So why does /a/ hate CGI so much?
CGI is like the human nose. You only notice it when it's hideous and distracting.
That's a pretty good analogy.
Nose is the first thing I look at in a woman.
Pretty much this. Nobody hates good CGI, but the bad stuff is so obvious it kind of ruins things.
...so you can tell if she has budget problems?
Nose job says a lot about her parents and how much they are willing to spend on her.
I like how this still fits the CGI analogy.
What about, say, the Angels in Rebuild of Evangelion? Very noticeable, but it emphasizes their alien nature. They don't belong, and they look like it.
Which is funny, because a good chunk of Rebuild is CG
I thought the CG in Rebuild was great.
Are you noticing the fact that it's CG, or merely that my waifu grew polygons?
ramiel being cg?
cg evas in 3.33?
WHAT THE SHIT REVY
Because most of the time the CG looks terrible. It's disgusting when I see that the background people are CG.
The CGI in Rebuild is smooth and polished at least. It doesn't look clunky when the Angels move.
Revy got fucking fat.
I just hate bad cgi. I.G does it fine. Their section 9 team does it better than anyone in the industry. Orange productions does it very well too.
>tfw my nose is big
>tfw bad CGI face
Personally I dislike it because it looks very out of place with the style of animation that is being used
I'm okay with CGI on occasion as long as it can properly transition between 2D and CGI.
The tachikomas, for example, were done very well.
The intro for the show on the other hand:
didn't make proper use of CGI, and relied on it entirely instead of transitioning between the two styles. I love the intro song, but I'd be lying if I said the animation itself didn't creep me out every time I watched it.
>So why does /a/ hate CGI so much?
I am fine with the CGI of WCW, because they are used when magic spells are cast. It makes sense that magical creatures would look different from muggle things.
What anime actually uses CG effectively? Maybe even impressively?
Literally killing anime.
You try to hand draw that shit on the time frame they are giving the animators these days. I don't like it, but I understand when they make the call to Korea to have some shitty CGI done so the series gets done.
You shut your whore mouth, old man—it was love at first sight. The way she strolled down the boulevard, floating on air; her crystal voice, like well-leaded glass; her curvy figure, perfect for rolling morningstar damage; and that coquettish flip of her fractal pattern at the slightest megawatt.
My heart melted with the dulcet shrieks of her fractalic tunnel-borer vaporizing my twenty-two layers of doubt, and, her touch penetrating deeply, I knew she was the one for me.
I have a claim on her that no anon, past or present, can ever match, and our most amorous love shall remain truer than her buxom vertices.
MajePri. CG for mechanical objects like robots is more fitting than, say, a biological organism. The CG was well done, and didn't look out of place in the show.
The whole point of that shot was to make berserker look foreign and out of place.
Of course, that doesn't excuses the car scene
I especially hate it when they make the frame rate ridiculously low to try to pass it off as hand-drawn. Watch that Tron CG animated series to see what I mean.
I actually prefer it when they do that. Given the low framerates of even the hardest-flogged Korean animators, a sudden bout of buttery smoothness makes CGI look even more out of place than it would otherwise.
The people walking far-off in the background of some scenes in Maoh Maou Yuusha are particularly jarring to my autism, but they'd probably blend in if they matched the chop of the foreground (pictured).
I thought it was terrible.
This ruined Eve no Jikan for me.
>her curvy figure, perfect for rolling morningstar damage
Holy shit, Girls Und Panzer pissed me off to no end.
Up the go damn framerate you dumbasses it's only going to look better.
There's a difference between actually LOOKING like shitty CG and having an alien nature.
/a/ isn't one person. I think CGI is fine when it's done well. The tachikomas are a great example of CGI done well. Just this season, Tonari no Seki Kun had some great CGI with the eraser dominoes. Last season, KlK had some pretty terrible CGI in the fight between Ryuuko and Satsuki. Everything should be judged on a case by case basis; you shouldn't just make broad sweeping statements like "/a/ thinks CGI is bad."
revy wut r u doin
To be completely honest this is some of the best CG I've seen in anime. I don't really mind it if it looks as good as this.
Aiura was just beautiful in every possible way something can be beautiful. THe bus looked pretty good too.
Is that an example of good or bad because I've seen worse but I definitely think that's terrible and it completely takes me out of the scene.
>KlK had some pretty terrible CGI in the fight between Ryuuko and Satsuki
That was bad? I can usually pick out CG in an instant but I had to watch it two or three times to even notice. I just thought they'd pumped half the budget into those few seconds.
You have a very shallow understanding of beauty.
It was low budget CGI, but they were using it "ironically". Satsuki teleports up the building.
