everyone who goes through the system is going to be roughly equal. Like, I don't think even the most crazed tube headed noble is deliberately going to train one cohort worse than the others for some reason. Maybe the ones who are definitely staying on the planet are going to be given better weapons and armour out of the nobility's pocket, on the basis that they're going to be protecting them.

And yeah, regiments are going off everywhere. Some of them are going to be put into warzones they're catastrophically unsuited for, like Vallhallans if they're put in deserts, but I genuinely think there's enough claustrophobic high tech/high industrial warzones like hives, forges, hulks and all that where they can operate as they would normally. The munitorum in the fluff certainly seems to try and pair up armies with roughly correct environments for their style of warfare whenever they can.

I don't know, I'm just thinking that if someone was running an Only War game and wanted to use the HY armies (garish, cyberpunky, Hong Kongesque0) but didn't want to get locked into a Bug Hunt With Xenomorphs game I wouldn't want them to think that they're automatically picking a shittier option just because.

Does that makes sense? My brain is rapidly turning to mush.

>>45605227
They're uniform by the end, yeah. Its totally a natural selection process, but the rookies that go in at one end are on average as good as the rookies in the other units.

Then again, the same process applies to all the other god-awful aliens and demons of 40k. I don't know if you've looked at the stats for Tau battlesuits or Yu'vath, but fighting them's a horrifying experience as a your basic squishy IG.

The shock and awe confusion tactics also probably work better on non nids too.
>>
>>45605411
Shoot, that should have been "didn't want to get locked into a Bug Hunt With OPERATORS" not xenomorphs.

Clearly that's my cue to go.
>>
>>45600573
>One by one the collars were broken, wasted Frenzon gathered to brew vicious poisons to coat their blades, and the Iron Orchids trained in secret under the unforgiving eye of Nara Sumas to fight like soldiers and not like gladiators. They became proficient in the art of battle, and slowly learned the ins and outs of their home, learning every duct, corner and door, both in and out of the ring.
>The Razorgirls’ newfound prowess slowing drawing in greater and greater crowds. The esoteric and seedy forum becoming quite popular with those that could afford the rising entry fees. Such was the popularity that the Iron Orchids became a crowd favorite, individual Razorgirls praised in some circles like Living Saints. Lord Deheim, ever the shrewd the businessman sought to increase his profits even more. After seeing his favoured warriors finally meet their match with a Catachan Devil, he announced a grand tournament, in which each Orchid was going to be faced off against a ferocious Xeno beast, then the survivors were to be pitted against one another to determine the true lord of the pit.
>This tournament played right into their plans.
>It was the morning of the tournament and the Razorgirls were all ready to meet their fate in the coliseums, good or ill. The plan was simple, and most likely to end in failure, but either way their enslavers would feel their pain and rage. They were ushered into their rings, the teeming masses gathered above the pits to see their favorite fighters. Nara was held to the end, The She-Wolf as she had been dubbed (named after the terrifying Pit Wolves that hunted men in the sublevels), but she had trained her warriors well. She always had.
>CONT
>>
>>45605496
Yo, ricci, how long you been in these threads?
>>
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>>45605663
Today, or previously? I've only been able to flit in and out the last few days, but I've been about since one of the first ones. I think I made a post about how the Imperium bean counters don't give a damn about anything other than getting tithes in with this picture as my first comment?

I may well have missed some things, sorry about that. I don't mean to lecture either, trying to be clear and failing sometimes.
>>
>>45605855
I was just curious, i couldn't remember when you showed up, is all
>>
>>45605903
I only put the name on a little while ago. I was really confused when someone put it in the subject header when I was posting anonymously. Figured if people could guess it was me from from the writing style I might as well put the name on so I could be filtered more easily if I was being annoying.
>>
Do we need anything Ironed out? Or should i start work on The OW Module?
>>
>>45605627
>The beasts were unleashed upon groups of Razorgirls, and they went to work. One Orchid would draw the attention of their beast, and either draw it towards the crowd or towards the gate that ushered it in. Their Frenzon tipped blades would drive the beasts into a deadly frenzy, and the gladiatrices would turn their attentions to the myriad guards, using the crowds and ensuing chaos for cover. The guards attempting to trigger their collars but when they simply split and fell apart they knew the end of the fighting pits had come. The Razorgirls where unbridled.
>The Orchids in reserve worked against their bonds, assaulting guards, climbing through ducts, escaping the holding pits in anyway possible. The idea was not to survive, not everyone. The enraged Devils, Knarlocs, Squiggoths and other beasts were let loose on the crowds, their controlling collars torn off by the Orchids. It did not take long for the Orchids to get their hands on Autoguns of slain spectators, then the Lasguns of the guard.
>The dwelling pits burst open and they rendezvoused with their armed sisters. Shackles were broken and the Orchids that were little more than beasts were given one last dose of Stimm and let loose upon the fleeing masses, ripping and tearing the civillians before falling victim to the titanic beasts or coordinated efforts by the guards. So feared were they that those who still remained to fight in the coliseum prioritised the gladiatrices over the frothing xenos.
>CONT
>>
>>45606042
I'm sure there's stuff that needs to be ironed out, but I can't think of any
>>
>>45605965
You're cool, guy. Trips are totally cool when they accomplish something.
>>
https://vimeo.com/115387039
I always figured these guys worked like these dudes 30 seconds in, but more punkish
>>
>>45604467
>>45599764
>>45599290
>>45594445
>>45594391
>>45594069
Based statanon
>>
>>45601500
Probably the name. If you've played Dungeon of the Endless you'd notice.
>>
>>45607947
>Dungeon of the Endless
great tastes
>>
I play Dank Heresy not Only Wank but I feel like contributing anyways:

Directions to make Tyranid Dust:
>Put on a void-suit
>Gather a handful of Mind-Mold
>Sprinkle that shit on an immobilized tyranid organism
>Wait until the tyranid's immune system starts showing signs of repelling the infection
>Cook the 'Nid with a flamer until it's dead
>Extract any swollen nodules from the burnt husk

