Explain to someone who has never seen this why it's bad and gets the hate it does.
Just watch it for yourself asshole
it's not bad, and it doesn't deserve the hate.
10/10 series, can't wait for GAL
Marathoning it improves the experience a lot.
So many ass pulls. The extra edition episode actually highlights every flaw with this series. It made me realise why I hated it so much, yet I'll still be watching S2.
To put it simple, people dislike it because it centers around an MC that is ridiculously overpowered, even with the fact that he's in a video game.
>Solo player who's among the top level
>Super-fast reaction time,
>Gains a special skill that apparently can kill a boss with nearly all of its health.
>Only the villain has anything similar, and but there were also 8 other skills too, that were only mentioned so that they would never be seen
Yeah, ok what?
Of course, some people argue the last to make sense, if you consider the villain is Chuu2.
Awesome concept. shit presentation.
I'll still be watching the next season
*GGO - Gun Gale Online
>So many ass pulls
Well, what constitutes an ass pull in your opinion?
I mean, most of the ass pulls people talk about are just Anime screw-ups, or just not listening to explanation.
muh force of will
the entire second half
It's not that bad. I'd give it like a 7.5/10. /a/ hate it for reasons unrelated to its quality.
Overpowered MCs aren't necessarily bad. See: Hellsing
But Hellsing's context makes sense for it, and it's designed for that.
An MMO setting sort of warrants that there be more bad-asses (and there were, from what I could tell, but the main story doesn't focus on them as much),
Guess I have to watch it now.
the shit I have to put up with.
You get hooked because of the action.
Then halfway through first season it turns into a shit love story.
Then second season adds incest into the mix.
Plus everything isn't explained/fleshed out. (product of having to turn a light novel into an anime)
In general it isn't "shit" but it isn't the amazing life changing experience a lot of people make it out to be.
>I mean, most of the ass pulls people talk about are just Anime screw-ups, or just not listening to explanation.
Oh no no, it's the source material that's bad. The anime is actually better since we at least can look at nice fighting scenes.
Someone must have the screencap on all the characters who are defined simply by their relationship to Kirito.
It's not an hentai yet it has an episode that has slug tentacle rape followed by a character admitting she wants to fuck her brother over his girlfriend's lifeless body. Either go all the way and become hentai or just don't bother teasing us for fuck's sake.
Because it was doing what log horizon was doing, and then it became dry no character development same shit for 20 episodes.
The reason why Kirito is a bad character is because he is not a character. He has no personality.
It being shit would be one thing, but it's also popular.
And that's your opinion.
Nearly everyone who's actually read the source material agrees the anime fucked up so many things.
It's bad because it's basically a fanfiction of a loser who wanted to be the most 1337 MMORPG player. Also, 2 years worth of semen
>Because it was doing what log horizon was doing
SAO has shit all political-development or NPC/mortality in the anime.Log Horizon is a realistic take, this is Gary soloing a boss with his special exclusive skill.
I was talking about the first couple of episodes, it was doing the whole take on a mmo nonsense
and then yes it became here i'll solo all the bosses with my two one handed swords the show.
>deus ex machina
The fuck /a/ ??
He does, you're just not paying attention. He has emotional dependence on Asuna for example.
>what constitutes an ass pull in your opinion?
>you die in game you die irl
>Kirito doesn't give a fuck. Power of AI YO.
But where is the emotional dependence everywhere else? Those traits only pop up when they become convenient for the scene, then vanish once they are no longer needed.
SAO is not bad, especially the first half, as the second is a bit boring. But it's an entertaining anime, nothing revolutionary, that's all.
I don't get the hate either. So the MC is overpowered. So what.
He solo'd one boss though.
I would gamble to say that, best case scenario, Gleam Eyes was one of those Bosses with lower health than most bosses, and made up for it in another way.
But yeah, was still BS.
But he didn't die. Was an anime fuck-up, where they made it seem like he died and came back to life.
Nah, that's the power of "you have ten seconds between dying and getting brain fried." Remember the revival item for Sachi?
SAOfags proving they're even worse than Narutards
I have read it. It was shit.
Now, if they fuck up the PB adaptation I might be a little upset.
It's Twilight for boys.
The main cause of hate is /a/ being hipster because it's popular. I mean it has a fair share of flaws, but people watch and enjoy shows that are worse than SAO without a second thought.
It really comes down to the shitty fanbase so it gets undeserved hate in order to make the people who like it feel unwelcome.
>It was shit.
Uh, you mean Asuna dying and Kirito just completely losing all will to fight? You mean Sugou dropping his marriage plans and Kirito not knowing what the fuck to do with himself? You mean the way he goes charging off like a berserker to save her the second he has the faintest idea where she is despite having no plan of action and no chance of success?
