Here there's no discrimination between western animation and good ol' anime.
Post good animated fights or scenes you've seen.
I want to punch Tomoko
Seriously, what a fucking bitch
I hate her.
Are we being raided?
what shitty translation is this? horriblesubs?
Probably same people who forgot to teach you how to capitalize words.
Is this considered Sakuga?
No. And fucking three point lighting. Why can't anybody render realistic CGI without those nonsense lights for the characters?
Worst Boondocks episode. Was neither funny nor had a good story.
>Tomoko hating on moe
Seriously, if it weren't for the fact that Tomoko is a loner, every single fucking person on /a/ would hate the ever living SHIT out of her.
Tomoko is literally the lowest a person can get, but the fact that she has 0 friends shields her with this thin viel of praise, or pity from /a/.
I fucking hate Tomoko, She is a delusional bitch who blames others for her own incompetence, has zero fucking sense of responsibility, and is overall the biggest jackass I have ever seen as a character.
Do you work with 3d? Because I think you've got your head very deep inside of your ass right now
That horse frightened me.
I was so confused the entire episode on why that was the only well-animated thing.
>I was so confused the entire episode on why that was the only well-animated thing.
the you kind of missed the entire point of the episode.
James Baxter is a real person, a very famous animator, probably one of the best living. He was one of the principle people on shit like Little Mermaid, Beauty and The Beast, Hunchback of Notre Dame, The Prince of Egypt, Sinbad, and Road to El Dorado. James Baxter was sort of a inspiration to Pen Ward during his time at Calarts. The entire episode was about Pen finding that he needed to do his own thing rather than just follow what Baxter does.
>I was so confused the entire episode on why that was the only well-animated thing.
It was voiced and animated by James Baxter himself.
Oh, I found that out later, but I thought that would be boring to explain it to everyone.
I suppose everyone already knows this, but the animation on our everyday anime and a disney movie are just not comparable. The limitations are incomparable. Thinking the animators who worked on the disney classic are more talented is just fooling yourself. Not to say they aren't, they are incredibly experienced, but this applies also for the animators working in big japanese studios
>looks like shit
Space Dandy can't end soon enough.
How is that relevant?
What fucking board am I on right now?
I'll just drop the page of this guy http://bahijd.tumblr.com/ and says he's 21yo and I'm jelly
> Thinking the animators who worked on the disney classic are more talented is just fooling yourself.
They really were though. Many of the Disney movies in the 70's had a lower budget than most anime does nowadays and yet still had incredible animation. Milt Kahl was probably one of the greatest animators to ever exist. The way classic disney animators were able to bring their characters to life with such lifelike and naturalistic movements and expressions still hasn't really been matched to this day. Even modern Disney largely pales in comparison to how fucking ridiculously skilled those guys were.
For reference, The Rescuers had about 1/20th the budget of princess mononoke and yet still managed to have animation like this.
I understand that many japanese animation studios have budget limitations but budget can only get you so far.
You need to calm down.
They work differently, not the same frame amout, not the same aims, making a good animation with almost only blocking is a different challenge than being free of all this. I work in a big production company, and work with animators, and study it, it's just different.
>They work differently, not the same frame amount,
and? Disney worked at much higher framerates which in itself is more time-consuming. meanwhile Disney animators could work at high framerates even on a very meagre budget like with The Rescuers.
> not the same aims
the aim should be good animation
Good animation is about making the characters seem like they're living, breathing things rather than just moving drawings and classic Disney is about as good as it gets in that regard. You also have to take draftsmanship into account and the vast majority of anime is nowhere even remotely near classic disney in that regard.
Space Dandy makes /co/ think they're welcome on /a/.
>Good animation is about making the characters seem like they're living, breathing things rather than just moving drawings
>muh illusion of life
I like to notice the artist's hand in animation, so no thank you.
>Many of the Disney movies in the 70's had a lower budget than most anime does nowadays
Except thats wrong. Even something like The Rescuers had a 4 million dollar budget when adjusted for inflation, most anime wont even pass 2-3 million in budget.
>I like to notice the artist's hand in animation, so no thank you.
Ahat the fuck are you talking about? How is achieving lifelike characters not "the artist's hand." Are you fucking retarded or something?
But the thread is about animation, and they happen every now and then
Regardless of the fact that Dandy's airing
No, no, and no. I already said what I think, keep on what you think if you want
What happens every now and then? Tumblr faggots invading /a/?
1) Space Dandy
But asians animated that.
>Except thats wrong. Even something like The Rescuers had a 4 million dollar budget when adjusted for inflation, most anime wont even pass 2-3 million in budget.
Princess Mononoke's budget amounts to about 23 million dollars. The Budget for the Rescuers was barely more than Nausicaa's. And yet the animation in the Rescuers was leagues better than both of them.
>Adventure Time not #1
Anyone have some good missile circus gifs?
You also have to taken into account an anime series requires many more hours worth of animation than a single 80 minute disney movie does.