After taking a dose, which lasts 1d10 hours, a character does the following:
Make a Challenging (+0) Toughness Test, if they fail, they get infected by the Mind Mold (then see Dark Heresy v2 core rule book). Upon success, the character gains the Forbidden Lore (Tyranids) skill at rank 1 and they must roll for a Difficult (-10) Willpower Test. Success grants the character immunity to Tyranids with a Fear rating, plus the ability to detect all Tyranids within 20+ Perception meters.
...
I don't know what failing the will power test should do.
>>
>>45608307
FINALLY a solid fucking thing on what Nid dust is! I like this a lot, i don't think anyone will have any objections to this. based fucking anon
>>
>>45607947
>>45608113
>Blonde hair
>Amazon
>Plasma canon arm
>Nara Sumas
Guys...

Also almost done with it. Thoughts?
>>
>>45608307
Is Mind Mold the Tyranid Mushroom?

And is the flamer a Kaihonium one?
>>
>>45608307

Failing the will test Induces the affects of a Hallucinogen for one hour, and a -10 to all willpower tests for the next 24 hours until the body flushes their system. A Difficult (-10) Medicae test can reduce this time to 12 hours.
>>
>>45608307
Failing willpower test should make them berserk towards 'Nids, or perhaps hallucinate that they (and their regiment) are 'Nids.

>Captain, Huang's been on too much Nid Dust again
>And he's asking for our Tervigons to advance, he's breached through the enemy biomass' defenses
>>
>>45608552
Also 1d5 insanity points or equivalent.
>>
>>45608422
You are welcome. I was worried someone already tackled it.
>Continuing from here >>45608307
The nodules are extremely dry and are best taken ground up and sprinkled on one's tongue.
The range one can detect Tyranids while on dust is equal to the characters Perception Characteristic in meters. So a character with a perception of 45 can sense all Tyranids within a 45 meter radius
>>45608538
No, the mind mould came from a crashed transport that fled the Askellion sector before the 'Nids arrived
>>45608554
>>45608580
>>45608552
That will work
The insanity is that the user thinks everyone except themselves is in league with the 'Nids
>>
>>45608661

Technically someone did do Nid dust already, but i believe this one version is better.
>>
>>45608661
There is a mushroom...ah fuck it.

No one reads the old threads anyway
>>
>>45608864
I do. As the guy who came up with the whole mushroom thing, that guy has it down pat
>>
>>45608661
I thought the Shrooms where a tyranid
>>
>>45608881
W-what do you think of m-my write faggotry?
>>
>>45609433
Better than a certain someone

Its quality shit. Should do more if you feel like it
>>
>>45609433
Oh yeah! What'd you think of my arbites? anything you think could be changed? I'm still working on Hong, but I can gussy that arbite up pretty quickly I think. Just can't color it
>>
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>>45609772
here's the picture if you don't know what I'm talking about
>>
>>45602758
You are better then me, I just write more bullshit.

then I edit it and post it on 1d4chan. so people think it's good.

I write like a soviet general quality<quantity

Don't tell anyone I actually suck
>>
>>45610092
I would add a purity seal or two and an Aquila.

And the Arbites would look like any other Arbites. It's one of those things like SoB where tampering with the uniform is kinda heretical. Maybe he's a noble guard/PDF? Something like that?
>>
>>45610181
>>45610092
Lol, that being said I really like your art style and everything you've done.

This guy is no exception. You're doing the Emperor's work.
>>
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>>45610181
That was back when the arbites were meant to be recruits or some shit. I just tried to make the mask look more like a gas mask, and write some chink shot on it.

Also I didn't color it
>>
>>45610243
Oh an Enforcer? Definitely an Aquilla. That's it. Across the chest maybe.

But other than lack of Imperial imagery its top, like always bruh.
>>
I'm liking the aesthetic presented here, but more than anything it makes me want to play my REGULAR army on a psych-out pink/purple/radioactive blue board with weird pink trees
>>
>>45610181
>And the Arbites would look like any other Arbites. It's one of those things like SoB where tampering with the uniform is kinda heretical.

I ran a dark heresy 2, game and the arbite wanted to enter a black market weapons bazaar but he wanted to keep his armour on so I had him roll to deface his armour and his rolled a 100 crit fail. So I said he defaced his aquilas and that his armour belonged to an arbiter who was a hero of the Imperium before He got it.

So he vandalized a relic of the Imperium and took corruption points in our ordo xenos campaign and lost his arbites status when dealing with other arbiters. I love Crit Fails
>>
Also posting some discussion starters. Things are getting slow.

>What are some of the more memorable deployments?

>Who are the important figures and leadership of the Regiments?

>What are some notable Exterminator war trophies?

>Is the Biotitan skull mounted above brigade headquarters adorned with the trophies and rewards of slain 1st Exterminators?

>What Notable engagements have the Exterminators been involved in?

>What is the history of some of the more prominent regiments?

>What is the exact combat doctrine of the Siege/Recon/Stormtrooper/etc regiments and some tactics that units employ in combat?

>What regiment collects Tau shoulder plates as war trophies? Because fuck those weeb communists.
>>
>>45610465
>>What are some notable Exterminator war trophies?
Ork Gargant? Probably nothing chaos related, though I'm sure they try
>>
>>45610465
>What regiment collects Tau shoulder plates as war trophies? Because fuck those weeb communists.

The recon guys collect Tau shoulder pads from their melee kills.