>Remember the revival item for Sachi?
The one he explicitly gave to Klein then left without?
Why is SAO so shitty compared to Mahouka?
Why would a solo player need it? Kirito is very protective. It would be better for someone who was regularly around other players to have it, as I doubt it works on oneself.
/a/ hates SAO because of the people who like it. If you don't mind wading into an objectively shitty fandom, there are worse things out there.
The /a/ hates popular things is a pretty shitty fallacy. /a/ is ok or likes quite a few popular things.
Man, its funny. SAO hate was so big that the "its just a bad adaptation" defense backfired since a lot of people read this shit just to check.
>Why would a solo player need it?
Because that post is implying Kirito was saved by it.If Klein used the revival tool why is it never mentioned?
Oh wait, are you trying to say the Revival Item couldn't revive him?
Yeah, the point of that person's statement was that the Revival item worked 10 seconds after death. Which meant a player was alive for 10 seconds after they shatter.
What the fuck are you smoking. /a/ loves a lot of popular stuff.
Shit, anything /a/ like is most likely popular.
And yet no one on this thread has said anything that destroys that "defense". Just people saying "Anime was shit, book was shit too" without reason.
I'm not saying he had it, I'm saying the item wouldn't have worked unless there was a lag time between dying in the game and dying in real life (unless digital items can magically heal brain damage, but there's a limit to dumb things even in this series). Kirito and Asuna survived because Kirito killed Kayaba and won the game in that brief grace period, not because "power of love" or because he had the revival item in his possession (he didn't, as you said).
/a/ is mainstream.
Some will deny this fact until they're blue int he face, but it's true.
I like it.
Because its popular. /a/ hate popular things
Watch it you'll like it.
BTW female Kirito is best Kirito
> this thread
Finally. I thought for a while that /a/ started to dismiss genuinely entertaining anime as shit based solely on its fanbase. Nice to see you guys being tsundere again.
Mainstream, but not too mainstream.
>He has no personality.
What makes up a personality?
>fap to Asuna
>now feel terrible about it
Time for sudoko.
We had a lot of non-shitty threads after S2 was announced. Though, most of them were in the middle of the night, or about the novel, where shit-posters were asleep or didn't know what to say.
Don't know what makes today special.
Here, read this shit right here all the way through. Perfectly explains why SAO is shit and the excuse that "anime fucked it up" doesn't work because the source material is just as shitty if not more.
>mfw i did this too
i fapped to the doujin where kirito gets off on asuna fucking other dudes
People still use this?
>I mentioned before how this series is misogynistic.
gr8 b8 m8 i r8 8/8
It's bad because it's a poor adaption of the LN and does none of which the LN did well(That is, the best parts of the LN were inner monologues from Kirito on game mechanics and lore and tech).
That's why is gets hate, partially, but the only legitimate reason.
Daily SAO general
That sounds pretty boring.
I figure it would be for a lot of people. I was hoping for some mad worldbuilding in the BlazBlue anime, but got pretty let down again.
Shaft should've made the SAO and BB anime. Talking and Slideshows would have been fine.
Sword Art Online was a good anime until they left Sword Art Online.
Then they threw away all their characters, switched into a stupid setting, and the plot became "me and imouto gotta go save asuna at the world tree which is gonna take 12 episodes to get to and once we get there i just pull another deus ex haha fuck you bad guy"
Kirito and Asuna's relationship was extremely forced. still gonna watch s2
>Kirito and Asuna's relationship was extremely forced
I will never understand this point. The whole fucking thing is about their relationship. It'd be forced if they WEREN'T together
Yeah, it's not really forced is just how the show suddenly switches gears from action to romance that's a bit jarring.
I liked it until Kirito managed to beat the end boss using willpower. Then an anemic cripple was able to be popular with women, godlike super sleuth in a brand new game and able to fend off knife wielding attackers in real life. I mean, they could have used established story points to beat the boss like the resurrection item, or swap his busted sword because he shares an inventory with his wife...
from what i remember it went something like this
"kirito stop sleeping out in the open"
"asuna fucking relax for once"
"KIRITO I WAS SO WORRIED THAT THE PARALYZE GUY ALMOST GOT YOU WE ARE GOING TO BE MARRIED"
"ASUNA LETS BE TOGETHER FOREVER
*first arc ends*
*no further characterization because she basically disappears for 12 eps*
But they did use an established story point to beat the boss. One of many options.
Also, it's not like the knife bad guy was actually any tough shit
Finally someone who gets it!
The fucker explodes into pieces, and then reforms again so he can stab the boss to win. Nowhere in the anime did someone do that before. And a moment before then, the boss says "Oh I didn't program a way for someone to move while paralyzed, guess it happens sometimes oops lol". Using willpower to break the game was established and used to win the game in about 3 seconds.