>the aim in animation should not be good animation
To be fair, Disney had a lot more experience with animation.
what the fuck is even going on in this gif.
I don't think it should be anything in particular, other than telling a story. Animation is the tool, not the goal
We're comparing movies.
Damn that's smooth.
I have no idea what is going on in most of the gifs i save.
And as a result their animators were better. And Disney's 9 old men are still some of the greatest animators to ever live. I'm not saying that All anime has terrible animation, just that, unlike what >>101172210 said, believing classic Disney animators were not more skilled is not just "fooling yourself." Also keep in mind, classic disney animators didn't have any of the digital tools that 2D animators today can use.
It's 3D, it doesn't count.
No, /co/ has just been cross-board shitposting on multiple different boards recently. It's very fucking annoying.
Pretty good animation
>Animation is the tool, not the goal
It's like if i came up to you and said "the goal of acting should not be good acting. I don't think it should be anything in particular, other than telling a story. Acting is the tool, not the goal."
The physical performance of a character is just as important in an animated film as it is in a live-action one.
3D often looks jerky due to the models moving unrealistically or having unusual reaction times. They put a lot of attention to detail in there.
You're forgetting how many scenes Disney recycled around that era. Lazy shitheads.
>You're forgetting how many scenes Disney recycled around that era. Lazy shitheads.
They recycled shit because the budgets for disney films were so low they didn't really have much of a choice.
I don't remember Disney ever having a still for over a minute...
There's a lot more going on every frame in the ghibli movies you talked of, you know that? Both studios have very big talents, the world of animation is a whole lot more than frame per seconds, there's a lot of work and talent that behind those movies that require much more than a fps analysis.
>make a gif showing off smoothness of animation
>add frame skipping
Looking at the actual board, it's no wonder. I can smell the stink of stagnation from here.
Is that why /tg/ has been going full SJW in the last couple days?
Oh god if /tg/ has fallen there really is no hope.
That's one I made. I made it just to show how retarded Ash & co are. For some reason whenever something needs to be tackled, Ash always tries first.
Like I said, animation is not all about being smooth, it is much more than that. You comparation is also false. The problem here is that you put all the weight on the number of frames, it's more like saying that good actors are the one with shiny clothes
Smells just like /a/.
A fa/tg/uy was explaining the other day that SJWs have been targeting their board for unknown reasons - though they suspect it's because they're guys that have a hobby that not many females enjoy.
what frames are being skipped?
>the world of animation is a whole lot more than frame per seconds, there's a lot of work and talent that behind those movies that require much more than a fps analysis.
of course and now you're just strawmanning. When did i ever say it was about FPS? good animation is about the characters seem lifelike and making their movements feel naturalistic. The difference between good animation and bad animation is more like the difference between good acting and wooden acting. I have never seen a ghibli film where the characters have the same degree of naturalism in their movements that classic Disney does, even in Ghibli films the character animation is often fairly wooden in comparison.
We haven't. But some people have been trying; we mostly just laugh at them while they flail and then a mod deletes the thread.
> animation is not all about being smooth, it is much more than that.
It's about being lifelike, and often that necessitates smoothness.
> The problem here is that you put all the weight on the number of frames
no I didn't, now you're just making shit up.
What do you mean by "naturalistic"?
Are you saying smoothness does not necessitate many frames?
>Musashi Gundoh will never be subbed in full
/co/, pls. /a/ at least doesn't have generals on their 200th+ thread. There may be a ton of shit every new season, but at least there's anything new at all.
It is not because it is smooth that it is more expressive, that's all what production is about, the big picture. When you make animation, you first make the blocking, this part will make ALL the difference, and it's just a few images.
Classic Disney is pretty much unbeatable in terms of expressive character acting. Despite that I find the works of some Japanese animators like Hiroyuki Okiura and Toshiyuki Inoue to be just as interesting to look at. It may not be as expressive, but there's a convincing sense of weight and volume found in their works. In western animation, that's only something that I've seen Milt Kahl pull off, as far as I can remember.
As far as weight goes you can largely thank Mitsuo Iso for bursting that dam with Askua's fight in EoE.
Too much shakycam for my liking, his Blood: The Last Vampire sequence is superior.
>dat digital processing
It means making the characters feel like they're living things rather than merely moving drawings. You know how often in an anime a character will have next to no movement other than opening and closing their mouth to speak? that is not very naturalistic.
This is very naturalistic, albeit fairly hammy due it being a disney movie and all. https://www.youtube.com/watch?v=lvk22AyThwU
This is not naturalistic at all https://www.youtube.com/watch?v=l2q0OKYPsRM
Both are not action scenes and are mostly just characters talking to eachother but the difference in the animation is staggering.
I don't know if you look sometimes what comes out of the gobelins sometimes. The best animation school in the world. Well it's not all about a character moving fast and smoothly, there is an art direction, this guys could do whatever animation you see on the ol´ disney movies. But very often, they don't. Because they focused on other stuff, it is not their goal. They just do something else, they want to express something, and so every single part of the video is going to same goal. Like an orchestra, every instrument is important, and so sometime you let the loud and impressive trumpets with less sound, so we can hear the sound of the flutes.