Recon tactics: high value ambush, interrogation, and battlefield assassination
A squad a fire warriors is patrolling in forest and suddenly a small ball drops from the trees. The Tau look down at ball which explodes and covers them in smoke. Then they hear las fire cracking through the smoke, and advance out of the smoke to return fire. As the reach the edge of the smoke they are met with screaming humans with long knives, their range advantage lost, the weaker tau fall to the humans who grab the highest ranking wounded Tau and bring him back to camp to interrogate.
>>
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>>45610297
There, enforcer:shitty Aquila edition. I'll see what I can do about making it less shit on the whole tomorrow
>>
>>45610847
looks great, what does the shoulder pad say?
>>
>>45610943
"I am the law"

>>45610677
I was planning on sketching these dudes if you want to give me a rough idea of what you want them to look like
>>
>>45610847
Fucking dope dude.

>>45610976
Bikes. Something something Bikes.

Are crotch rockets Heretical?
>>
>>45610976
I was thinking light gillie suits, long las and long skinny knives. Tau shoulders are maybe knee pads or chest plates, or maybe shield in melee combat
>>
>>45611052
>>45610677

tfw I just made Gurkhas again
>>
>>45611052
Aight. I'll try it

>>45610976
I'll do bikers if I can get to it. I've been wanting to. Who knows how much longer these threads will last
>>
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>>45591559
so

I'm the one who first had us roll for the color scheme, suggested they be neon cyberpunk, picked the name and symbol, wrote up that second thread header (that I guess you guys are still using) and designed the flags

I've been gone for about a week now and I can't believe all of this is still running

I really really like what all has developed and am super proud of all of you for not going too super nuts in every direction with it

this is a moment where I'm pretty proud to be a fa/tg/uy

blogging aside, I notice that there's a bunch of new subfactions and regiments around

any new flags that need to be done up?

I still need to finish (redo, really) that symbol for whatever priesthood, if that's still around
>>
>>45611179
A storm trooper flag would be nice

I would have never expected this to get so many threads. I'm pretty proud myself
>>
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>>45611222
couldn't that just be rolled into the (relatively) legendary 5th?
>>
>>45611244
I guess, but I was told that was the recon unit flag

It's late, man
>>
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>>45611294
no reason why the elite recon can't be the stormtroopers

it'd make sense that they'd be the first in for combat situations that the Yuan would be involved in at all
>>
>tfw I was around for the first five or six threads, helped edit the 1d4chan article, did some writefaggotry, etc
>fell behind on schoolwork and haven't looked at /tg/ since sunday

There is literally no chance of me catching up on all the developments from the other threads now. This must be what it feels like when you meet your long lost child. lel
>>
>>45611376
Alright, how about one for the mobile divisions?
>>
>>45611405
We'll have to go through it all eventually
>>
>>45611434

It looks pretty cool, I'm just happy people still give a shit. Usually roll-a-regiment threads don't seem to last this long. I guess cool 80s-colored neon cyberpunk laser troopers in kowloon is a theme that hits a lot of the currently popular archetypes though.
>>
>>45606055
>Nara rose from the masses, and took control of the forces. As she did, she looked to the upper stand, where Guild Lord Salazar Deheim stood in frozen horror. Somehow they locked eyes across that great distance, and Salazar saw those furious blue eyes, suddenly very calm. Nara drew her thumb across her neck, a snarling grin across her face.
>She returned to her soldiers and commanded in a voice like thunder a furious charge. Following in the wake of the beasts and taking fire from all directions, the Iron Orchids flooded the stands and tore a bloody swath to the upper levels, the killing field of the fighting pits replaced with cramped corridors that turned the tide for the Razorgirls, cutting down their casualties almost completely. The cybernetic horde, whittled down to a small army, swept through the halls, slaying anything in their path. The She-Wolf led her cyber-barbarians through the corridors and halls, what little she was able to teach them about marksmanship utilized to great effect.
>Their riot was brought to a screeching halt when the corridors became sealed, denying them access to the higher levels. Lord Deheim’s spoiling of his warriors would make this exceedingly temporary as adamantine buzzsaws and chainblades worked against bulkheads, Kaihonium flamers melted away at solid steel, and power claws tore away plasteel walls. The Iron Orchids clawed their way through doors, dug their way up floors, and burst through walls.
>They would not be denied their freedom.
>CONT
>>
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>>45611418
what do the mobile divisions consist of?

give as much info as you can
>>
>>45611519
>They were half a mile from reaching the underhive, and once they reached those dark reaches they would become invisible. It was there, at the grand entrance to the coliseum, constructed in the typical Imperial style, that Nara bid her soldiers good bye, and commanded that they leave the planet entirely if they could. But the stalwart killers would not be moved. They had come too far with her. This day was beyond their wildest dreams, and they would go no farther without her. If the She-Wolf was moved by their loyalty, or disappointed by their short sightedness she made no indication. All she said, in a low growl, was that if they were wise they’d leave. She had one final piece of business to attend to. She walked away, leaving her legion at the gates of freedom. And they followed her, back into that into hell that stripped them of flesh and turned them into chrome clad warriors. They followed the only one that gave them hope. Nara the She-Wolf carved a bloody swath towards the coliseum control room, and the balconies in which the nobility and guilders had sealed themselves off, thinking that they would be content with freedom.
>They did not know Nara Sumas.
>CONT
>>
>>45611539
>Guard after guard was ripped asunder by bionic claws, turrets destroyed by stolen lasfire, walls torn down by the furious mob. The closer they got to their quarry the more intense the fighting became. But the Iron Orchids breath battle. The nobles waited in silent terror as death came for them, destroying anything in its path. As the last bulwark fell, the warriors flooded in, shredding anything that dared mount a defense. The remaining masses huddled near the balcony, faced with toppling over the ornate banister to the gore filled pits below, or be consumed by the seething band before them. Nara waded forth, and as a lioness would pluck up a cub she sought out the man that called himself her Master. About Lord Salazar Deheim’s neck hung upon a golden thread a vital piece of her unique plasma weapon. She said not a word, but looked him in his beady eyes as she struck him with her plasma bionic with such force that his head came clean of his shoulders. She tossed the corpulent body into the pits he held so dear, and claimed the device and his head. With the assistance of those formerly of the Mechanicus brought the terrible weapon back to service.
>As they turned to flee the room was filled with acrid red smoke, and their vision was invaded by flashing beams of light. Before they could flee white hot cracks of light and sound sent them to their feet. Nara knew their rebellion was for naught.
>The Exterminators Had come.
>CONT
>>
>>45611560
is the twist Nara was a girl the whole time?
>>
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>>45611560
>>45611539
>>45611519
>>45606055
>>45605627
>>45600573
>>45600559
>>45592332
>>45592329
made a rough uncolored symbol for the Iron Orchids

