Why do most anime have really shit looking digital backgrounds these days? I mean more from an art direction point of view, rather than them being digital.
Some try to go for "realism", but the lack of stylization usually makes the characters not fit within the setting.
Things like this are a good example of what I mean. Outdoors, all the characters look out of place.
But indoors, the style is a little different, and the colours seem to be in line with each other.
Because those are CG models.
It's all digital.
No, it's more the difference between hand-drawn stuff and textured stuff. The chairs in the interior picture match the colouring of the characters. Outdoors, nothing matches anything.
There is a background studio that uses hand-drawn backgrounds painted in live media: Studio Pablo. They worked on Aku no Hana and Kill la Kill last year (they're still working on KLK); they're working on that shoujo adaptation by JC Staff and Ufo's FSN this year.
Digital animation ruined anime. Shit's cheaper to make people just watch it for moeshit so they don't bother with writing a plot or making good looking backgrounds.
>they're working on that shoujo adaptation by JC Staff
It's cheaper and faster
>watch it for moeshit
Please go. The word 'moeshit' is meaningless and means nothing.
You do realize that digital animeshon has been used since forever
You're retarded. It's a problem of exactly, art direction, and not "digital" being worse.
Fuck, I'd go as far as to say that backgrounds are the single element that improved most drastically during the last decade or so.
I bet you're another one of the retards who started watching anime last year and compare the select high budget works of yesteryear that stood the test of time, with average stuff churned out today.
Underage people is not allowed in 4chan.
JC Staff are masters at ruining their series with painfully bad CGI and abuse of post processing.
Research digital animation if you're planning on discussing this.
I would say that the fluidity in animation is the thing that has beneficed the most from the change to digital animation.
>It's a problem of exactly, art direction, and not "digital" being worse.
>I mean more from an art direction point of view, rather than them being digital.
I mentioned that in my original post. There are digital anime that have great backgrounds and art direction. There are also cel anime that have shit or nonexistent backgrounds.
I have a problem with shitty digital backgrounds, which is something you couldn't get before. You could get things that were shit by virtue of being too abstract, but the nature of the medium meant that things couldn't clash as much as they can now.
Ao Haru Ride
I'm getting thoroughly fed up with whatever this problem is and why it happens. Every fucking character looks like they're in front of a green screen
>Interviewer: This and Trust & Betrayal were both beautiful on Blu-ray, but are we now seeing them as they looked in their original cels?
>Kauhiro Furuhashi: You sure are, It's said that in our modern, digital society, 35mm film produces the best results. That nothing can hold a candle to 35mm film. It was also the case with the TV series, but both Trust & Betrayal and Reflection were both made on film.
Ok faggots. The world's greatest director just sit your shitty digital anime are in the shadow of the vastly superior film anime. So fuck off and stop arguing
God you guys are worse than /p/
>M-Muh film authenticity
Get real nerd. Digital is the way of the future and it's only going to get better and have more options that hand drawn doesn't give.
There are people browsing /a/ right now who don't mind digital anime and CGI
Honesty, how do you guys manage to have such shit taste?
Ah okay, I forgot that if one guys says something it's automatically true.
I don't mind digital anime or CGI. Buddy Complex has come pretty close to perfectly blending CGI and 2D mechs.
The 3D backgrounds in KLK that have been used occasionally look good, and they blend in well with the 2D.
OP, it's not because the backgrounds themselves are shitty, the compositing is.
Kyoani is very good at compositing (benchmark of the TV industry level), and if you watch their better made shows like K-On and Hyouka, the backgrounds are photorealistic, but it doesn't feel out of place because there's an harmony layer in place, the colours are composed in such a way as to create a seamless whole and the use of filters is generally appropiate (not applicable to their latest crap productions like Free)
The CGI in KLK is only good when it is used for fast moving background characters like the grunts. The CG backgrounds when there is a lot of movement like in the first episode when Gamagoori whips all around the school looked awful and don't get me started on the CGI fight. We are a long way before CGI will be able to blend well with 2D.