>Are you saying smoothness does not necessitate many frames?
I said it's about being lifelike and often that necessitates smoothness. And yes, smoothness often does require many frame but i never said framerate was the deciding factor in whether an animation was good or not. An animation can still be bad even if it has an extremely high framerate.
>It is not because it is smooth that it is more expressive
I never said this either. Can you stop putting words into my mouth please. Expressive is more expressive. often that necessitates smoothness, but it's not the framerate that makes it expressive, it's the way the characters behave and move.
actually that characters intat gits sequence not being expressive makes sense, they're both robots afterall, add to that hardened vets
I feel like I've consistently underrated Disney's animation. It's pretty solid stuff. I've been rewatching a lot of their older/"Golden Era" movies lately, and they're really fucking good, it surprises me.
>I don't know if you look sometimes what comes out of the gobelins sometimes.
>The best animation school in the world.
Aside from Calarts.
>Well it's not all about a character moving fast and smoothly
again. I never said this. you keep pulling this shit out of your ass. I said it's about the characters moving in a lifelike in naturalistic manner
>there is an art direction
There is art direction in every animated movie ever made.
> this guys could do whatever animation you see on the ol´ disney movies.
not necessarily. They're very good I'll give you that but Nine Old Men good?
> But very often, they don't. Because they focused on other stuff, it is not their goal. They just do something else, they want to express something, and so every single part of the video is going to same goal. Like an orchestra, every instrument is important, and so sometime you let the loud and impressive trumpets with less sound, so we can hear the sound of the flutes.
your statement here is ridiculous. It's like saying "in this film the actor is acting worse because he doesn't want to overshadow the cinematography or music." you're comparing apples to oranges. The elements of a film are not even remotely comparable to the sound balance of a damn orchestra.
It is weird considering how badly stuff made a few years ago has age horribly.
That's been happening since 2012
i don't know about the shakycam being too much,
i say it's just right, you can still see the motion and the shaky cam adds to the effect of dynamism
>actually that characters intat gits sequence not being expressive makes sense.
The problem is that when you have a character that isn't doing very big movements or expressions, and then don't put in much nuance and small movements into their animation to compensate, it ends up looking stiff and roboting. I know, yes, the characters are cyborgs but them having robotic-looking movements was obviously not the intention. There's just like a solid minute there where the main character stares at the screen and the only thing moving is their mouth. If an actual actor performed like that they would be laughed of the stage. Classic Disney animators were complete masters at making their character's animation nuanced and expressive even when they weren't moving around much at all.
I would continue this debate with you, but it doesn't seem very interesting to be fair. You just don't like oriental animation style, and good for you my boy. I already have put to much efforts on talking with you, even if, to be fair, I'm more just looking at you masturbating furiously.
>I feel like I've consistently underrated Disney's animation. It's pretty solid stuff.
I did too a long time ago. I think it's because we're so used to western animated films having such a consistently high standard in terms of animation, we just sort of are used to it, yet since most anime doesn't reach that high standard, when it does it stands out to us.
>You just don't like oriental animation style
i never said that either. you just love to keep stuffing words into my mouth don't you?
>. I already have put to much efforts on talking with you, even if, to be fair, I'm more just looking at you masturbating furiously.
congrats on imagining random people on the internet masturbating. That's pretty weird that you'd fantasize about me like that but what the hell.
ehhh all i can say it fits the characters in that scene
an actor playing a emotionally numbed cyborg may actually do it
but i digress, speculation on intentions is fucking shaky grounds to build our debate on
this was meant for
>ehhh all i can say it fits the characters in that scene
>an actor playing a emotionally numbed cyborg may actually do it
eeeeh, no. perhaps a bad actor. Even for a character that's supposed to be emotionally stunted, it's still extremely stiff.
eeehh, no, i don't see it, even if it were stiff, it just adds to the characterization; hinting to the no-longer-completely-human nature of the character
You notice the artist's hand in animation because it creates an illusion of life. That's why disney animators are known for their work. That's why japanese animators who create sakuga are known for their work.
>eeehh, no, i don't see it
She literally stares directly at the camera for like a straight minute and nothing but her mouth moves, If that's not stiff I don't know what is.
>it just adds to the characterization; hinting to the no-longer-completely-human nature of the character
are you kidding me? The stiffness fairly obviously not intentional. It's stiff, it's not good animation. Sure they're supposed to be cyborg but they still have a full range of movements and expressions. having the character stare at the camerra for an extended amount of time where literally nothing but their mouth moves, I'm sorry it's just plain bad animation. Maybe it was because they were lazy, or maybe it was just because of budget reasons, either way it isn't good animation.
Fun fact: that scene copied Naruto choreography, which in turn compies Cowboy Bebop choreography.
That Boondocks fight only copied Norio Matusomoto's Naruto cuts from episode 30. The Naruto fight that copied the Bebop movie is from another episode.
This is actually really fucking cool!!!!