The power of love!
I've seen fanfics that do the Kirito/Asuna romance thing a lot better than the series did. That should tell you just how badly the series did it.
The way I understand it Kirito exploding into data was actually just his death flashing before his eyes and when he "came back" he was actually just going "nope" without having died in the first place.
Yes, that's the standard "anime fucked it up" excuse. I'll use it in this case and withhold it in most others because the books aren't all that good to begin with.
It should be pretty fucking obvious by how Kayaba was surprised when he started moving, and not the very frame after Kirito "explodes and reforms".
He even falls backwards when exploding. He's supposed to reform himself impaled on a sword?
Great idea, shitty writing. Asuna should of died like honestly, how are we forgetting that the nerve gear fries your brain after you die... She was dead for quite awhile during the duel, but somehow she comes back unexplained. Kiriko never landed a hit on GM but GM's health is on the verge of yellow.
Kiriko takes 10 decades to die but GM takes 0.1 second. The whole come back to life thing was dumb and GM shouldn't of been surprised because he knows every detail of the game he created so he should know that theres a option to come back from the dead, but instead unexplained and lets his shield not block kirikos attack.
I got more reasons. care to hear?
>I got more reasons. care to hear?
He got the yellow bar from the previous fight with the boss.
They wasted sooooooooo much time. We expected a show where MC is the player #1 and is gonna go through all the floors and crown victory of SAO but instead we see MC settling down in a virtual world practically giving up on life and just relaxing in a cottage for a year with asuna. who da fuck wants to watch a couple enjoying life in a life or death video game? WE WANT ACTION, KIRIKO GETTING IT IN WITH BITCHES, DEFEATING BOSSES, and PLAYING THE FUCKEN GAME THE RIGHT WAY!
When he returns to IRL from SAO, he walks out of his bed like nothing... 2 and a half years and your body hasn't moved. He should of pulled a Kill Bill and fell on the ground, crawling.
if you noticed he had the immortal shield on the whole time and then took it off when he dueled kiriko. Plus he never gets yellow bar. He only got yellow bar fighting kiriko
Heathcliff? No. His health never left the green, which is part of why Kirito got so suspicious.
People get physical therapy while in a coma, or else their muscles would irreversibly atrophy.
Standing up should, in some cases, be plausible. Walking without help not so much.
No, he took damage. The story was that no one ever saw Heathcliff lower than yellow that made Kirito suspicious.
Heathcliff controlled his health bar. From level 1 till the duel, Heathcliff had the immortal shield on. He just simplified made it look like he took damage.
>Great idea, shitty writing. Asuna should of died like honestly, how are we forgetting that the nerve gear fries your brain after you die
As I was saying earlier, if you were paying any attention at all to the plot you would remember that the brain frying doesn't happen until ten seconds has expired. Possibly more -- if Kayaba manually blows the gears himself he wouldn't have had a chance to do it while he was dealing with Kirito.
she died for more than a minute. That's plenty of time to deep fry the brain. Kayaba is the GM ffs, he literally played around with kirito in the duel, he could of easily done it manually if he wanted to.
Time skips and shit pacing along with standard unflawed shonen MC and villains that have no motives, not to mention complete bullshit like the power of love and an AI lovechild created form it in TWO different games.
I support this efort
So he didn't want to. He wanted to finish his duel with Kirito. You act like killing off the players was his top priority and he would drop everything to deal with it.
Kirito has flaws like his emotional dependence on Asuna. Time skips and shit pacing I won't argue with and Sugou is hands down one of the worst villains I've ever seen, but Kayaba has his motivation -- what's different (and actually really refreshing and unique) is that he achieved his goal the moment the series began. Everything after that is just him doing victory laps.
The doctors were gonna pull the plug on them so why waste money on physical therapy? I highly doubt they did nothing but feed and bathe the kids
Also a complete lack of MMO elements. SAO could have easily been a Middle Ages style anime, except with heads up displays. There was no metagaming or MMO feel, for instance. The time skip in the 1st episode completely missed everything that was really interesting about the concept of being trapped in a world where it's fight or die, but no one knows if death really means death.
Finally, if you read the LNs stop defending the anime, you can fill in gaps from the LN to fit the series but an adaptation should be able to stand on its own without needing source material to help it. Kirito and Asuna have the most lackluster relationship leading up to the Barbie Beach House episode. Not to mention, wasn't that house in the wilderness on a high level floor? How did that old man, amongst others, get to higher floors without getting absolutely annihilated by the common monsters on that floor?
There are way too many questions like this that don't need to be answered, but they take away from the experience if left unanswered.
