If every Japanese electronics company and their grandma is making 4k televisions, does that mean pretty soon we're going to be watching 4k anime?
no, 4k content outside of anime won't be common for a while either.
No. TVs have come in 720p and 1080p for a long time now, but just about anything short of Nyaruko W and Hyouka is still animated on a lower-resolution process, because Daiz-only-knows.
We might see 4k broadcasts and 4k media irrespective of the source material, though.
Nyaruko was in 4k? What the flying fuck?
No anime has been done in 4K yet.
Nyaruko was animated in 1080?
Oh. Still though, Hyouka I can understand, but Nyaruko? Really?
The animation seemed so average. Why would they do that?
Would we even be able to tell the difference?
Notto dis shit again
Depends, OVA's and Movies where they have the money to make it look good, we will. But for shows, I doubt we would see a major change.
4K is pointless for animation anyway I reckon, 1080p looks great already and unless animated works havebthe detail of their work increase, not much will be gained by a 4k broadcast
Why aren't more in anime in 1080p anyway? What part of the process makes it so hard for more studios to do it?
Lets start with 1080p anime first. You are getting way ahead of yourself OP.
I believe it's like >>101432708 said. If you want something in 1080 it's only going to matter if you put in the time to make something that looks good in 1080. That means drawings that are detailed enough, which costs mad dosh.
we don't even get 1080p anime
depends on what you watch it on and the distance you watch it from.
If you really want to know, download a 1080p and a 720p version of Nyaruko W and watch in fullscreen
This might be a stupid question, but can't they just scan at a higher DPI? 11x8.5 at 300dpi is 3300x2550, pretty damn close to 4K. And that's just on shitty normal A4 paper, I'm sure they use larger artist paper or some shit.
Is there some scanning processing I'm missing that makes this not feasible?
It's not like you need to draw with a microscope and a steady Korean to look good in 1080p. Simply scanning the same drawing at 1080p so you don't have to blow it up by a factor of 4 will help.
I imagine there's some other part of the workflow that stymies that, like some anime equivalent of Microsoft Frontpage holding back geocities.
Why do you need 4k to watch stills and animation once in a while...
well first they have to air anime in 1080p...
What was the Rebellion movie? Just 1080p? I thought silver screen stuff had to be 4k to look good at that size
From what I heard off the grapevine at CES the Japs have put through some kind of an effort to change out all their infrastructure to be broadcasting TV at native 4k within the next 5 years.
But it's all hearsay and rumors.
Rebellion was 720p m8
>This might be a stupid question
Yes, it is. What has paper got to do with anything? The only scanning that goes on is transfering old film to disk. This is why you can have real 1080p of Gunbuster, but for Diebuster it's an upscale.
The biggest problem for studios wanting to move even from 1080p to 4K is they have to replace their monitors, and their renderfarms need to be upgraded by a factor of 4. If they are going from 720p to 4K, it's a factor of 9 or so.
>What has paper got to do with anything?
Anime isn't Pixar. Just about none of it's 100% CG, though the bits that are are probably what's holding everything back.
I think what the anon was saying was that since the resolution of paper is essentially infinite, in theory why is the resolution at all limited?