Stupid question, /a/
How is anime possible? What is the software that really works?
I mean, the continuous motion requires a lot of frames per second.
Most anime looks like a slideshow though
The magical technology they use is pen and paper.
So it literally is just drawing out every single frame?
Agree, but still, there is continuous deformation or something like that which I think is done by software.
One notable example is naruto, recall the gifs that there are scenes in martial arts that crack up people face.
Don't use such shitty memes here.
Anime is possible through the funding of big companies and some government funding, and otakubux. And paying really low salaries. And Korean outsourcing. And hardworking family-neglecting Japanese spirit.
Mostly Vietnamese these days. The Nguyen family is making a killing.
>And hardworking family-neglecting Japanese spirit.
most of it yes, you can notice scenes where CGI is used.
The more you realize how limited and difficult "animation" is in certain anime series that don't really warrant an impressive animation, the more you're able to appreciate it in a film with an actual budget, even something like say, a Ghibli. Princess Mononoke is still fucking impressive by today's standards.
Anime existed before there was any animation software.
Everybody, let's work together to save environment!
said miyazaki in every one of his movies
When you really pay attention, a lot of anime just create the illusion of movement while limiting the actual animation that's happening to, say, the mouth.
One of the best shows to notice this is Bakemonogatari, it's painfully obvious when you pay attention to it.
salty milk and coins
>And paying really low salaries.
I remember reading how the average animator's salary was really low, coupled with extreme work hours. Those guys are either passionate about their work or stuck into a slaving job.
yea.. but now I am thinking how retarded life can be for those who are still paid for drawing old stuff like Doraemon or Pokemon.
Reminds me of this.
almost all animu studios use this one software suite. also most animu is only animated at 8fps and only parts of the frame are actually moving.
This also looks like the schedule of a doctoral student.
well, I call this anime style.
>2 hours of sleep
>21 hours of work
>only 1 hour for 1 meal break
Yeaaah, I'm done here.
Art is labor.
I guess software is used now, it would be stupid to draw the same thing over and over again when you can ctrl + c - ctrl + v static things
This got me thinking, is anime at 60 fps better? It even exist?
I seriously hope you aren't referring to that retard gif of him punching the ground
There is computer technology and CG used in special effects, vehicles, sometimes backgrounds and such, and pretty rarely you can see flash-y tweening used (see KLK), and sometimes backgrounds are just RL photos with filters. Colouring is done digitally after scanning the original inkwork into the computer, as well. Inbetweens can often be outsourced. And then of course you have lots of panning and 'sliding' one-frame objects. Technology definitely plays a huge part in modern anime production.
But for the most part, for actual characters and such, every moving thing had to be drawn by hand on paper and is still the same method that's always been done. There is no technology that can create frames for 2D animation (that's why Disney spent millions developing the Paperman 3D technology, to try and find a way around it, but not really). Some series, I know Birdy Decode was one, drew directly onto the computer with tablets or whatever, but it still had to be drawn every frame of course.
>draw the same thing over and over again
If something doesn't change, you don't need to draw it again. Same goes for digital frames.
>It even exist?
Western animation before it died.
I don't mind it, it has a lot of benefits, compared to say western style, where it's either monstrously expensive and great, or godawful cheap flash. Most anime can at least manage to still look pretty good (both in general production quality, and in animation quality) and not be too expensive to be made in the first place.
>I guess software is used now, it would be stupid to draw the same thing over and over again when you can ctrl + c - ctrl + v static things
That's not really a software thing, just budget animation methods. For instance, a full character can be in a shot, but if only their mouth or hand moves, only those parts will be redrawn (you can see this most horribly obviously in old Hanna Barbera cartoons, or other 5 cent budget animation). And if there's a repetitive motion such as hand waving, head shaking, mouth flapping, etc you can just repeat those few frames a few times to achieve the full motion. There's shortcuts everywhere.
Stupid question, /a/
Do anime girls watch anime?
Animating pretty much anything is fucking long, hard, and tedious work. There's a reason it's died pretty much everywhere else but Japan.
They sit down, grab a pencil and paper and then draw like mad.
>Art is labor.
Until it's all automated.
We have software that can compose music, synthesize voices, generate character designs, generate plot outlines. There are still a lot of gaps to fill, but if anyone were to set out to do it one could probably make a completely autogenerated CG or flash anime.
Of course it would be a terrible, incoherent mess. But so are LN adaptions.
More key animation
Oh god I haven't seen this before, this is too interesting. I wish I could draw at all.
Last I heard, SHAFT was one of the most broke and low staffed studios out there, so the Shinbo style works very well for them, I think they do a great job of making everything still look really nice and aesthetic.
Managing to keep the models consistent with a bunch of different people drawing things over and over is pretty impressive.
It's why they have things like animation directors. To keep shit consistent. And it's also why having like fifty different ADs is a sign that things are going to look horribly bad.
It would be fun to watch a few things done completely automated, especially with /a/. I hope that software capable of producing anime with no human input gets made simply for how much of a mess it'd be.
Forget fifty, anything over two ADs is likely to be a cause for concern.
we could make another Boku no Pico
Learning about animating just makes me appreciate what we have a lot more easily.
I hope anime will always be drawn by hand, by now that's the biggest charm point for it. I hate things like Arpeggio, Tesagure and all the shit CG that's used lately. I'd rather laugh about something badly drawn than have to deal with that.
depends on the director, it is not good to be too consistent on the artistic point of view.
I don't want it to take over the industry at all, I love hand drawn anime and don't want it to change. I'd just want a couple of shows made to prove they could do it or something before pretending the software was never a thing that existed.
If you get into double digits of ADs for a TV episode it doesn't matter who your director is, that shit is going to be a mess.
You can have differing artistic point of views while maintaining episode cohesion. In fact, you should. And that is best achieved by small groups.
Our hero Yamakan will keep em in line.
maybe, but it sounds like you know anime has to behave in certain way.
>so much time just for a few frames
Numerous ADs in a single episode just isn't good. They all have differing opinions about what aspects of animation should have priority. You wouldn't want someone who likes wispy hair movements present in the characters' movements in one scene, yet in the other half of the episode have someone in charge who doesn't think it's that important, and thus the latter will be more inclined to limit that animation choice. At best it's still noticeable and at worst it's extremely jarring to the eye.