But you must understand, it's in the games mechanics to kill the player after 10-20 seconds. Not in a minute. GM didn't stop the timer because he knew 100% he was going to win and when kiriko stupidly came back to life, it was already too late. GG
It was a mediocre show that got overhyped to hell, and was really popular outside of /a/ as well. That's just a recipe for shitposting. The show had an great setting/concept then failed to deliver, but it was still watchable in the end.
Kirito didn't fucking "come back to life." He never finished dying in the first place.
I don't mind if people don't like the series -- it's not really one of my favorites either -- but at least have the decency to hate it for the (many and varied) flaws it actually has, not the flaws you pull out of your ass.
>lack of MMO elements
The real problem is that SAO wasn't made as a generic game that everyone was expecting it to be.
Lol what? It said he was dead. 0% health, his body destroyed from the game. Telling me I'm pulling shit from my ass
MMO elements don't just include the game, they include the community. At no point did it feel like they were in a videogame. As someone who played an MMO for years, it just seems the author missed the mark.
>Explain to someone who has never seen this why it's bad and gets the hate it does.
Gary Stu MC.
Useless Main Love Interest.
Wasted potential of a story.
Shallow MMO elements.
Deus Ex Machina out of the ass in the first novel.
And this is just the LN, the anime is even worse.
Accel World is by far the better author's work (MC notwithstanding), you can tell he put some actual thinking into the plot lines and characters where most characters that arrive in SOA are just there to amplify the Gary Stu'ness of the character. So the author can write. In my opinion, he killed of the Sword Art Online story arc too quickly (you can tell he feels the same way by the fact he keeps writing more shit about it) and the rest has been a very, very shallow followup.
Gun Gale Online almost redeemed the story line by very wisely removing Gary from a large part of the story, but he ends up fucking it up by sticking him back in again.
Can't wait for SAO2.
They were trapped in a game where dying in game meant dying in real life. What did you want them to do?
Permadeath changed the dynamic. Of course it wouldn't feel like a 'regular' MMO.
And another thing. Let's just say he's in the 10 second span before death. GM should know about. He had a few choices: Removed the 10 second n killed kiriko, not been surprised that kiriko came back since GM made a option for that, or blocked his attack.
They were probably both intended to be oneshot novels. The only difference is where they started.
There are MMOs with permadeath or elements like permadeath. The problem is you skip out on seeing who the actual players are on a broad spectrum with the time skips and the MC focus. Klein's guild is the closest thing in this series to an MMO element, a group of players of differing skill levels, some knowing what to do and others learning. There is no real in game economy, one of which would have surely existed. The whole concept of Beaters is another issue: in real MMOs when there is a beta or something, the beta players tell the other players how to do things. There was no sense of a learning and growing community at all.
Accel World was his first published story in an official setting. So he had some editor's to make sure his shit didn't stray off into full Gary territory like SAO.
I like GGO arc so while I didn't watch the first SAO anime, I'll watch the second.
Why Sao was bad goes as follows:
Mc is overpowered as fuck as a solo
Player in a mmorpg game world where teamwork is supposed to be used to defeat floor bosses and level up instead he obliterates a high level boss 1v1 using a skill only he can use where as everyone else is just boned because they don't have any kind of special combat skills. He also just straight up ignores the game code ignoring admin and game manager powers.Reason 2 is that he has the same amount of character development as Gary from sponge bob he just kinda is there. Also the first half of the series is just some kind of shitty love plot where kirito manages to make every girl around fall in love with him yet he does nothing to make it happen. Finally their is no reason for them to even be in the game in the first place and once he does beat the big bad boss he gives us the shitty answer of I forgot why I put all of you here ohh well good luck with life
>There are MMOs with permadeath or elements like permadeath.
Perhaps its because I never got too into those kinds of games, but I'm going to wager that isn't the same thing as dying.
And regarding the Beater thing, there's Argo's guidebook that was mentioned in the same episode.
>So he had some editor's to make sure his shit didn't stray off into full Gary territory like SAO.
I honestly think they encouraged him to take Kirito and go even Stuer, with all the changes I've heard of.
>Perhaps its because I never got too into those kinds of games
Then don't talk without knowing. People play them the same was as if you were to die in real life.
The success of Accel World got him the ability to publish SAO legitly. His writing has improved to AC tiers in the last novel but it suffers horribly from the rest of the novels.
If there's editing in Accel World, there seems to be none in SAO whatsoever and its freak success probably doesn't help it.
I like the way you think.
Even permadeath of a character doesn't come close to death in real life, which is what these people faced. As for 'no sense of a learning or growing community', you must have missed the existence of information dealers, reliance on non-combat-oriented players to serve players on the front lines, the gradual development of a society built around game mechanics, etc. Granted a lot of it was either mentioned briefly or just existed in the background, but that doesn't mean it didn't exist.