the bird skull is because I know exactly what you're doing, you unsubtle fuck
>>
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>>45612023
quick cleanup second pass
>>
>>45611560
>They fell upon the rebels like the Angels of Death, Power Mauls and Shotguns and Kaihonium Flamers repelling the gladiatrices, cornering them against the balcony. Slaying any that tried to penetrate the wall of crimson smoke. Nara, naturally, did the only sensible thing. She pointed her plasma cannon at the cowering nobles and demanded a cease fire. Her voice carried over the rancor of the raid, and the phantoms stopped their assault. One by one the neon apparitions appeared out of the smoke, their lasguns trained on the heads of the Razorgirls. The 1st Exterminator regiment had arrived in full force. Squads of Exterminators lined the coliseum, many hanging of the sides of the upper levels by rappelling ropes, some clearing out the pits themselves of the ferocious beasts.
>From behind the formation walked a grizzled man, adorned in Imperial recognitions and tyranid war trophies. The man moved the mirrored spectacles from his eyes to look the amazon in her eyes, amusement playing on his visage. Between puffs of his bizarrely scented cigar the Colonel of the 1st Exterminators gave them an ultimatum. Surrender, or be exterminated. Defiantly the She-Wolf demanded what would happen to the others if she surrendered. Colonel Hong, his admiration of the short work the Iron Orchids had made of the nobles men obvious, paced through the carnage. He told the giantess she had but a single option, merely a matter of circumstance and luck. Should they surrender they will be apprehended, convicted by the Adeptus Arbites, and sentenced to serve in a Penal Regiment and sent to seek their death amongst the stars. Nara considered this. To condemn herself to slavery yet again...and yet to simply be put down so close to victory…
>CONT
>>
>>45612173
>She looked at her sisters and daughters, her soldiers. The deserved a life. They deserved to see the greater Imperium. They deserved to die on their feet, in service to the Emperor, not shot like animals in a cage. She looked in their eyes, and their resolve told her all. They would follow her into the Eye of Terror and back if she asked. She agreed, on two conditions. Bemused, if not a little irritated, Colonel Hong asked her conditions. Firstly, that she be able to lead her soldiers. To this Hong laughed, and admitted that he would be a fool not to, after seeing what she can do in a leadership position with barely trained warriors, but she would fail under the command of a watchful superior and ultimately the commissariat. Her second condition is that she kept the head of Lord Deheim. Hong, much to the horror of the present nobility agreed. Nara commanded her warriors disarm, and they were claimed by the Exterminators. Before they were drug into the hive, Hong reminded her that the only reason she still drew breath is because of the decimation of four entire regiments, and that the Planetary Governor approved conscription from all sources until the tithes could be met. Nara said nothing.
>CONT
>>
>>45612183
>So it was that the Iron Orchids left the pits, not in freedom, but in chains. Brought to the upper hive, sentenced en masse by the Lord Judge, and given garrison in the lower hive, barely supplied and unsupported. But not a single soldier in the 13th Hua Yuan Penal Regiment complained about their post or even about the explosives about their necks. For even though it was a new form of slavery, it was ten times the life they had been living, and freedoms unimaginable where afforded to them, limited though they were. To a normal guardsmen they lived in a prison, but to the Razorgirls it was a paradise that Major Nara Sumas had created for them. Their Colonel, Xi Jin’Tao keeping a watchful eye on the murderous traitors, and through the demands of the nobility seeing that they are deployed to the deadliest battlefronts possible. Be it clearing a space hulk, or deploying to a void world, the 13th Penal, Razorgirl Regiment, or the Iron Orchids are always sent to the most xenos infested, inhospitable, and distant theaters possible. The commissariat unyielding, command unforgiving, and their assignments impossible, the Iron Orchids have established themselves as a premier unit in Hua Yuan, and folk heroes in the lower levels of the hive. Indeed, the 13th has spawned such legends as the Praetorian attached to their unit Lieutenant Rip Leigh and the Vostroyan Razorgirl Zarah Konner the Terminator.
>Every mission Major Sumas’ collection of trophy skulls grows, and the renown of the unit swells, and their numbers through grit and ferocity, dwindle slower than any other unit. But there will come a time where the 13th Penal is no more, and their sentence will have been carried out.
>But life as a Razorgirl is never easy.
>FIN
>>
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>>45612198
That's all folks. Feel free to consider it non cannon.

If you guys like it and want me to do something else just give me a topic and a general outline.

So, how was it?

And if this could be integrated in somewhere. I don't know it just fits.
>>
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>>45612254
This little gem too.
>>
>>45612023
I'd make it a little cleaner, like a chapter insignia. And make it an eagle skull.
Like orchid in the middle, razor in the back ground, Eagle skull either on top or bottom.
>>
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>>45612284
eagle skull doesn't look enough like a chozo skull
>>
>>45612284
>>45612116
>>45612023
still gotta work on colors
>>
>>45612635
>詮在死亡本身
えぇ…(困惑)
>>
>>45612254
>>45612259
Maybe this is some of the graffiti that they leave behind at warzones.
Except instead of AKs it would be lasguns and shit
>>
>>45612670
Yeah, what kind of phrase are you going for?

