Lets hype the best movie and best girl of 2014.
But we won't see the movie till months later.
Why always so pesimistic /a/?
>CGI character animation
>Strike Witches leg/foot things
>Gen Urobuchi's original anime movie.
10/10nd and favored on MAL, liked, thumbs up, shared on myspace, livejournal, deviantart, linkedin, facebook, crunchyroll, #RakuenTsuihou
In all seriousness, I am totally hyped.
>full 3DCG not by based Sanzigen
>faggotbutcher edgy writing
>>CGI character animation
What so wrong with it?
>>Strike Witches leg/foot things
No. Those are just technoleggings with really high heels.
>What so wrong with it?
it always looks stiff and undetailed, and honestly i just think the animators are being lazy whenever they decide to take that route instead of taking the time to "draw" it
>t always looks stiff and undetailed
The PV looks nice and fluid.
Japan has been getting better with CG and this is movie budget we are talking about.
That looks fantastic.
Id fap to it at least
>The PV looks nice and fluid.
Hi, random guy here who caught your post at the edge of my vision.
I had a laugh reading that sentence.
The cg anime girl's hair looks like hay sticks and her arms move like batons.
How can you tell that from full 5 seconds of her movement? Also, note that only PV is any indication. Rest is just test/mockups (I assume).
Looks good. I don't mind this 3d.
It's Toei right? Is it the same team that does the Precure CG?
Yes, I think.
The 3D looks odd because there's too much extra movement going on. Japanese animation style features a certain economy of movement that has become a hallmark of the style. When animatiors suddenly discover they can make the previously budget-impossible idea of EVERYTHING MOVING ALL THE TIME! a reality with CG and actually do it, it looks like ass because, suprise! Everything moving all the time is visual diarrhea.
That, and they suck at it. Learn to use your tools properly, goddamn.
>not enough animation
>lots of animation
Hard to please you, huh?
There are some Japanese animators that can do it right.
As long as the hair flow and ass and tits jiggle, I would care if thousands of bugs flood the screen and flap their wings all at different times.
I think it's more of LACK of movement actually. I know where you're getting at but most 3dcg suffers from lack of proper movement physics than anything else. At least that's what I usually get from the vidya games I've played and the meager amount of 3dcg I've seen on animu.
But then again, they can improve, right? I've seen the pv a couple of months ago and it was great. To be honest, I never noticed it was 3d until this thread.
Oh, he did Redial video. I like that
The animation in cg bothers me, too.
But what really throws me out of belief is how...how do I explain, what is it...
It's like WEIGHT doesn't work properly in CG.
It doesn't feel like anything has proper bounce and weight in CG.
It's really obvious with stuff like hair. CG hair moves like it's sticks or feathers; it doesn't move around properly.
That's because hair is literally a group of sticks in a lot of CG. It's just a mesh with a bone going through it just like an arm or a leg.
That CG looked worse than Arpeggio. Mech parts, when not covered by that fucking retarded static, looked fine to a degree. Just put some fucking work into it and do hand drawn and digital stuff, not CG. CG is lazy shit, even if it takes time to do the modeling. Drawn stuff has so much more emotion and life in it, despite being on a flat plane instead of 3d. Finally, those heels are absolutely stupid. High heels are fine for snobbish characters, but those? That's even dumber than Racheal Alucard's boots from Blazblue.
The idea seems promising, even if all it boasts are mechs and tits. The "art" direction though, that shit's questionable and easily something that can ruin it. I'll give it the benefit of the doubt like a normal person should, but holy fuck it looks bad.
>That CG looked worse than Arpeggio
With really good animation you can tell right off the bat that there's a definite weight and flow to the characters' movements.
With CG, the hair ends up looking like ghost capes or something.
This is an example of sakuga from Bones: the characters are liquid, but they also have a certain weight to them that's a look unique to trad animatino.
If this scene was done in CG, there would have been very little to no exaggeration in the animation and there wouldn't be a feeling of impact.
Good thing EfP is probably not going to have characters fighting.
>That CG looked worse than Arpeggio.
> those heels are absolutely stupid.
Shit taste confirmed.
The faces work weird in CG, too.
There's a lot of exaggeration that goes on to convey emotions, and the doll model really resists the warping that goes on with it.
It pissed me off how the pupils and basic eye structures in Arpeggio and BRS don't really exaggerate the emotions of the characters - sometimes it felt like they were wearing masks.
Should jap cg animation be like Frozen?
I wonder how are they going to handle Gen's suffering.
Madoka used the expressions to deepen the impact of the story.
I wouldn't mind it. Disney was the company that wrote the book on how to animate.
No, seriously. Walt wrote the animator's bible.
Does it say something about 3D or is it solely 2D?
