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Discuss software to create and paint PBR materials on meshes for commercial projects/games?

automatic "aging" simulation (e.g. removed paint on edges) is a plus
price is a minus


List software you are using or which you'd like to use.
Did you use something and switched because of horrible issues?

(with price for commercial application)

3Dcoat - 3dcoat.com - 380$

Substance suite - 990$ per year

Armor Paint - armorpaint.org - 16€
(but is still beta)

BodyPaint3D - 995$

Mari - 599$ per year

Sculptris - https://pixologic.com/sculptris/ - free
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>>712166
Not even the shills praising their products. Wtf is going on with /3/
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>>712166
>Substance suite - 990$ per year
u wot
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>>712203
>u wot
>commercial projects
>>
I used to pirate mari and loved it. Now Im too scared to get sued. I have no backup pc anymore (it broke) and I cant disconnect this one from the internet. Substance designer sucks ass compared to mari
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>>712226
*and painter
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>>712166
Using Substance Painter, and unless it gets a complete rework its a dead end software.

It only Supports a single 2k map well, anything more and its starts choking. I often work with few 4k maps and eventually i have to start doing random tricks like export maps and import and paint over in a new file to do anything.
Its just too slow and even a new rtx tier card with 60gb of ram isnt enough, and its gets slower with each update and with standards rising, and yet still it dosnt fucking have the mosty basic shit like viewport shadows or even a color selection wheel. You still ether have to fucking put your face into the screen and make your mouse sensivity the lowest you can so you can select the fucking color in that shitty 10x10 pixel window or manually type in fucking color codes like a retard.

Wanna try Mari, im completely out of any hope Algorithmic will do anything to fix the fundamental flaws of this turd.
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>>712166
>Substance suite - 990$ per year

146$ yet. also i us only painter for 50. thinking about to switch to quixel because i am sick of adobe.
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>>712226
Why can't you disconnect your computer from teh internet? What retarded excuse is that? Just pull the internet cable or deactivate WLAN.
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>>712327
it would be too inconvenient
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>>712346
Jesus you are fucking retarded
How do people with zero computer knowledge even end up here
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>>712226
What are pros Mari has over SubDesigner? I am dummy when it comes to texturing and especially proc way. Its because Mari has more advanced node system?

Also general question for everyone, can someone explain difference between painting Mari and Painter? I got that you make projections and then bake it, but what are advantages in this kind of workflow? Is it something to do with UDIMs? Am really far from it, so appreciate any explanation for retards like me.
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>>712226
You are bona fide mentally retarded.
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>>712313
Why don't you just go to their site and read their price plan. 990$ per year is a fact.
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>>712166
Someone tell me what I should get, based on the money I have, please.
e.g.
"If you got 100$, get X or Y"
"If you got 500$, get Z"
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>>712348
>angry words
>no solutions
Ok, retard.
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>>712364
Painter is nondestructive, it keeps all the brush strokes in memory. This fills the VRAM and is not really useful when dealing with lots of UDIM's. As far as i know you still can't paint over several UDIM's in one stroke. But you can uprez the textures after painting them in 2K to 4k for example.
Mari doesn't care if you throw 100 UDIM's at it, since Mari always projects from camera view, this means you can paint on the whole model, no matter how many UDIM's.
Mari absolute destroys Painter in terms of performance. Painter can't handle more than 6 UDIM's on my computer then the viewport gets glitchy and buggy (probably runs out of VRAM). Mari can take much more with the same hardware and in general. It was built as a powerhouse tool for dealing with HUGE data-sets (by Weta for the Avatar movie).
If you have the hardware you can paint on 100 UDIM's in 8K or higher.
Regarding Mari's node system vs Substance Designer - i can't tell you, never used the node system in Mari for more than simple setups.
For procedural material creation from scratch, Designer is probably more focused and streamlined for this purpose.
I think in an professional pipeline both tools are used. Designer is great for creating tileables and you can load the baked material into Mari as textures.
>>712402
That's the pro license, but there is a Indy license for people who earn less than 100k per year which costs 20%.
>>712406
Just pirate Substance Painter, Designer and Mari. Download Quixel Mixer for free.
That'll be 0$. Thank me later.
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>>712411
You are the retard, because you reject the solution because its too inconvenient.
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>>712414
It's not a good solution. If you don't have anything better to contribute, then fuck off.
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I got the perpetual substance pack, I use that and blender.
I find myself using blender a lot more for non important assets and now I have spent some time with it, it's really fun and quick to whip up some shaders that look good.
For everything important else, there's painter..
I'm trying to learn alchemist but the release seems to be buggy which is fucked.

