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So, what are the chances of any decent anime from the early-to-mid 2000s (GitS: SAC, FMA, Wolf's Rain, Monster, Abenobashi) getting proper Blu-Ray releases in the foreseeable future? Is it true that digital animation from that time period is difficult/impossible to upscale to HD?
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If they did, they'd look like garbage, like the Haruhi BDs.
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they'd have to widen that shit
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>>101478643
Hey, past is calling, they want their GiTS BDs back.
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>>101479148
Did you warn them about the future?
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>>101478643
>Is it true that digital animation from that time period is difficult/impossible to upscale to HD?
If there were no originals with more detail to them or any sort of mind towards scaling then yeah, upscales will look pretty mediocre no matter what. In theory they might eke out some better upscaling with uncompressed originals and slower-then-real-time algorithms that look somewhat better then what your player would upscale itself, but it'd still be a minimal improvement. You can't create detail out of nothing.

Occasionally you see stuff where they were thinking about theatrical releases or special media or something, and there does actually exist material beyond 480p. At this point though pretty much anything left of that which could get a release has gotten a release, it's unlikely there's much if anything left that's hanging out in a closet or warehouse or something that they're holding out on just to be dicks. Even for something niche it's a pretty cheap way to cash-in.

So basically no, your chances of getting something amazing you haven't seen already are almost zero. Unless somebody saw so much market potential they actually did some reanimation work but that brings its own potential flaws and is insanely unlikely anyway.
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>>101479344
they said it was just shitposting and we were fags then ignored the warnings
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>>101478739
the haruhi BDs i downloaded looked fine, maybe there's an R2?
>>101478643
>>101479148
GitS BDs are also fantastic.

but yea most stuff done digitally from that period would have to be vectored to be upscaled decently and you'll have to wait for at least 20 year anniversary or some breakthrough in image filtering for that.
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>>101479879
GitS BDs are awesome, specially considering it's a series done in the early years of digital animation. It clearly shows the high budget it had.

Haruhi's BDs aren't terrible but it's clear they are upscales from a sub-HD master. Still way better than the LS ones.
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>>101479879
>but yea most stuff done digitally from that period would have to be vectored to be upscaled decently
Yeah, in a lot of ways it's like emulation in video games. Some PS2 games upscale really fucking well because they had big budgets and attention to detail and had (relative to the time) really high quality textures in the first place. FF12 related, while obviously not originally HD it still looks pretty decent. A lot of others though look like shit, there's no helping it if the originals had textures that were right on (or over) the edge of looking mediocre even for SD interlaced.

>and you'll have to wait for at least 20 year anniversary or some breakthrough in image filtering for that.
As long as it takes significant manual animator work then even for anniversaries most stuff won't get it. Almost a truism really: the most popular and enduring stuff often had good budgets in the first place (like GitS) and needs less work while being more profitable, while worse looking stuff looks worse precisely because it was lower budget. For the few times where that wasn't true, the preferred method of "redoing" seems to be to do a Movie release, rather then redo the whole series.

Maybe at some point though we'll get actual AI or something that approaches it for upscaling work, that's about the only way a lot of stuff would get it.
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Wait SAC got BD releases? When/where?
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>>101480948
>that picture
How did they DO that? Did they remake all the textures and shit?
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>>101481511
No, nothing is remade. That's why I said it works well in some games and not others, if anybody had to do manual work it'd be nightmare. Upscales use tricks like good scaling algorithms, ansiotropic filtering, model interpolation and the like. It takes a significant amount of CPU/GPU power, but these days we've got that. However, it still ultimately depends on the original game. FF12 is a good example of a game where despite even on the PS2 it was at the very tail end of the console's AAA life, and pretty much represents the ultimate of what could be accomplished. Mature engine, lots of good textures, decent models.

Don't get me wrong, all that upscaling stuff still represents a ton of work by different coders over the years, but it's nothing manual, it's all automatic and depends on what it's got to work with. Garbage in garbage out and all that. Still, with the right source it's pretty stunning what can be pulled off.
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>>101483152

This. It's crazy how some games translate into upscale/HD versions.

Have any of you played the Kingdom Hearts 1.5 HD Remix?

Absolutely gorgeous.



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