I really should stop being so anal about the broken Chinese, god
>>
>>45612670
>>45612987
yeah, it's not worth being anal

40k is built up from broken Latin so I'm not bothering to even be KIND OF accurate with this
>>
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How tacticool are IG allowed to look?
I've always had an itch for some kind of regiment with the aesthetic but I can't seem to find one.
Mostly it's because having the models and artwork don't show wherever a guardsman is supposed to keep their extra ammunition and that bugs the hell out of me. My suspension of disbelief can only go so far
>>
>>45613094
One way to go would be
在死亡的鎖鏈下
Under the chains of death
>>
>>45613111
In their arsehole
>>
>>45613111

The Only War rules let you be pretty damn tacticool. With the weapon upgrades/customization rules and some of the gear you can get.
>>
>>45613111
Clips are small and recharge able, they don't need many. For many guardsmen a single clip is sufficient, in that they know that their comrades average life expectancy will lead to a surplus of mostly charged clips littering the battlefield. If a guardsman does find himself out of ammo, it probably means the next order is for a "glorious charge". One way or another, ammo is no longer a problem.

Lets talk about regiment culture. When other regiments talk about the Yuanese guardsman;

>What do they remember the most
>What do they mock them for
>What do they admire them for
>Why do they hate serving wth the yuanese
>Why do they like serving with the yuanese?
>What do they say about the yuanese officers?

You can be broad or talk about specific regiments reputations.
>>
>>45604299
Fair enough
>>
>>45614343
>>What do they mock them for
Probably their camo pattern
>>
>>45614343
Hmm, I could see them being more loyal to their own regiments/gangs/whathaveyou than the rest of the Imperium as a whole.

Likewise, in the end they still view ol' Emps as their "boss" albeit one on the other side of the galaxy.

(similar to how HKers still call the Queen "事頭婆" (female boss) even though we're no longer a British colony)
>>
>>45614400
They wear a more reasonable pattern when they're in less flashy environments.
>>
>>45614343
>What do they mock them for
>Why do they hate serving wth the yuanese

The Yuanese have no sense of privacy or personal space. They stand uncomfortably close to others when speaking. They're also notorious gossips (or, as they like to call themselves, infophiles). Obviously, these traits stem from their upbringing in a crowded, cyberpunk hive.
>>
>>45614486
That doesn't mean someone would try to be witty around the Hua Yuans
>>
>>45614511
Probably less "no sense of personal space" but more "they do, it's just impossible to enforce back home"
>>
>>45614511
This.

>>45614532
Pop density alters peoples sense of privacy and personal space. It's definitely the former.
>>
>>45614343
>What do they remember the most
The Yuanese trenches.

Where other armies put up tents, the Yuanese dig in.
Less long pits in the ground, more compact network of tunnels, they feel more at home in these cramped quarters than they do above ground in the open air. These encampments tend to be several levels deep and relatively hard to detect.
They house all the necessary facilities of an army, from infirmaries to sleeping qarters, training pits, mess and operations burrow, as well as the non-essential drug dens, bars, brothels and gambling house.
>>
>>45614486
no.
>>
>>45595791
>>45595815
Noice.
>>
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>>45614859
Yes. Yes they do.
>>
>>45614486
Or not. Remember, this is a setting where quite a lot of armies deliberately wear the most garish possible armour to announce to the universe "hiding is for cowards". Praetorians are their closest Imperial counterparts and they traditionally wear bright red as much as possible.

Like all of this, it depends. Adapt to either what you want to paint or what best fits the story you have in mind (These guys know wearing fluorescent pink and green will get you killed on a snowy mountain, but their commanders and quartermasters don't give a damn forcing them to improvise; these ones were outfitted for a specific, high priority campaign by the Imperium and so have appropriate togs; these guys are recruited from middle hive, deeply repressed, 20-hr a day factory workers and will wear whatever they're given without complaint because its unthinkable for them to complain; these ones are from low hive gangs and as far as possible make alterations to show their loyalties to those punks in the unit; etc, etc).

One of the reasons for military uniform colours can be historical accidents involving what ddyes are cheap at particularly important moments in history. Most English soldiers started getting red uniforms around about the seventeenth century and English civil war / Restoration period because various kinds of red dyes ended up being very cheap at the same time that Red became established as a "national colour" for Britain. When orders for drawing up troops went out they tended to be along the lines of "coats be of such colours as you can best provide”, and if you've got tonnes of red gunk, you might as well use it.

>>45615012
I don't care what anyone else thinks, I think that scheme is nifty.
>>
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If you're trying to imagine of how different groups react to the HY troops, look up an existing IG army on one of the wikis and extrapolate from there. Try and put it in the words of someone from those regiments, like the old vox pop text boxes you'd see in Codexes and RPG books and the like (which I'm aware GW prime seem to have dropped over the years in favour of omniscient narrators). They're often not much more than a sentence or two, and it presents a view that can either be true in general, true for that specific set of circumstances, or just one dude's opinion. Like that one quote about orks by an Eldar farseer.

>The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude.

>From Culture vs. Kultur: Thoughts on Orkish Society by Uthan the Perverse, a controversial Eldar philosopher


Might be true, might be so much mon'keigh dung, entirely depends on how you want to take it.
>>
>>45615012
ok. thats fine. just so long as they keep some of their pallette
>>
Anyone else think it's a little wierd that some random womyn penal regiment gets a fully fleshed out ten page back story with a Mary sue commander and all the 1st gets is some meh tier writefagging and Tyranid Addiction?
>>
>>45615447
waifus man, they are a bane to this thread
>>
>>45615483
And a thinly-veiled Metroid reference
>>
>>45611521
I could try a hand I suppose, but things will be much easier if the original flag-anon can provide the assets.
>>
>>45615498
And Terminator and Aliens it seems.
>>45612198

13th Hua Yuan Penal Regiment seems to be the 80's action heroine regiment. With more bionics.
>>
>>45615447
In exchange the 1st got all the drawfaggotry, so its even.
>>
>>45615447
Sorry man, I didn't mean for it to be a "Fight the Patriarchy" thing. Just some cool fluff for a unique unit. As for the whole Mary sue thing...I don't know man. She's basically a female Sly Marbo, an expert soldier and thinly veiled pop culture reference. Is Sly Marbo a Gary Stu?