Not that guy, but the theory of properly animating faces and bodies to capture human emotion is a constant. The techniques in animating 3D vs 2D are obviously different, but eyes are eyes.
The principle that you struggling to explain is the "Squish and Stretch" law for animation.
Squish and Stretch was an animation principle explained by Walt Disney in his book "The Illusion of Life".
This is why some people complain about CG animation being lifeless or stiff. The more you know.
Isn't that to compensate for lack of frames?
Yes and no. It may have worked out that way, but objects in real life really do distort that way, even objects that are otherwise rigid.
That gif is really cool.
There's a still a lot of virtue in traditional animation that gets lost in the translation to flash/cg/whatever-the-cool-hip-kids-are-doing-today.
CG may be cheaper, but the effort it takes to make it look even halfway decent pretty much destroys the money you think you're saving.
Sorta, but it's always advantageous to do. If you do squash and stretch right it'll almost always look better than just animating exactly what's happening, because you get to determine exactly where and when it happens, rather than relying on the viewers eyes to sort it out.
Here is another concept sheet that was scrapped in favor of CG.
Goddam thats fucking horrid
Yuck. The concept looks way better.
But drawing takes a lot of time. Look at Berserk.
God, don't me started on some of the stiff posing done in CG.
I will say this - Disney can make CG films that surpass the quality of 2D, if I may go as far as that.
I will argue passionately that Wreck It Ralph revolutionized the cg animation process.
>Studio that ruins Tsukihime
Yeah yeah, the main girl is cyborg so she have to move like robot
Why all the hatred toward CG? It's not only CG that often looks shitty, it's anime in general. You are simply less used to CG and that's why it looks weird to you.
Trust me, just be open about it and try to accustom yourself to it as fast as possible and you will really enjoy it.
>It pissed me off how the pupils and basic eye structures in Arpeggio and BRS don't really exaggerate the emotions of the characters - sometimes it felt like they were wearing masks.
What do you mean? Are you saying that because the emotions aren't completely exaggerated, you have a hard time recognizing them?
You hate CG because it doesn't spoonfeed you the emotions in the most obvious ways possible?
You both literally and figuratively are autistic.
It also cost them millions.
>You are simply less used to CG and that's why it looks weird to you.
>Trust me, just be open about it and try to accustom yourself to it as fast as possible and you will really enjoy it.
That's a common argument, and I agree with it.
But there are very real flaws in computer graphics that have been addressed in this thread, and by facing them the animation process can be improved so that a wider audience can enjoy them on both a technical scale and emotional dimension.
moe as fuck
>You hate CG because it doesn't spoonfeed you the emotions in the most obvious ways possible?
Isn't the whole feckin' point of animation to exaggerate?
One of the main problems of current CG is how it handle characters.
Both in movements and in facial expressions, CG animation just doesn't cut it (yet) - they feel like soulless dolls.
Hand-drawn animation still blow up CG on that front.
>Eat shit everyday so you can think that shit taste delicious.
So you don't enjoy anime?
Actually, Naughty Dog did a pretty good tech demo of the PS3 hardware by testing out what they could do with animating facial expressions. The general issue is that it takes way too long, but it's quite possible to do.
>the same team that does the Precure CG
No. Thank. You.
CG movement for characters looks really bad. Even simple things like walking often end up looking terrible, and considering the effort required to actually produce these things will hugely outstrip traditional 2D methods there isn't any excuse for it.
I can't overemphasize just how much time goes into moving bones on 3 different planes for really short simple animation.
Why? Why are the hairs always transparent around the eyebrows?
I hate this about anime. It always looks ridiculous, as if they don't care enough to fix a simple issue.
>inb4 exaggerating emotions
Ohhh right, I forgot. Anime are primarily made for social degenerates. Autistic otakus and especially your average young Japanese wouldn't be able to recognize their emotions otherwise.
So how exactly does CGI animation work? Is it done by making a model and then moving the body parts around (I assume this is the case from reading the thread)? Is it still called CGI if they draw it the same way as they do with hand drawn animation but except on a tablet? Flash does the model moving way as well right?
>Ass of the year
You look at Captain Harlock and then you look at this shit. And then you realise that Expelled from Paradise is just a cheap cash in that no one will remember in a year.
This seems like the type of anime where they bundle the BD with a figma to sell copies
>It's just a mesh with a bone going through it just like an arm or a leg.
What the fug? They can't do physics on industrial computers? Even fucking 10 years old Second Life engine have mass and density settings for flexible objects, add collision and voila!
They do that. But you can't simulate every strand. Thats why they approximate it by bundles.
>Ohhh right, I forgot. Anime are primarily made for social degenerates.
That's why you're here with us, anon.
Embrace my love.
I almost feel bad for OP and his threads.
well there is nothing much to go on! the other direction would be a gen fanwank
>wolverine in poncho