Dude, come on. Satsuki's head was obviously cgi. The shoulders on her kamui really stood out as CGI too. It was most obvious when she was walk-running up the wall, but the whole scene was bad CGI.
Oh, please elaborate. What makes you think that? Are you saying there's something about Aiura that wasn't beautiful? Because I think literally everything about it from the backgrounds and animation to the character designs and story were beautiful.
It's because he has a very shallow understanding of Aiura.
So, this shit had some pretty terrible CG.
I think CG looks particularly bad when the animation is bad, as Kingdom demonstrates, because it actually looked decent in some still shots, but as soon as it started moving it was unbearable.
>So why does /a/ hate CGI so much?
Because I can't save the non key frames and make QUALITY threads on /a/ when they use it.
Isn't that more a problem with drawn animation, though?
As a rule, shit drawn animation looks bad in stills while shit CGI looks bad in movement.
The really shit stuff looks bad both still and animated, but that's not worth talking about.
>The really shit stuff looks bad both still and animated, but that's not worth talking about.
>Are you saying there's something about Aiura that wasn't beautiful?
Its length for one thing.
And all of the things that Aiura doesn't have that can also be considered beautiful. Elegant swordplay, noble ideals, the passion between two lovers, and so on and so forth. Ignoring the possibility of beauty in all of those while only noticing the innocence of friendship/youth and some appealing locations suggests that you don't know much of beauty.
I know someone made one of the whole thing going, but I didn't save it because I thought the removal of Yokois reactions (to fit filesize) made it not as cool. The CGI for these looked pretty good though.
I think you just like to annoy people and argue semantics. The CGI in Aiura looked amazing and everything that it did, it did beautifully.
Where the eraser slips from his hand and somersaults looks CG as hell. The eraser-dominoes falling look better—it wouldn't surprise me if the last shot, where they're falling perpendicular to the viewer, was hand drawn.
CGI is fine for mecha and stuff, but for people it almost always looks bad unless it's a still shot.
You can't animate a person expressively with CGI. Or at least I have never seen it done well. It's always stiff and horrible. You get clipping issues, weird shadow behavior, and most importantly, you'll have something like a character's arm move, and their hand staying completely still, with only the arm moving. That just doesn't happen in hand-drawn for the most part. They can't draw a hand completely stiff at a different angle.
And the framerate thing mentioned here is just awful:
Especially because they never choose good frames to leave in. They just automatically cut out certain ones, when if it were hand-drawn, each frame would be checked by a human being to make sure it looks okay. Or at the very least, keyframes would be.
>You can't animate a person expressively with CGI.
Western CGI animated features beg to differ.
I should mention I'm talking about when it's cel shaded and attempting to look hand-drawn.
If it's full 3D like a Pixar movie or Advent Children or something, then yeah, it'll probably look fine.
Maybe for you Shlomo
>You can't animate a person expressively with CGI.
You can, but it's very expensive and time consuming. Probably more so than paying a bunch of koreans to draw it by hand.
western cgi looks like shit.
Maybe I shouldn't have said "you can't". I meant to say "they can't", because they have never demonstrated that they can.
That's because most studios see CG as a cost saving measure and while proper CG has several advantages over traditional animation, cost has never been one of them.
Found it. These erasers look fine.
Behold /a/ the future of anime:
Would you watch an anime that heavily utilizes this technique?
Anime doesn't have budget to make it look good.
I'VE BEEN RUSED
Maybe it's just the tiny gif, but I think those erasers look pretty good, up until the one riding on the crane at the very end.
The camera pulling back through and between the erasers looks CG, but probably because you just don't *do* that kind of shot by hand instead of any defect with the CG. It probably wouldn't have roused my autism had I not specifically been looking for it in an autism thread.
movies? The budget to make evangelion movies could be partially used to animate the angels instead of cgi.
That looks good though.
Reminds me of the way characters move in JjBA ASB
The bus hits the damn side of that wall.
It looks fine on full screen too. I think the reason these erasers look good is because they're so simple and the overall artstyle of the series is also very simple. They really don't stand out as being out of place. I'm waiting for the chess episode to see if they use CGI for the chess piece models. Those would probably stand out more.
I don't hate CGI in general. It can look good. I do however hate the borderline 3DPD look of some CGI, e.g. in modern Final Fantasy games.
How do you figure? Doesn't look like it hits the wall to me.
Most Japanese animators aren't very experienced with using CG.
It looks like it *should* have hit the wall, but for the animator's clever invocation of non-Euclidean geometry.
Some companies do some good CG.
I think the real problem lies with the directors. A lot of the time it seems like they don't think about how the CG will look in a shot. They just throw it in there as a replacement for traditional animation without any other thoughts.