Journey into Tits
Name a better waifu
>Protip: You can't.
That won me my first grand championship (chess), it's a fucking good card.
Fuck it, I'm saving my money for Modern Masters 2.
>Sacrifice a creature/RRR manacost
I like it
What no, it's retarded and offcolor.
I hate these faggots with gloves.
How often do you see them at your local shop?
I don't play Magic anymore, well at least not in tournaments and such. But before at my local magic shop at every kind of tournament there was at least 1 of those glove faggots. Funny enough they were all fat and overconfident.
Anyone have that video of the Yugayoh guy acting like a total chu2?
The people at my legs are surprisingly chill. There are some faggots who act like they're superior to everyone else and blame their decks when they lose. The rage was so spectacular once one of them had to be forcibly removed from the premises after losing to a "kid with a shitty tramp deck".
You've proven me wrong, I concede.
The gloves might be protecting the sleeves from sweaty hands. IDK. I don't think you can or should talk down on fatso Vanguard players when you're discussing children's card games on an "anime and manga" board.
If you want to hate glove faggets let him hate it, nothing wrong with it.
What's /a/'s opinion on animu sleeves? I've heard they're quite flimsy.
You mean Conspiracy.
They're asspensive. That being said, I'd still buy waifu sleeves if I found some that I want. Until then, it's Dragon Shields.
Any reprint or draft set really, fuck new sets.
My body will never be ready for enemy colored Gods.
Where do all those recent Storm Crow jokes come from?
It's because it's pitched to FoW (or Misdirection) and since blue is the most OP color, it in itself is OP.
Thoughts on our latest modern B&R changes? I for one am ready to swing with some huge goyfs after decaying a BB or two.
Why is she playing the shitty Stoneforge version of affinity?
Confirmed for newfriend. I'm pretty sure that shit's been going since Alliances was released.
And why is Mugi main-boarding Explosives?
You can't really expect moe little girls to be tourneyfagging it up. At least she's playing real decks and not just a random pile of block & core rares like it's normally depicted.
>Draftable summer product
>With draft-specific mechanics that can fit into cubes
>Not to mention a place where they can fit the actual good reprints for nonstandard formats
I am so fucking ready. Get hype.
June cannot come soon enough.
You take that back, Skittles was a good rare in its time.
>tfw all sleeves of you're waifu are sold out.
>yfw the draft set has 0 eternal playables and is full of useless jank
Elspeth is the best waifu.
It's a mostly reprint set with like 50 new cards, most uncommons are gonna be playable.
Anime sleeves are pretty shit, had a few split on me after a few drafts.
>inb4 uneven cut
I hope they reprint treachery. I want a playset of those for reasons of fun.
Good things never happen mate.
What happens if you try to hate something without gloves?
That card is way better than people give it credit for
It's cute, but it never sees play because the deck has to be built around taking advantage of the efficiency of 5-color junk.
How was FNM for you guys, /a/? Mine was the same netdecks all over, boring as fuck. I didn't even pick BotG for the prize packs.
There could easily be a 5CC archetype in the next set. The scry lands would be fantastic in that deck.
The issue, obviously, is whether or not it can be cast. I think this card will be significantly better in next standard than it will in this one
You haven't seen this card, have you? And yes, you can just straight up bestow for free.
Hate to burst your bubble, but...
Huh, the LR podcast lied to me. I assumed that because it works with auras in general, that you can decide how the enchantment comes in.
Bestow cards aren't naturally auras. They're only auras if you pay the bestow cost.
It makes sense, but I'm still bummed that I was lied to by a judge. Cheating a 4/4 flying, vigilant creature with first strike, trample and lifelink into play isn't as exciting and bestowing it for maximum value.
Honestly, I think Chromanticore is at its best in a control deck that plays 3 of them as a finisher and maybe 4-8 incremental value/blocker creatures in a control deck (like Omenspeaker)
The idea being that it's makes a dude into a finisher that plays offense and defense AND can beat your own wrath of god AND can attack IMMEDIATELY AFTER THE WRATH OF GOD.
I haven't played magic in 6 years and even I realized this. God, how hard it is to get cards only have the shit written in them. There's nothing about enchantments there. The fact that a card can turn into an enchantment with a random effect is as relevant as an enchantment turning to a creature with Opalescence.
Nigga, I would have assumed the same thing, but a judge said the opposite. Would you have assumed that you can enchant auras onto hexproof creatures with Silent Sentinel?
>wait it says enchantment there
>i dun goofd
and what in the actual fuck is this voodoo shit
Wizards trying to make enchantments relevant. It's both an enchantment and a creature, and you pay either it's casting cost or it's bestow cost.
If you make it's target illegal, it just drops as a creature. Figure that one out.
And now that I look at the card again, it actually says something about enchantments there.
what in the actual fuck
Current standard has Ravinca lands. Still sees no play.
And you're hoping it gets played NEXT standard?
Seriously, people discussing MtG in 2014
Hearthstone pretty much obsoleted it.
>babby's first ccg
>everyone and their dog playing mono-colour devotion
>RNG: the game
Shut up you fucking nerds.
Travis put a shirt on and stop being a preachy judgmental prick.
hearthstone is boring as fuck
You can't even chat with your opponents, there's very little strategy to the card counts you use, it takes forever to grind for the useful cards
hearthstone is only fun in draft. But you have to pay to play draft too.
I only play card games with cute girls.
Too bad Sword Girls went under.
Hearthstone is incredibly shallow and simple. It's literally a "solved" game.
Any competent TCG player who has learned the basic mechanics will know the optimal play in every situation, including being able to read any tells from the opponent.
The reason HS works is because the playerbase is made up almost exclusively of the current Blizzard fanbase, the WoW/D3 retards. They manage to be terrible even at the simplest of TCG/strategy games.