The CG just after the bit of the Satsuki vs Ryuuko battle where she runs up the wall (which was awful) and they are inside that corridor was pretty fucking good if you ask me.
>op is this new and thinks backgrounds in anime now are mostly CGI/digital
Next you say animation is done on PC too
It was "good", for CG. It still looks bad and is unpleasant if you don't forcefully lower your standards to be able to cope with terrible anime CG.
I thought this bit looked pretty good.
The animations are stiff and the models are obvious. The desks are one of the worst offenders in that scene.
I think you just hate CG for CG.
I actually love it. Fairly often I pause recent anime just to look at the background. I don't get why you want the backgrounds to be intentionally ugly to fit with ugly characters. If anything you should want the characters to be drawn better.
When that person knows more than you ever will on the subject, than yes you have to concede he's right.
It's not the technique. Shitty hand painted backgrounds did exist.
In the end I prefer digital because it's faster and studio can pull off more assets, leading to more interesting cuts and improving the overall direction quality.
Same with CG. I'd rather get Arpeggio than the usual SHITTY QUALITY SEIJI KISHI 2D ANIME it could have been, if it was handrawn.
CGI and Digital haters are fucking retarded and will never understand this.
>ut the nature of the medium meant that things couldn't clash as much as they can now.
But that's patently fucking false.
Hand-painted backgrounds often clashed much more with hand-drawn cell animation than digital backgrounds do with digital animation(plus, just because the characters stand out from the background is NOT automatically a bad thing).
You're delusional, or again, you watched like a dozen anime and think that's sufficient to form an opinion.
These guys get it
Digital Backgrounds are amazing when done properly.
Yosuga No Sora
CoppelionIf you can sit through it
Most backgrounds are digital. KyoAni don't conform to the normal standards.
>Uwe Boll knows more about making movies than you ever will, so he's right
And to actually answer a question:
You cant sell shit drawing to viewers anymore unless its highly stylized anime or simplistic SoL. Times of horrible TVs and VHS are gone, and people now are used to highres video and have nice big monitors. Thus they like their backgrounds not being a shit drawn by 3rd graders (and it was mostly in old anime), but highly detiled, styled, colored and realistic when needed artworks. Most studios right now same as in old times just do photos of locations than pain own backgrounds based on them (not photoshop, actually paint own), since designing them is too much work.
Look at KyoAni shows, GoHands or PA Works - backgrounds detailed and great as they use are something you`ll never find in "old" shows (even simply because lower resolution does not allow it)
Yes, that's how this works.
But WUG's backgrounds are mostly filtered photos.
Or a mess like pic related.
I'm pretty sure PA Works backgrounds are all CG, because they play with the camera a lot. And they're gorgeous too.
But thats not KyoAni. Its Ordet. And theres still nothing wrong with completely digital backgrounds either.
Nah, their are static and its not actually PA works doing them. There are studios responsible exclusively for making backgrounds for anime.
I think you're missing the point. The keyword here is "shitty", not "digital". Shitty digital backrounds are the problem.
Good backgrounds that fit with the style of the series are important. My favorite recent example is Aiura. They had this watercolor thing going on that really fit the mood well. Another one from this season is Onee-chan ga Kita. I'm almost positive it's just a filter, but it's got this colored pencil look to it that I really like and it fits the lighthearted nature of the series.
Holy shit that's ugly as fuck. What were they thinking.
And bad filtered photos at that. Compare it to something like Mahou Tsukai ni Taisetsu na Koto(even though I'm still not 100% convinced those weren't just really well-rendered digital paintings.)
It's not the backgrounds that are shitty mostly its how they are implemented.
They are not, see the first picture posted or watch the NHK video. The locations are photographed, then artist autistically redraws it on white paper by hand pretty much photorealistically. Thats why i post WUG backgrounds in first place - they arent the best, but they illustrate the nonsense of "all backgrounds digital"
It's T2 studio right ?