But you have a point. The rest of Hua Yuan needs some love.

What should I write about?
>>
>>45616178
Well, with all the "so mysterious omg" and "so stronk omg" piled on her, I daresay yes.
Yes she does.
>>
>>45615447
I feel ya. Even just the info on the 1st seems scarce. I ain't a writefag, otherwise I would
>>
>>45616314
I have a feeling that if the same treatment was given to Colonel Hong or similar you'd get the impression that he's a pretty bad dude.

But I digress. I ventured into the world of writefaggotry and I guess I ain't that good. I'll leave Temp to supply our needs.
>>
>>45616410
Nooooo, you were good my man! I digged the shit out of your shit
>>
>>45616410
There is nothing wrong with a little Fight the Patriarchy in a military unit of female prisoners. Just toss in some Women in Prison exploitation film stuff and no one will care.
>>
Next thread, since things are slowly dying out.

>Gangs
>Middle Hive
>The Wretched Underhive
>Hua Yuan in the greater Imperium
>The Xeno threat

Those are the only topics I can think of that we haven't covered at least to 75% completion.
>>
>>45616410
I liked it, I like expyes, there easy a fun points to start with for writing and roleplay.
>>
>>45617197
We're like 50 away from the bump limit
>>
>>45617197
>The Xeno threat

The only work i've done on this so far in muh faggotry is to imply that the hive fleet (unnamed as of yet) is coming within 5-10 years and that Hua Yuan is the place where local imperial forces will make their stand in this subsector.
>>
>>45617197
I think gangs will be fun

But we need to consolidate what we've got in this thread, if anyone's down for it
>>
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>>45611376
The recon units were Salamanders, Tauros, and Sentinels though.

Come on man, don't take what little armor there is away! Aluminum foil armor, true, but it's great for scouting.
>>
>>45611376

If you want to be completely technical, The Combat Biker Regiment is Recon. It's quite literally just the Rapid Reconnaissance regiment with bikes instead of Taruos.
>>
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>>45617448
Hive Fleet Behemoth was the the one that put a premature end to the Damocles Gulf Crusade against the Tau. The Ultramarines, Salamanders and Imperial Navy destroyed it in 745.M41, but it could easily be one of the splinters from that. Hive Fleet Gorgon also invaded the Tau Empire in 899.M41 if you want something a bit later.

>Just before the Gorgon's final destruction, three Hive Ships had broken off from the main fleet of bio-ships and headed back into the intergalactic void beyond the galactic rim with elements of the Tau Navy in close pursuit.

Could just as easily be one of them, or at least "suspected" to be one of them. Really, it depends where in the Utima Segmentum / Eastern Fringes you want Hua Yuan to be.


For filling out some other Regiments, why not use the format here. They don't all have to be dirty great essays, just a sentences or two to say "Regiment number X did Y"

http://wh40k.lexicanum.com/wiki/Notable_Valhallan_Ice_Warriors_Regiments
http://wh40k.lexicanum.com/wiki/Notable_Cadian_Trooper_Regiments
>>
>>45617626
That's a pretty good format
>>
>>45617609
Except cooler, and more dystopian
>>
Wikianon here, I'll be doing another sweep of the last few threads, and updating the articles on the wiki over the next few hours.

Is there anything anybody wants prioritized?
>>
>>45619000
Regiment first! World second!
>>
>>45619065
For sure. I've just made sure the world image is a little better formatted there, but most of the focus will be on the main page and on the First itself.

>>45617626
>>45617877
I think I might toss up 1 or 2 tables for notable units - that format is really groovy.
>>
>>45619161
If you do I'll give you hot spicy suck of dick
>>
>>45619275
No spicy dick suckings, that kills the dick.
>>
>>45619360
Please do it. It can be used in the future
>>
>>45619161
Would you be able to make the Writefaggotry collapsible? That way the Hua Yuan Regiments page isn't three thousand pages long?
>>
>>45619563
Potentially. That's one of the reasons I had originally shifted it all to it's own page when I had first started getting the pages formatted - the collapse function can decide it doesn't want to play nicely with large amounts of text occasionally.
>>
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>>45619563
If you look, some of the units have their own spin-off pages. I picked the Cadians and Valhallans because there's entries for Ciaphas Cain's and Creed's mobs

http://wh40k.lexicanum.com/wiki/Cadian_8th
http://wh40k.lexicanum.com/wiki/Valhallan_597th
>>
>>45619670
That's probably a good idea at this point.
>>
Anyone mind if I wrote something on the Stormtroopers or Siege Regiments?
>>
>>45620133
I WANT you to! Please!
>>
>>45620255
I'm going to wait until the Regiment stuff is compiled. In the meantime something a little more light hearted.
>>
>>45620133
Do the Stormtroopers. They'd be quite kickass.
>>
>>45619632
Doing the emperor's work
>>
>>45620297
Lighthearted is good. I think those always make the stuff feel the most real. Yeah, bug battles and acts of valor are great. But, little tidbits of humanity is what makes them seen like people, you know?
>>
>>45619000
>>45621530
>>45601603
>>45602847
>>45610465
>>45611376
>>45617609
>>45617581

Wait so the Bikers are the Recon units?

Ghillie suits, sniper rifles and bikes? Fukken cool
>>
>>45622940
Well, there's more than one recon unit. But yeah
>>
>>45622940
stealth bikes
>>
>>45591559

>Nullus est instar Domus

that grammar, pleb
>>
When was the last time the wiki was updated? It still says we're on the fourth thread
>>
>>45623568
i don't know, I hope archive rat can find those other threads. Some more faggotry was posted there though
>>
>>45623480
Eh, as much as I'm bothered with it I figured it's probably not worth fixing the broken Chinese at this point.