>Granted a lot of it was either mentioned briefly or just existed in the background
Thats the exact problem I have. If it is such a tiny element, what makes SAO any different from another anime with swords and monsters? The MMO element should have been played better.
I dunno about other people, but I didn't like it because it didn't engage me. Not the story, not the characters, nothing.
The clincher for me was the episode where they kill a character in the same episode she was introduced, them devote the entire rest of the episode to the MC being sad about her when she wasn't around long enough to have the audience get attached to her.
That's basically SAO's problems in a nutshell.
Of course you do. You're not here to debate, you're here to hear your own opinions validated by other anons.
There is no debate when one opinion isn't even an opinion but its stating the facts.
I don't hate it at all. The anime is decent in its own right. The drama is fine for the most part, as melodrama in other parts though. It's a LOT better if you read the LN so you can fill in whatever the anime left out, which made people confused or scream plot hole. If all else fails, just watch it for the awesome soundtrack and animation.
Sachi was... weird. I agree that she was introduced and then killed off too quickly for the audience to get attached to her, but I'll be damned if I wasn't tearing up at the end of the episode.
I like to think that that's what the studio was going for -- they couldn't get the audience attached to Sachi, but the effect she had on Kirito was tragic in its own right. Unless you didn't give a shit about Kirito, but I'm in the minority of anons who liked him throughout the first season so it worked for me.
List of changes I've heard of for SAO
>Kirito had one sleeping bag and sleeps together with Liz > Two bags and hand holding
>Asuna kills Kuradeel > Kirito kills him
>Sinon soundly beats Kirito in the BoB > She makes it a tie
>Twin shota IK > Twin loli IK
>Eugeo > IK Eugeo
The original concept was completely abandoned within the first half dozen episodes. The presentation wasn't shit - there was no presentation.
ThAts the point of a debate... It's too validate your opinion in order to win. So far people against SAO being a good show are holding up really strong with stable arguments.
The original concept was abandoned in the 2nd episode with the time skip
I'd respond, but anything I type is considered spam for some reason.
You could put it in a pastebin if you really want anon to read it.
I seriously can't believe this shit.
SAO was fucking shit and Kirito dying was a fucking asspull, get your fucking act together.
Not to mention Asuna fucking ignoring paralysis.
Let me stoop down to your level, if Kirito didn't use the power of ultimate hacker willpower to slow that fags sword in that episode where he gets poisoned then he would have died before Asuna arrived.
Not that anon, but did you misquote?
>Don't give a shit about Kirito
Yeah, that sounds about right.
Why don't you just watch the show instead of asking /a/? Form your own opinion after you've seen it.
SAO combines virtual reality and mmo and has a premise of a life and death struggle where players are stuck in the game and have to survive until they clear the game by making it all the way to the 100th floor and clearing the boss. Death in the game means death irl, and the reason why is explained in the show.
And the MC is overpowered since he grind his ass of and survived being a solo player from all his experience since beta play plus continuous experience from exploring and fighting, and if all of this is your thing, then go for it.
I'm not sure I care that much.
In short, MMO setting is more realistic/identifiable than an alternate fantasy setting, which makes it more appealing to audiences.
What you're doing is "debating" with other people who hate SAO as much as you do and a handful of people who think it was merely not very good but still had redeeming features. This is called an echo chamber; there is no debate because we're all of the same or very similar opinions. If you want a real debate, go find a forum full of real SAO fans (the CR forums perhaps) and start telling them what a huge marty sue Kirito is or whatever bugs you the most.
We are supposed to like him because he's strong, caring, a genuinely nice person.
However, the Author and the anime failed to provide context for any of it.
Maximum damage control!
Kirito isn't powerful because he's the protagonist, he's the protagonist because he's powerful. If someone else had better reaction time, they would have gotten dual wielding and the story would have focused on them instead. Also, there were plenty of players close to his level. How did he solo a boss? Because he had maxed out a skill meant to be used against the final boss, so against anything else it'd be overpowered wouldn't it? He was using Disk 2 weapons against Disk 1 enemies.
Several players had shields, and until they revealed the dual wield skill several players remarked on Kirito's lack of one.
He fought off the knife guy because in real life he has actual kendo training, he knows something about how to fight. The knife guy was just some fucking asshole with a knife, didn't know shit.
The beta testers were the ones that made the guidebook other players used.
You're forgetting that the game designer intended for there to be one player that stood above the others, the one that would fight him at the end. Ultimately, it wasn't designed to be a group game, it was designed to be a solo game with nothing forcing people to party up.
lol "commit sudoku"
That's some goddamn bland characterization.
>He fought off the knife guy because in real life he has actual kendo training
Man, that kendo training was like a decade ago, and he quit in the middle of it.
