It's here! inb4 the one seething blendlet.https://www.sidefx.com/community/houdini-18-released/
>>712238Wow, thanks a lot for the heads-up, OP! Damn! 1,995 USD for a Perpetual Houdini™ license is truly a bargain! Man, I love working with Houdini™! It's my most favorite piece of software ever!I'll be sure to tell my friends & family about Houdini 18™! Be sure to tell yours too!
>>712238Stop promoting your fucking shitty products!We need some fucking janitors to ban these Houdini, Modo and other threads.KYS shill!
Lmao here they are like clockwork. can’t wait for the crack lol I’m so hyped for Solaris
>>712249That probably takes a while, but hey, at least we can play around with the free version until then. I am pretty hyped but also scared. Houdini is just too powerful and it grows faster than i can keep up with in terms of learning.
>>712247Every thread needs to be about blender. When it's about blender it's not shilling.
Houdini is the future.
What a terrible day to be a Blender fanboy.
>>712251>it grows faster than i can keep up with in terms of learningHear, hear. But hey, it's not like studios want Houdini generalists, usually they seek specialists in one area of Houdini. It's easier to keep up to date if one is specialized that way.
>>712261I don't think I'll ever work with Houdini profesionally, i just use it for personal works. Destruction and pyro-technics is what i am mainly interested in. I actually learned Clarisse to be able to render giant scenes, but i guess with Solaris now, i don't need it anymore.
>>712268Clarisse is great but it's unfortunately too reliant on custom scripts. It's obviously made for a studio pipeline. The fact that it doesn't even have a single auto-converter to .tx is a shame.
>>712270>too reliant on custom scripts.Same with Katana. I have no problem when Houdini shakes up the market a little.
>all these dop nodes in the sop contextneat desu.also lol at them just formalising infection systems with the group expand and pyro spread nodes
>>712268I hope I’m wrong but I don’t think Solaris is going to beat Clarisse for súper large scenes. I’ve watched all their presentations and their main viewport is still OpenGL. The karma viewport isn’t made to work on it 100% of the time I believe. And when they did the scattered trees example, they were using proxies for the real-time viewport. If you don’t take the time to make proxies for all your assets it seems you won’t be able to work that well. Clarisse can chug down as many polygons as you want without the need to make a viewport proxy for each. Don’t get me wrong I’m hyped as fuck for Solaris but for huge scale scenes I think Clarisse is still king. But who knows
>>712253Nobody has anything against a general Houdini thread, which gets all the new updates and news.The problem is Houdini shills create a new thread every fucking day.
FUCK HOUDINI MATH NERDS
TRY PROGRAMMING SOME FRIENDS, LOSERS!!!!
>c-can I hold your hand standardlet-chanNO!YOU ARE GREASY AND UGLY
Crack is out, check cgpeers>>712424>>712426>>712427>>712429seethe
>>712452crack seems fishy as fuck
>>712238>solarisnow I'm seething for real.t. maya user
>>712403but its ok when blendlets do it
>>712238>onethere are dozens of us
>>712457For the 100th time: No, it's not okay.If I became janitor, I'd purge all these corporate messages and all the Andrew Price shillery.
>>712462>If I became janitorGreat aspirations you've got there kid
Great simulationst. Blender user zero butthurt
>>712424>>712426>>712427kek, the Blender is strong with this one.
>>712243like all american jew owned software it will go this way:create great software with bugs based on newest military patents already paid by the taxes. make it popular until studios got if into own pipelines. then it will go autodesk way with just new name..as much i would like to use houdini, i still dont want to purchase it for that price, nor but a fucking server farm to run it fluent.. besides i do almost all my work with blender anyway..
>>712553Take your antiblender meds.
Why did nerd jannies delete this pic only???Jannies Houdini nerds confirmed?COME DO MY HOMEWORK FOR FREE JANNIES BEFORR I PULLL DOWN YOUR OANTS FUCKING HOUDINI'S NERD SHITS
>>712464>misunderstands intention on purpose>mocks based on deliberate misunderstandingGo back to twitter.
>>712598Lmao, what's wrong with you? Did a technical artist impress your girlfriend a bit too much, and she overflowed on him?
>>712651It sucks to be a brainlet and know it, eh?
>>712651I love how hysterical Blendlets are when they see a houdini thread.
>>712658Seriously, wtf is all this rage about?