But I dunno, when they're working for PA it's especially good. I also remember Hanasaku Iroha had a first person camera around the inn that was obviously CG.
I love them
The coloring of the characters makes them a part of the world. They look like they bleong there.
This is what reality looks like. WUG is gritty and realistic. Life doesn't have beautiful backgrounds.
Look at their faces. It's all one fucking shade. Why do you people tolerate this shit?
>The world's greatest director
That's not Yamakan.
Photorealism a shit, anime has so much room to use the visual to be expressive, why people want 'detail' and 'realistic' things when they can have artistic and creative things I do not know, its almost as bad as faggots who play games and complain of GRAFIX.
Sure thing partner, I forgot that professionals are wholly immune to personal bias and delusion.
There's no doubt WUG has hand-drawn backgrounds, but it also uses poorly-filtered photos. Shots like >>100737145 are very obvious. With the anime running a very tight schedule, I wouldn't expect many nice backgrounds.
>but they illustrate the nonsense of "all backgrounds digital"
Who said that? I think you're hyperbolising my original post. I said "most", not "all".
But shitty backgrounds existed always? If anything quality is better now?
The helicopter scene works better in the context. The whole movie is so outrageous the CGI part is a beloved addition to it.
I'd agree, but in that case they should stop with the realistic setting too.
I expect realistic background for SOL
>What were they thinking.
They are trying to create "reality show" atmosphere. Kinda like Aku no Hana
Shading (or the lack of it) is the least of WUG's problems. Also, having a lack of shading isn't necessarily a bad thing. Some shows pull off that aesthetic really well.
SoL has nothing to do with setting.
Once again, you are wrong. Watch the video and see the background creation process.
They've been around forever, but I've yet to encounter an old anime where the backgrounds and character clash like the can now.
background on 1st screen where artis holds paper
That's because the backgrounds before barely had any detail so they didn't look too realistic compared to the characters, and since everything was covered in grain nobody would notice.
It really think that it isn't the backgrounds themselves that are doing this but rather poor use of lighting, post-processing and digital effects on the images and different layers ruining the sense of depth and place. Its like how you can spot someone poorly photoshopped into a setting that has completely different lighting to the kind that falls on them it just sticks out as unnatural.
>comparing a TV episode to a movie
>backgrounds and characters clash
I dont see it. If anything old backgrounds were eyesore often since there were lots of QUALITY
I wish you wouldn't cherry pick so much.
>taking that image seriously
The colours in Hamatora are disgusting.
That background actually fits the style and look of the show in my opinion, it doesn't look shitty just because it's low detail.
Homotora is horrible example of anything since its abomination in all aspects.
Hahaha this fucking guy, I like shading too but this guy borderline fetishes it.
CGI backgrounds > handdrawn
Cancer killing anime
Not to mention most of the time he is comparing OVA/films with high budgets or anime that had little animation but high detail stills of then to TV anime with low budgets of today.
Its not a question of handpainted/digital. By now most proffessional artists can draw digital works that look exactly like oil or whatever painted anyway. Its just different toolset. If what you want a simple stylized backgrounds, they are still there.
They're artifact ridden messes anon, you can't seriously defend this.
The CG in Penguindrum was brilliant.
I woudnt call Kyousogiga art "simple"
I see you are new.
meh that's the least of my worries
what grinds my gears though is that some studios apply CGI liberally. I love how the studio that animates WuG uses no digital crap when drawing... it just gets converted to digital.
what gundam is this?
Zeta, and one of the Zeta Gundam remake movies.
Lighting matters a lot
Subs for either the first movie or the rest of the first season fucking when?
Saizen released episode 70 earlier today, so they only have 9 episodes left. Both seasons should be finished in a few months, assuming Takara and Saizen keep their current pace.