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File: Sin título.png (211 KB, 406x426)
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anyone know how to make a similar control for a skir rig?

https://youtu.be/5KpwpC1uVNw

i use 3d max and a little of maya
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>>710507
looks neat, why not use colliders?
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>>710507
In 3ds Max? Forget it.
Havok could have been a solution way back then, but they downgraded to PhysX 7 years ago.
The only solution you have is to fill the skirt with bones, umbrella style, and hand animate it.
It´s ugly, too much work and no one pays attention to this shit - also, cloth simulation made afterwards is always more precise and better-looking.
The only advantage to this technique it is able to export the model animation in FBX, and straight to game engines.



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