>>712658Maya user here. You guys are just the most annoying cancer out there and no one likes your constant spam.
>>712661>Maya user herelmao ok blendlet
>>712660Beats me. They weren't so angry with past Houdini releases. My suspicion is that it's related to Solaris, because of the superficial similarities with Eevee -- getting a final rendering look on the viewport and such, which until now was something practically exclusive to Blender.
>>712664didn't max get a better viewport this year as well or smth?eevee's is pretty neat for pre-vis and people targeting real-time engines t b h.it's had the weird side effect of confusing a bunch of newcomers to CG, who see all the hype and think it's a substitute for a proper path tracer.
>>712664Solaris is so much more than just a high quality view port, it's a host for hydra render delegates.
>>712670Yeah I know, that's why I said "superficial similarities". In fact I would love to see an Eevee Hydra delegate, but I don't know if the GPL even allows it.
>>712660There is a new Houdini thread every day here. Third of them is just "Guys! Guys! Houdini tweeted something!"another third is "Let us discuss the awesome feature in this software and post some marketing lines why you should buy it, fellow creator"last third is houdini "artists", who shit on everybody else with b.s. like >>705139Houdini marketers are obnoxious spammers and houdini "artists" are the most arrogant, smug wannabes, who insult everybody, but when you ask them to show their work they give some bullshit excuses, run away and hide.
>>712697Yeah, and what are you gonna do about it pussyboy?
>>712238I'm so excited for Houdini 18™!
Yes hello sir very excited to purchasing the product:Houdini 18™ from website http://www.sidefx.com%2Fcommunity%2Fhoudini-18-released%2F
Here is an protip for those of you with a budget of zero bucks, but a desire for nice explosion/fire/smoke effects.The usual limitations of the free Houdini Apprentice version don't apply to caching out *.vdb sequences. While Alembic and fbx is blocked, you'll get every pyro-sim out of Houdini and you can render it with any renderer that reads OpenVDB. Yes, even Blender can do it, but only with Octane as far as i know.
>>712679Has Eevee the same license as Blender or a different one like Cycles? And isn't hydra a part of Pixar's USD system?
Houdini product 3d for sale sidefx.com
3d software Houdini 18 sidefx.com
>>712835>>712868>>712871>>712872holy shit this blendlet has completely lost it, poor guy
>>712870Whelp, as it turns out it's GPL. So maybe it can't be used at all. Depends on how close-knitted Hydra and a delegate have to be, but I don't know enough of the technical details.>isn't hydra a part of Pixar's USD system?Yep.
>>712873Real Talk Houdini has free tier license, just made an account and download and full high quality documentation.Only because shitty modeling tools is not the perfect beginner 3D suite.
>>712874USD is open source running under an modified Apache 2.0 License. It should be possible to integrate it into Blender, but so far the BF has shown little interest in adopting USD the proper way like SideFX did, so a Eevee hydra delegate makes no sense if there isn't the complete USD backend supporting it.
>>712886They'll probably have no option but to implement USD as its adoption grows industry-wide. This time they can't make excuses based on its license, as they did for FBX.
>>712891An USD exporter for Blender seems almost finished, but that is a far cry from having USD implemented as Houdini does it. From Sybren A. Stüvel's twitter:>USD and Blender have intrinsically different approaches to data; USD is strictly hierarchical, whereas Blender uses a flat data structure (for example, you can access all materials in a flat list bpy.data.materials ). >Because of such differences, altering Blender to support USD as first-class data file structure would be years of work (rough guesstimate: approximately 10 years).USD is not just a file format.Expect Blender to be able to exchange data with other programs that use USD, but handling scene data like Solaris does is a different kind of thing.
Why do people care about Solaris and USD that much anyway? It's a pipeline tool for when you're managing shots with thousands of assets. I'm sure that 99% of people who would like to be able to work with USD wouldn't end up using it anyway.Also, as someone who uses USD in Clarisse. it's a pain in the ass. Sure it's way more scalable, but in a normal DCC let's say you want to assign a material. You just select the object or the faces, drag and drop the material and you're done. With USD you have to manage layers, collections, shading groups. Everything must be named correctly.I can assure you that if Blender magically got first class USD support you'd be crying that it's too inconvenient to use.
>>712896I'm interested in the hydra implementation, houdini needs a proper high performance viewport that allows you to preview shaders n shiet.
