anyone know how to make a similar control for a skir rig?https://youtu.be/5KpwpC1uVNwi use 3d max and a little of maya
>>710507looks neat, why not use colliders?
>>710507In 3ds Max? Forget it.Havok could have been a solution way back then, but they downgraded to PhysX 7 years ago. The only solution you have is to fill the skirt with bones, umbrella style, and hand animate it. It´s ugly, too much work and no one pays attention to this shit - also, cloth simulation made afterwards is always more precise and better-looking. The only advantage to this technique it is able to export the model animation in FBX, and straight to game engines.