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How do you feel about CG anime?
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>>100970036
Good.
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How long until hand drawn animation is completely gone?
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There is a fine line of difference between Black Rock Shooter and Machine Doll
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Arpeggio was amazing and saved the season after the kill la kill fiasco.
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>>100970499
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It was kinda hard to get used to but I didn't mind it anymore after a couple of episodes.

loli submarines are the best.
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I don't care for it. And it faces a legion of obstacles before the industry will adopt it on a modest scale.

>this is the 6th time we've had this thread
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>>100970036
still needs some improvement
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>>100970036
it can be great, or terrible.

it really depends on how they do it
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>>100970036
Horrible most of the time. Awkward in movement.
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Is it really that much cheaper?
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>>100971326
No.

If it was cheaper, it'd be everywhere.
lern2logic
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>>100971364
But Anon, it IS everywhere
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>>100971444
I'm not even going to bother justifying your stupidity at this point.
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>>100970036

When it is used to make sexy warships, that is absolutely fine.

Making Arpeggio entirely with CG minimised the usual baulking when something with detailed textures and lighting clashes with cel-shading, for example: that dragon thing in Wizard Barristers EP 1.
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>>100970036
When it's done like the brs fighting scenes, it's good.
But that's the only good example I can think off.
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CG anime looks okay when the studio allocates the budget require to animate CG properly. But what anime studios do is run the same Hollywood rendering programs on their fucking $2000 VAIO laptops, expecting good results to come out of it. As a means of cost cutting, its total shit.
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Not enough rockets.
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>>100970036
They have still long way to go before it will become good, but Arpeggio was one of the better shows last season so I don't mind.
Bad CGI though is really fucking horrendous and cheap.



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