I'm mostly in archviz.
My company is looking into quixel now, we use Twinmotion and UE4 a lot and the ease of getting those megascans in is quite a draw. I haven't gotten around to trying quixels painter alternative yet, i forgot the name, but it did look appealing.
Gonna have to wait and see how it holds up before I can convince the big man to switch though.
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>>712413
>Just pirate
How about no?
Not gonna risk my mental wellbeing, just because there is a looming, everpresent risk of being sued, which might destroy the small company I've been building up.
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>>712434
Yeah, if you have a small company then pirating is not the right thing to do.
>>712418
Buy a legit license. Pirate it and use it on an computer with internet connection or use it on an offline machine. These are the options you have.
There is nothing else to contribute, you have to deal with it.
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>>712440
As you seem to have tried these, which would you recommend?
Or would you say it's good enough to just use native 3D paint and material authoring tools, if I don't have that much money?
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>>712421
quixel is good shit suck inside photoshop. very buggy, sometimes stupid slow and kinda unstable. i wish these boys would get their shit together and build a standalone version of quixel and goodbye fagdobe, but i doubt it happens
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>>712442
Here's what you do. Look around your area for post production houses, media firms or wherever you would ideally want to apply your 3D skills to for work. Call them up, explain that you are trying to learn and schedule a date to 'shadow' their employees and ask questions. Find out the preferred software, workfow and quality of product that the industry expects. Then at home, pirate the software and begin learning. This process will take upwards of 7500 hours, maybe over the course of years, and you will have to work a shitty job until you have developed your skills enough to be hired by a creative firm. Once you're there, you can use the company's legally licensed software as your breadmaker. never promise to do something you can't, keep deadlines and you will keep the job. You will now be compensated much better for your time, and you can afford to buy and play around with whatever software licenses you want
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>>712442
I would say a permanent license for Substance Painter is probably the best solution currently.
Compared to standard native 3D paint in any 3D program - its way faster, like 5-7 times if you know what you are doing. So you spent money for the license and time learning it, but then you make it up by being faster and way more efficient.
I have heard that you can possibly connect your steam account to their site and get an "normal" version which you can then use without Steam. And since it is the time of the year again, they are currently offering it for 30% less or something.
I hate Adobe, but if you take a good look at the market, it still is the best solution for texturing unless you need ultra High Definition, then there is Mari and nothing else. 3D Coat is more expensive as an SP indie license and i don't like it at all. But I've heard it is great for hand-painting style like Blizzard does.
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>>712421
Quixel Mixer is the one to have painting features, but it's still a few weeks from release, judging by their latest email.
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>>712510
Pretty damn sure all permanent licenses got nuked after the adobe takeover.
Mari sucks at generating smart masks like substance but apparently the new version with the extension pack is almost as good, plus you’ve got all the other stuff from Mari that is so much better than sp
Once Mari gets good enough at generating masks, and maybe it already is because i haven’t tried the latest features, substance will become subpar trash.
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>>712515
How about you stop talking about things you don't know shit of?
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>>712518
You should follow your own example. You recommended something that doesn't even exist
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>>712521
not him but you can get perpetual licenses on Steam
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>>712522
Indie licenses for less than $100k revenue. Not something a company would buy and you don't get access to substance source.
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>>712518
Nice argument retard
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>>712515
They got nuked from the Substance site, but they are still available via steam.
>>712524
If you have a business and earn more than 100K you probably can afford a 1K license. But you might take a hard look at Mari and think if the ~700 bucks price difference is worth it.
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>>712549
I actually got mine through the substance site.
I think i was offered it because I had passed X amount of months already subscribed so I got offered to buy the perpetual for $40. Which considering that is like 3 months of subscription made it a no brainier to buy for me.

Sadly, it actually doesn't include alchemist. There's no perpetual for alchemist at the moment, so you gotta sub for that.
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>>712549
>If you have a business and earn more than 100K you probably can afford a 1K license.
Says everyone. That's why 100k leads to a bunch of new fees, while taxes just keep rising.
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>>712413
>As far as i know you still can't paint over several UDIM's in one stroke
they previewed this about 6 months ago but it's been radio silence since.
i'm assuming theyre saving it for the 2020 release.
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>>712413
Thanks for explanation.
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>>712675
My bet is they are saving it for the 2022 mid year release when perpetual maintenance has all expired. That will also probably coincide with a multi threaded substance designer revamp.
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>>713068
Nah, I don't think they have "visibility" so far down the road. Besides, there's Quixel, who knows what cool shit they implement with Epic's help now.



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