>a show I liked is considered shit on a board I visit when I'm not on redshit
>tell all those people who dislike it to visit a different forum filled with people who consider it their favorite series and see none of its flaws
How about go fuck yourself?
Better than absolutely nothing.
Oh, and on the subject of kendo...
Him closely losing to his sister was bullshit. IN a normal anime, that scene would cut to Kirito lying on the ground with a swollen lump on his head. Of course, we can't have our Gary Stu getting his ass kicked, can we now?
>Kirito isn't powerful because he's the protagonist, he's the protagonist because he's powerful.
And he's powerful because he spends something like 19 hours a day level grinding. If you spent that kind of time on a video game and you WEREN'T the best player the game had ever seen I could only conclude that something is seriously wrong with you.
I don't see how the knife is a problem when they already show before how his game skill actually translated to being a better fighter in real life.
Wat. It was 5-6 years ago.
>Kirito isn't powerful because he's the protagonist, he's the protagonist because he's powerful.
Actually no, that title could easily go to Asuna. But author is male.
Kirito is powerful because he IS the protagonist. No two ways about this.
Not only that, he wasn't the only beater running around SAO. Just somehow the one that got the most asspulls.
>he has actual kendo training
Discarded years ago in RL. And RL skills wouldn't translate well in RL and vic versa, however, because he is the Gary Stu it somehow works. No real explanation for it either, it just is and you are supposed to pretty much accept it.
>You're forgetting that the game designer intended for there to be one player that stood above the others
Now you are just writing your own fanfiction. The author never explicitly makes clear what the villains intentions actually were.
That's not a bad thing necessarily, however, from what little bit the author provides Kirito was pretty bland in RL before SAO. But the novels fail to make Kirito into a character worth of any sympathy besides the fact that he's "strong."
>when they already show before how his game skill actually translated to being a better fighter in real life.
I think that's the problem.
Especially once it is explained how SAO's combat actually works.
It's not like SAO is a goddamn milsim so that at least a veneer of the games skills might translate to real life.
Except literally everyone else in the game had the same massive amount of time to spend grinding...
You need to stop trolling.
He didn't used kendo techniques, he was using his own style that he used for years playing SAO. It's just like learning to ride a bicycle, in that the body remembers how to do so. The only difference is that there's no system to help him active his skills, but he doesn't use that, only the style that his character used.
And he lost anyways.
>>a show I liked is considered shit on a board I visit when I'm not on redshit
"Liked" is a strong word. I hated the second half so much that I dropped it about two episodes in and I could rattle off a ton of the real flaws of the series -- not this subjective "I don't like Kirito, he's a mary sue" bullshit. It's better than most harem shows I could name, but that's not saying much.
Eh, I'll give it to you.
>Now you are just writing your own fanfiction. The author never explicitly makes clear what the villains intentions actually were.
The fuck are you talking about? He explicitly states in the show that he had put the dual-wielding skill in the game for that very purpose.
Having the same time doesn't mean they spend the same amount of time as Kirito did. It's a mmo with a classic xp system. If someone has more levels than you, then obviously they grind xp more, which means they went xping more than you did.
>The author never explicitly makes clear what the villains intentions actually were.
You do realize we aren't talking about Gary Stu here?
>Now you are just writing your own fanfiction. The author never explicitly makes clear what the villains intentions actually were.
Not that anon, but I really don't see any other way to interpret this.
Takes itself seriously in the beginning and fails to deliver. It's as simple as that.
That's exactly what his intentions were, he specifically says that he added the dual wield skill so there would be someone powerful enough to beat him at the end. It's the entire reason the skill exists, and why only one player has it.
That's a problem in and of itself, nothing is made explicitly clear. Just this wish wash that leads the fanbase extracting more substance from the story where there is none to be found.
So why did he give it to only one player?
That looks explicitly clear to me.
I'm not sure how much more explicitly clear it can get.
They had the time available, sure. That doesn't mean they all used it the same way Kirito did. How many hours do we see other people spend socializing or working with guilds or other players? How about the crafting characters like Liz who sit around a forge most of the day? Even the clearers don't necessarily keep to the same insane schedule that Kirito does.
That is extremely direct. That is Bond-villain-explaining-his-evil-plan-directly-to-the-protagonist direct.
So you are telling me a computer scientist smart enough to create a virtual computer world somehow isn't able to take randomness (you know, math) into account?
No anon, if it is clear writing to you, it's really shitty shitty writing.
Which is the problem at the end anyway.
Because that's the thing to do with Heroes and Demon Kings?
At least that's how it seems to be in Japan.
holy shit you retard, your own post just shat all over what you think you're complaining about
"/a/" changes with whatever current users are posting, hence >this thread
last month or next week
/a/ is not a hivemind
Because he wanted one player to stand above the others as the best. He wanted The Hero, not Random Schmuck #457, hence SAO is not a group-oriented game, it rewards the selfish. Why else would it give a rare item to the ONE player who got the last hit on a floor boss? I swear half the complaints about this show are because people don't pay attention.