Same goes with latin, especially in 40kland where it's just bastardized latin anyways.
>>
>>45623568
I don't have them on sup/tg/, but I can link you to all the threads in the 4chan archive

http://boards.4chan.org/tg/thread/45481136#top
http://boards.4chan.org/tg/thread/45493144#top
http://boards.4chan.org/tg/thread/45506052#top
http://boards.4chan.org/tg/thread/45523520/hua-yuan-riccianon#top
http://boards.4chan.org/tg/thread/45557612#top
I think this is all of them except for the first two
>>
>>45623830
I'm actually a little worried, because they're probably gonna 404 soon
>>
>>45623882
Is it possible to toss them onto suptg even though they're in the on-site archives?
>>
>>45623830
>>45623726
>>
>>45623830
You know that if you won't archive it on thisisnotatrueending, then they'll be lost forever one day?

>>45623882
Not quite. They'll be in the foolz archives, but after some time they'll go permanently 404.

Better they be put on thisisnotatrueending before they go 404 for good.
>>
>>45623912
I don't know. sup/tg/ is weird. there are other archives though
>>
>>45623929
>>45623931
This needs to be done, stat. I would do it but I'm mobile only these days.
>>
>>45623964
no one knows how, is the issue
>>
>>45623291
Given that gillie suits and bikes can't really work together at least one of them will have been nicked from somebody along the line. Which seems the sort of thing that PCs would do, in my experience. I don't think it should be an official thing though.

As for archives, why not save the old pages as a zip, upload it to a filesharing site, then post a link to it in a thread that does get archived on sup/tg/? Its a bit more rigmarole, but it'll mean that the people who care about the thrashing out process (us, basically) rather than the final product have the collection.
>>
>>45624030
>Given that gillie suits and bikes can't really work together at least one of them will have been nicked from somebody along the line.
Akira bikers, man, I'm telling you. Unless its a shitty idea
>>
>>45623964
>>45624009
Simple.

1. Go to thisisnotatrueending.
2. You go to the archives (they are in the upper left corner of the site).
3. Click Add Thread below.
4. You add the thread number (in case of this one it's 45591559), the title, description and tags.
5. You save it by clicking GO!

That's all.
>>
>>45624104
Huh, simple. not it
>>
>>45624030
>>45624072
>Mount up, ride bikes up to mountain peak
>Disembark
>Sit innawoods for days, tracking enemy movement
>Bug out on your rad bikes to retreat back into friendly lines, or push onward onto enemy territory

Look, this is 40k. Sneaky dudes on bikes is the least silly thing to happen in these very threads.
>>
>>45624186
>implying there are woods to innawoods in
>>
>>45624211
>>45624186
There are planets that are only woods in 40k. It's not all burnout wasteland
>>
>>45624360
Well I thought he was referring to HY, not other planets
>>
>>45624394
ah makes sense
a majority of regiments go and die off-world so this is definitely one of those regiments
>>
>>45624211
They would get deployed todawoods.

In Hua Yuan and other hives ghillie suits would be replaced with civilian clothes and would be more focused on getting from point A to Point B and looking for vantage points.
>>
Still alive, but i had a problem while doing the Sentinel so i'll have to start it from scratch again.

In the mean time i'll try my hand at archiving the past threads thanks to >>45624104 for the brief explanation.
>>
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>>45624072
I'm not saying "no bikers" I'm going "yes, if...". I'm a bit worried that emphasising the more specialised micro-regiments just dilutes the themes a bit too much and then mashing together niches of niches is getting into really snowflake territory. Like, yeah, there are ways to justify bikers if you stretch the initial concept a bit, but the more things you add its like... Valhallan desert troopers or Catachan arctic survival. Circumstances might force them to do it, there may even be the odd unit renowned for it in the course of a regiments history, but it sure isn't going to be a natural fit. Like >>45624211 says, there is no innawoods to in, and precious little space to go fasta. If you really want Akira-style bikes, fine. We can go with that. A regiment drawn reactor runners, racing each other to outpace the blasts of heat periodically venting from the vast power generating facilities along miles long waste pipes. Gangs that race in the forgotten mine tunnels on home made quads and trikes that get recruited when tyranids start infesting them. Maybe something like the Ash Nomads from Necromunda. Sure. Sounds like an OK concept. You can keep the far Eastern styles (albeit more Japanese anime than Chinese urban poverty), you can draw out the cyberpunky overtones, you can keep the obsession with bright colours and you can link it to gang culture and a need to stand out. All good. They're probably more likely to be urban speedsters than all-terrain motorcross types, but whatever.
>>
>>45624795
If you want gillie suited forest world camouflage dudes, OK. I can work with that. It’s not a natural fit for their culture at all and anyone from Hua Yuan who would enjoy camping out is almost certainly part of a tiny minority of utter weirdos, but there are lots of forested worlds out there and eventually it might be needed. You'd have to drop a lot of the things that make the Army unique (unsubtlety, blindingly bright colours, urban, SWAT tactics) but needs must sometimes. I really, really struggle to think of a way to combine the two and have it make much sense though.

Its just... what's the point of that regiment concept, I guess. Beyond "because I want them that way", I mean. There's got to be a vaguely plausible reason why they'd have bikers in sufficient numbers to raise an entire regiment of them in the first place, then justify why, of that minority, you're sending them into densely forested areas to scout and camp when it would make more sense to send almost anybody else.
>>
>>45624795
To be fair, it's not like we don't have illegal motorbike racing during midnight when the road traffic's scarce.