>>712919Hydra isn't a realtime renderer. If you look at the Houdini 18 quickstart series on youtube by Rohan Dalvi you'll see it's not faster than any already existing IPR.I think people are misunderstanding what Hydra is. Hydra is an abstraction layer between USD and the render layer. It allows the creation of delegates for scene data or renderers so that if you have a USD scene you can use any renderer that Hydra supports. Again it's not a realtime renderer. If you're going by the things that SideFX showed previous to the 18 release, those renders are sped up by up to 5 times. If you have maya, Solaris with any Hydra delegate isn't going to be much faster than the Arnold IPR.And also, Hydra is made to work with USD. You can't used Hydra with a non-USD scene because again, Hydra is an abstraction between USD data and renderers. If you're using Blender, I believe Blender already has an interactive renderer.
>>712238Is houdini similar to XSI ice ?
>>712922Yeah, its basically all ICE. I used to use XSI 100% of the time and only miss the modeling and the middle click behavior.>>712921Well I was thinking of that pixar hydra demo with the gazillion polygons, still havent upgraded to 18 tho so I cant tell.
>>712238>still no parallel evaluation equivalent for riggingwhat the fuck
>>713981They know it's a problem and it's high priority. The very last thing they mentioned in the H18 release presentation is that there's a new rigging toolkit coming soon, presumably in the form of a rigging context. Watch the final 1min of this video. https://www.youtube.com/watch?v=Aql6SIOIyXs
>>713981>>713999>let's bump an old thread which is about to die with a very specific issue>which just happens to be mentioned in this corporate messageYeah...
>>714007t. seething poorfag blendlet who can't understand when software is actually worth the hype
>>714029Still not spending 2 grand for your software named after some freemason jew, shill. Better luck next time.
>>714068No worries, your prospective employer would pay for it if you had the skills.
>>714077Yeah, I'm sure you get a lot of prospective buyers buddy. Especially when you have to aggressively shill for your products even on weeb imageboards.
>>714083Honestly, do you think Houdini is not a popular tool?
>>714068It's less than 20 bucks a month you retard. Why are all Blendlets so touchy?
When is parallel evaluation being added?
>>714155Nobody outside of SideFX knows.
>>714161Man I want that and more optimized muscle components. Maya with her Ziva is too powerful for me to fully adopt Houdini, but I hate exporting complex animations from Maya to Houdini because I know I need to make small adjustments. It's annoying.
>>714022The video is the official "launch event" for their newest iteration.If you do not consider that a corporate message you are just retarded.
>>714124>durr it's "just" x$ you poorfag>therefore my hasbara is allowedYeah no thanks, shill. Not dropping a one-time payment of 400 USD even for one of your Indie 24-month subscriptions. How about learning to sell your own damn products first.
>>714243Okay. I thought you were referring to some post in this thread.
How do you attach a Hair/Fur system to an animated alembic cache without it flipping out?
>>714250Imagine being this touchy about spending a few bucks on your hobby lmao
>>714324Imagine being unable to convince someone to buy your supposedly superior software rofl
>>714328Take your meds, anon.
>>714334Already losing energy, shill?
>>714334>hurr durr if u don't think like me, you must be crazy!you should know you are wrong, when you don't even have arguments.>spending a few bucks on your hobby lmaoI bet you don't have a family.Can't imagine a normal person spending this money on some frivolous, overshilled meme app.
>>714348>Can't imagine a normal person spending this money on some frivolous, overshilled meme app.Blender is free, mate.
>>714352> Don't use overshilled meme app> Use Blender!My fucking sides
How does Houdini muscles compare to zIva muscles? I heard zIva is way more optimized.
>>714530Thinking someone with experience using both Ziva muscles and Houdini muscles would be on this board
>>714530Ziva is a readily available toolset, muscles in Houdini is definitely a case of “you’re on your own fucker”. I’d give Houdini a try though.
>>715222Is there a way to go from Maya to Houdini with a rigged model and still animate in Houdini with controllers?
>>715659No it would have to be re-rigged. You could set up a Python script to attach controllers on multiple rigs if you have a few the same joint hierarchy and naming. But you have to tell Houdini what to do after you import your FBX file.Also rigging and animating in Houdini is slow and sucks ass. You should wait until they release the new character rigging toolkit before wasting time on it.
>>715664That's really unfortunate. I wanna try its cloth sim on character models but I edit alot of movement as I simulate.