That sounds like an anime series waiting to happen -- ten thousand heroes all convinced they're the guy destined to defeat the demon king, but there's only one sword of evil-smiting to go between them. Cue battle royale with the heroes all killing each other for the right to wield the hero's sword.
>Because he wanted one player to stand above the others as the best.
In a permadeath game?
See, you keep trying to excuse Kirito's abilities and the villains intentions away but only keep reinforcing the Gary Stu.
What kind of Hero's Sword just lays around for the picking all willy nilly?
The fuck does math have to do with anything? We're talking about if he intended for a single character to stand out and fight him one-on-one, which he did. Are you talking about his greater motives, like if he intended not to lose?
it has shiny, consistent animation quality, that's it
plot is generic, the characters are generic, setting is generic
there is much worse anime it bored me to death, watched maybe 20 minutes grand total while skipping around
It goes to the player with the fastest reaction time. If one dies, then it would clearly move to whoever was left. It's pretty simple logic.
Someone took a jackhammer to the Stone of Hero-Choosing just before the story begins.
That doesn't guarantee anything.
>If one dies, then it would clearly move to whoever was left. It's pretty simple logic.
That's pretty pure conjecture.
I wouldn't have a problem with that if not for one thing. They don't show that happening or even tell you he did that. Just like how they don't show him beating that Christmas monster. They don't show how Asuna becomes the sub commander of the second most powerful guild. I could point out other, bigger problems, but seeing as most people here already know SAO is bad, I'll save my effort.
And isn't his reaction time special because he supposedly had some kind of magic XP grind or some shit?
It does if he designed the system that way. And since he made it a death game and controls exactly how the unique skill selection works...yeah, that's pretty much a guarantee.
This part I will agree with wholeheartedly. The episodes devoted to the side stories were largely wasted material that could have been filled with much more important developments.
It is a skill given to the player with the fastest reaction time. Nowhere is it stated that this is only rewarded once, or that it cannot be transferred should these conditions change, which is what you are assuming without any evidence to support. I am merely taking the condition as it has been explicitly stated.
What's with SAO fans constantly asking /a/ why the show sucks? Why do you guys give so much of a shit what anons think? I've seen a fuckton of these threads already, and they're always about SAO for some reason.
And of course, most of them are cute girls and then some weird convoluted plot twist happens and makes the plot go to shit.
Exactly. If the skill would vanish with Kirito, why would he agree to an early fight? If he loses, his story is ruined. If he wins, his story is ruined. UNLESS the skill would be gifted to a new player.
>The demon king is actually a harem protagonist.
Actually it isn't. A system doesn't work well in application to a human mind and behavior. You are assuming that someone could have fought, it could have instead every player in Accel World waiting out until the government fixed it. Player's simply dying off too easily, or maybe several player's with quick reaction time or not enough of it.
All of it runs back into one single issue, Gary Stu. Period.
See, this would have been a better setup:>>100638270
If you really wanted to be beaten, you would have made it clear ahead of time instead of doling out randomly. Assuming that, what if the secondary player that receives the skill reaction time isn't fast enough to properly beat the villain? How do you control for this logically?
Just watch the first story arc. I think it did a decent job of presenting a fantasy adventure with the underlying dread of the reality of the characters' situations. After that it all went to hell and became too cliche to tolerate. (Oh, hey, that guy is the villain; he's kind of rapey. Wow, she DOES look good for being unconscious for, like, a year. Really? They're stuck in this situation AGAIN?)
Different poster, but you keep throwing gary stu this and gary stu that, but can you actually explain how he is one without sounding like a troll?
Kirito has legit reasons to be strong as he is by simply leveling and leveling more than other people. He used his experience from BETA play to give him a huge start compared to others, and he accumulated experience from exploring and from formation brokers from other shared beta players. He was given one out of 10 unique skills in the game for having the fastest reaction speed, given by the system after it checks all player at level 50 or beyond.
Akihiko intended the person with the dual blades skill to be the hero (of the fantasy epic story in his mind) who will be the one to face the final boss/demon lord, which was himself. If Kirito didn't have the fastest reaction time, then anyone else could had been the hero instead. Kirito can't solo bosses of equal or higher level by himself, have failed to save friends despite being a lot higher level than the dungeon they were in, got tricked and almost killed by a player killer, and nearly died trying to fight a much higher level boss than he was. So, really onw.
Works except there's only one hero vying for his attention. Also it's the boring kind, Emi is guaranteed to win because she's the tsundere and Chiho isn't.
>He used his experience from BETA play to give him a huge start compared to others,
And what about all the other beta players that are mentioned but nothing comes of it?