Heartstone a shit, I'd rather not waste my time grinding for cards. Shit, ygopro and cockatrice make wonder why you'd waste your time on fucking Heartstone of all things.
Vanguard is somewhat popular where I live.
The thing I hate about it is that card interactions are so dull. Even drafting an M14 pauper cube would be more interesting.
Well, to their credit magic started off pretty simple too. I don't think the stack even existed until a few years of revisions.
Magic being good kind of happened by accident
But the main playerbase is underaged children, mainly girls, and they make me feel uneasy.
Cockatrice is fine for testing, especially if your collection is all in paper, but you should really play on MTGO if you want to make a large time investment.
If you're a good player and only play in high EV events, you should be able to go infinite or very close to it.
>magic started off simple
>power 9 interactions
Fuck that noise.
MTGO is a bit too buggy for me, and I already live on scraps as is, so I'll stick to cockatrice for now.
The stack simplified magic, you know. Magic may have seemed simple, but that's because nobody knew how complicated some card interactions were, so they never used them.
To be fair, I have to call a judge once every other FNM to explain APNP
I still have to call judges over to explain that you can't respond to tapping mana.
But as annoying as it all is, it's still so much better than casual because you don't have the chucklefucks screaming "I TOTALLY CAN YOU'RE JUST CHEATING ME OUT OF THIS GAME"
And don't get me started on EDH.
Well, to be honest, they can put shit on the stack before you main phase. But I try to avoid confusion by declaring phases my opponent can cast spells in.
That's why I like playing on MTGO.
In paper magic or Cockatrice, you have to deal with people who don't understand the game trying to do things that don't work. MTGO has a built in rules system that makes sure things work correctly.
Only the beta client is shitty. The old client works perfectly fine.
The only part I dislike about MTGO is accidentally clicking the wrong shit, or clicking through a phase accidentally.
Yeah, that's annoying when it happens. But I find I do it much less now after playing for a long time.
Just make sure you have your stops set correctly and never change them so you get into a habit of how many clicks gets you to M1.
did it really simplify it?
I thought the stack was created specifically to resolve the fact that certain chains and interrupts had no inherent rules for order resolution
It fixed both resolution order, and created an easy to understand visual for how responses work. I mean, imagine understanding how resolution, and then casting a spell in response to something leaving the stack would have worked before hand?
Triggered ability, pass
Response, instant, pass
Response, mana ability (not placed on the stack, instant, pass
Instant resolves, pass
Response, instant, pass
Instant resolves, pass
Instant resolves, pass
And then priority is passed at the end of phase. Imagine that before the stack.
>imagine that before the stack
There would have been no rules for resolution. Which doesn't mean the game was more complex before the stack. It means the stack was created to resolve problems in what they assumed would have been a relatively simpler game than what it ended up being.
I think it fits the idea that magic became complicated on accident.
The stack was created to accomodate an expansion in unanticipated complexity.
Well, no. The stack simplified how to respond to people. The idea was that the stack introduced the "first in, last out" order to the rules in an easy way to understand. For example, mana abilities don't go on the stack, therefore they can't be responded to.
And remember, damage used to go on the stack as well, but now it's calculated at the end of combat, and can't be responded to.
Shit has gotten a lot less complicated over the years, because it's clearer what can and can't be done. The reason magic feels complicated these days is because of weird interactions between cards, not the rules themselves.
Got a link to that by chance? google just shows a gag order on the original maker and the other links are to dead links.
I don't understand the confusion here.
It's an enchantment creature, same as regular enchantments but mixed with creature type. Works the same as artifact creatures have for the past 20 years.
It has nothing to do with enchanting creatures UNLESS you pay the bestow cost. A cost that has to be payed when you cast it. Why would you assume you can toss it on as an enchantment when you reanimate it?
Also, the fact that it turns into a creature if the enchant target is made illegal is RIGHT ON THE CARD. "It becomes a creature again if it's not attached to a creature". You try to cast it, the target fizzles, it goes "whelp, I'm dead now",bestow goes "NOPE" and it's a creature. Just like if the target creature was killed after it was enchanted.
Did you know that you can't use "counter target creature spell" on bestowed enchantment creatures, even if their original target fizzles and they drop as a creature? Card interactions can be weird.
The main reason I was confused was because a judge literally said, you can bestow creatures from the graveyard with Silent Sentinel. Plenty of interactions go against reason.
That makes no sense. If anything it should be you counter the spell but then due to how bestow works the spell comes back as a creature anyway. That's why you need to use a cunterspell that exiles that bitch on a bestowed enchant creature.
>I think it fits the idea that magic became complicated on accident.
I have seen this idea mentioned a few times here and it's 100% inaccurate.
The stack and a bunch of rules changes that came with it were a direct result of the Pro Tour being made a couple years earlier. With the Pro Tour and huge cash prizes being introduced they needed to rework the rules into a simple form so they could be enforced universally without issue. Because once money was involved people would argue venomously and fight over the vague rules and rulings were coming down that contradicted each other.
bestow is casting via an ability. You could never counter spells that were cast via an ability (like bestow, Aether vial, madness) without a card that specifically said so like stifle. Because they aren't technically being cast but instead that ability is putting them from your hand into play for an alternate cost. Best example of this is the Madness ability, works the same way.
You can counter bestowed enchantment creatures just fine. But you need to counter non-creature spells or spells in general.
The weird thing about bestow is that it changes the type line. It turns an enchantment creature into an aura. So everything related to enchantments and auras apply. So if you bounce the bestowed creature's target, and then attempt to counter it with "counter target creature spell" it won't work. It resolves as an aura, and then turns back into an enchantment creature as a state-based effect.
Since bestow puts the enchantment creature on the stack as an aura, it can be countered. I don't know why you'd think otherwise.