Midnight minibuses also have a reputation of going so recklessly fast they might as well play Eurobeat on the radio and pretend to be in Initial D.
>>
>>45624826
The gillie suit guys were my fault. Someone asked who loots those Tau shoulder pad, and I did a really write up on a group of guys ambushing Tau innawoods hitting and blinding them with bright colored smoke then closing into melee with long knives and capturing a Tau leader for interrogation. I said they had light gillie suits on them like a little moss or something, and shit kinda spun outa control from colored smoke melee guys to gilie biker snipers. I like both ideas though
>>
>>45624826
I want to say 'if you want forest people, go make a Tanith regiment,' but the idea of how the Hua Yuan regiments - guys with really bright colors all over their armor and a preference for loud explosions and flashing lights - would react to a bunch of camouflaged stealthy people with flash-suppressed lasrifles is hilarious and fascinating to me. They'd be like Blood Axes.
>>
>>45624962
Er, just because you like the idea doesn't necessarily mean it's going to fit.
>>
>>45624898
I'm sure you do, but I'm also pretty sure you don't live in a nightmarishly overpopulated underground labyrinth where the concepts of day and night are kind of irrelevant.

I'm not trying to be funny about this, its just the core concept, the root of this thing is basically "Kowloon, 40k edition".

>>45624986
Yeah, I get that, and handled sensitively it might make a neat mission for an Only War group, but I just don't think its got enough legs to stand as a regiment concept on its own.
>>
>>45625047
Jokes on you, I -am- talking about Kowloon :^)

But yeah I understand where you're coming from
>>
>>45625047
It could also work as a short story if you wanted to explore it that way, and obviously if this was a wargame there's going to be times your cityfight based guys are going to be fighting on dense jungle boards. They're not standard, regularly occurring situations in-universe was my point. Its like making an ocean world based naval army with ships instead of tanks, then sending them off to hold a castle in a desert. Yeah, its probably happened, but it implies a whole cascade of things going wrong to reach that point and it probably isn't going to end well for them.

>>45625130
Oh well, I stand corrected.
>>
>>45624826
>>45624795
Mounted recon makes sense in an urban environment. You people act as if there's no larger space than a portajohn.

There's going to be people sleeping twenty to a room, sure, but there's also going to be massive monasteries and superhighways connecting the portions of a continent sized Hive. There WILL be Redline tier shenanigans.

And some of those retards are going to end up in regiments, and mounted recon is going to be the absolute best fit.

That being said them being stealthy doesn't really make a lot of sense to me. They should be like modern Cav Scouts. Go in fast, hit hard, get out faster.

For sneaky guys those should be the Stormtroopers. It makes them that much more elite.
>>
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>>45625229
That's kind of my point - you can find ways to justify some of it, particularly the biker recon sections, but not all of it all together. Like yeah, guys who spend their lives weaving around non-stop traffic and trying to whack each other while not falling under the wheels of 36 wheel juggernauts sounds awesome, very Mega City One There could be people who spend their entire lives from birth to death in traffic jams and can't see any other way to live. You plonk 'em in even a relatively urbanised setting and you'll get good results. I just think its important to stress they're a minority, just like tankies. Important, possibly even respected, but few in number. Relatively speaking, anyway, even factions of a percent of the population translates to millions.

>>45624962
If we're assuming that the Hua Yuan have got a predisposition to sticky fingers than basically any of them who get involved in Tau fights are going to be picking up their stuff. I'd go so far as to say that they're going to be thrown against the Tau quite a lot because of where they are from. You'd have some bits of the army that are used to going up against ridiculous gunlines, some bits that are well-prepared for sneaky, gutripping aliens and everyone else who get thrown against rebels and orks
>>
Don't mean to be a cock, but anyone archive those threads?
>>
>>45625582

Well for the bikers, ARE a minority by their stats. They have "The Few" drawback. There's not that many of them. Probably because the training is so rough. Especially when they do their training against the bike gangs at high speed.
>>
>>45625600
On it, got one more down. I'll add the fourth one soonish
>>
We can make a metal gear-esque stealth unit if the recon guys don't work out that way
>>
>>45625582
I really enjoy the idea of the war trophies thing not reallyet bound to Tyranid bones.

Some units collect wraithbone shards and soul stones. Others collect Ork jaw plates and Choppas. Others would collect Firewarrior swords and shoulder plates.
>>
>>45625995
Stormtroopers. The word you're looking for is stormtroopers.

All Exterminator units are exceedingly stealthy, up until they begin their assault. Tankers are usually their to play Sons of Dorn on dumbass hives. Bikers paint their bikes brighter colours to go fasta. Even the shitty infantry is flashy. Even in their subdued fatigues.

But the Hua Yuanese Stormtroopers can come in and out and complete their objective without anyone knowing they where even there.
>>
>>45626267
stormtroopers are heavily armored, though. At least the picture we have depicting them. Does lend itself for sneaking missions, but it does work for ambushes
>>
>>45626449
I think you're seriously underestimating Stormtroopers.
>>
>>45626625
There's a solid chance. But there's also a chance your overestimating them
>>
>>45626746
>>45626625
>>45626449
Ladies. Ladies.

Calm your teats.
>Although comparable to Scions, Grenadiers are fully part of their regiment, having been recruited into the regiment at the time of its creation along with the rest of the Guardsmen. Those individuals who prove themselves to be superior soldiers are given special training and equipment that can be equal to a Scion and formed into their own squads. Unlike Scions though, Grenadiers do not deep-strike or infiltrate, instead fighting alongside their fellow Guardsmen.[5b] Grenadiers often make up part of the ranks of the more elite and shock oriented regiments, most notably the Cadian Shock Troops and the Terrax Guard.[5c]

We haven't fluffed Scions yet. People keep mixing up Grenadiers with Stormtroopers.
>>
>>45626849
>People keep mixing up Grenadiers with Stormtroopers.

so does GeeDubs though ... sigh
>>
>>45626930
>>45626849
I know it's a little late in the thread, but we can have the Grenadiers still be Beast Slayers in Exterminator Regiments and have proper Tempestus Scions be Metal Gear cybernetic 80's black ops operators hopping off of Valkryies and being opr8r
>>
>>45627974
Yeah sure
>>
Next thread will be up around 0800 Burgerland (EST) time.

Staying up to post the next thread is destroying my sleep schedule.



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