>guaranteed to win
Every harem ever? Unless you're specifically complaining about tsunderes winning.
Fuck you then.
What are you expecting exactly when the story is shown through Kirito's perspective and experience? They don't focus on other beta players.
>Kirito has legit reasons to be strong as he is by simply leveling and leveling more than other people.
-There were other beaters already
-Only Kirito is assumed to somehow been the only one to grind a long time for some reason. Considering the large population in SAO, the odds of this are zero. In fact, using common sense, a lone player by himself (as it is mentioned) has a statistically lower chance of surviving unless it was intended for Kirito to be the only one to ever get that powerful.
-The dual wield skill that the "hero" receives is instantly invalided by the Hero dying. The only way you can guarantee the Hero is going to have a face off is by actually making sure the Hero never has the opportunity to die.
-The Hero is actually defeated by the villain legitly instantly invaliding the usefulness of the ability.
-No guarantee that the Hero would have actually used it unless it was planned for the specific Hero to use it at the exact time.
I thought anon might have been talking about how all the other betas ended up dead.
Kirito was at the front lines from week 1. He got the very first boss drop. That advantage plus beta knowledge would easily be enough to ensure he leveled faster than everyone else.
Your conclusion on the special skill is nothing more than speculation, and most of it is absolutely retarded. Where is it stated that the skill disappears when the guy holding it dies? It goes to the person with the fastest reaction time, that is a condition that can change. So why would the villain stop his own plan from succeeding by making it one-time only? The person getting it is also guaranteed to be someone who gives a shit about winning and will come into contact with the boss, why would someone in a life-or-death situation NOT use their special super-skill that makes them insanely powerful?
Eh, there are a couple I can name where the outcome was in question. The vast majority though, yeah all of them are pretty boring. No good for fanservice either, even softcore porn doesn't do anything for me.
>So why would the villain stop his own plan from succeeding by making it one-time only?
Not that anon, but because that would be "fair". "Good" only gets one true "Hero", "Bad" only gets one "Demon King".
You don't have the second generation Hero fight the first generation Demon King, that's just wrong.
>why would someone in a life-or-death situation NOT use their special super-skill that makes them insanely powerful?
Maybe they deleted it/never trained it from their skills list because they decided on a defensive build.
>-There were other beaters already
Your point? That's irrelevant as to why KIrito has legit reasons to be at such high levels.
>-Only Kirito is assumed to somehow been the only one to grind a long time for some reason.
Wrong. As Asuna is proof that there are other players who can level to high levels as well. The level difference between her and Kirito isn't greater than 5. And Asuna isn't even a beta player. It's assumed she levels with her guild, of course. And the guild she is in accepts only high level players. There were a couple of players in the guild that we know who are close to Kirito's level.
Just like most, if not, any MMO, a solo player who knows his shit and the right areas/mobs can level faster than someone in a group. This is especially true in SAO because only the last person who gets the hit obtains XP and drop.
>-The dual wield skill that the "hero" receives is instantly invalided by the Hero dying.
Wrong. The skill transfers to the next person who has the highest reaction after the person who used to have the highest reaction had died.
>-The Hero is actually defeated by the villain legitly instantly invaliding the usefulness of the ability.
Or not. How is this even relevant? Akihiko planned it out, so it can only be assumed that both skills are designed to be equal or one is able to overcome the other. It all comes down to player skills. Akihiko designed the system for the skills of dual blades, Kirito lost because he used a system skill.
>-No guarantee that the Hero would have actually used it unless it was planned for the specific Hero to use it at the exact time.
Except Akihiko intended to reveal himself once it was time. Whoever had the skill will be the person he'd be waiting for.
>It goes to the person with the fastest reaction time, that is a condition that can change. So why would the villain stop his own plan from succeeding by making it one-time only?
Nobody said it was one time only you fucking dolt, stay out of the conversation if you can't fucking read.
>Not that anon, but because that would be "fair". "Good" only gets one true "Hero", "Bad" only gets one "Demon King".
>You don't have the second generation Hero fight the first generation Demon King, that's just wrong.
If he died before reaching the final boss, he wasn't the true hero.
>Maybe they deleted it/never trained it from their skills list because they decided on a defensive build.
>not training a one-of-a-kind skill
>fastest player in the game switching to a defensive build AFTER getting a one-of-a-kind skill tailored to his existing build
You're right, I guess the possibility of the hero having a stroke and becoming retarded was a serious flaw in the plan.
We Log horizon now
>-The dual wield skill that the "hero" receives is instantly invalided by the Hero dying. The only way you can guarantee the Hero is going to have a face off is by actually making sure the Hero never has the opportunity to die.
How would it be invalidated by death unless it was one-time only?