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File: rat.webm (206 KB, 500x500)
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So this is the power of godot, wow.
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>>712278
haha
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>>712279
>>712278
Shit, I mean blender.

fuck.
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>>712278
cris go back to agdg
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>>712278
>A poor artist blames his tools.
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>>712278
I wish I could get a model from blender into godot. How did you get so far?
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File: bettercolladaexporter.jpg (24 KB, 750x254)
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seriously wtf man
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>>712336
I'm totally a noob on these things. It seems like blender has a hard time exporting to a lot of other programs. I'm having a hard time importing into Unreal
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>>712365
>>712336

I was able to export a blender model and import it into godot. You need to use a supported file type:

* DAE (COLLADA), which is currently the most mature workflow.
* GLTF 2.0. Both text and binary formats are supported. Godot has full support for it, but the format is new and gaining traction.
* OBJ (Wavefront) formats. It is also fully supported, but pretty limited (no support for pivots, skeletons, etc).
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>>712371
There is an add-on for blender that exports in godots native scene format .tscn
By far the easiest and hassle-free way
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>>712371
>>712376
The "Better Collada" and "Godot Exporter" both don't work with 2.8.1
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>>712379
Thanks for the heads-up. I better not update my Linux before finishing my project-work
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>>712280
lol.
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>>712278
what music is it dancing to?
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>>712458
Baby - Justin Bieber
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>>712371
GLTF works alright still. Godot Export will be better if it's updated.
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>>712458
Some shitty estrato 2 guaracha or regueton.



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