This is a lot of lightingIf I imitate this will my renders look better?Post examples of good lighting setups.
I have seen people say before just look into real studio lightingBut what are these foil sheets they always use and how do you go about recreating those in 3d scenes? Should I just make a PBR foil material and place it out of the camera view?
>>709147I'm very lazy when it comes to lighting. Basic 3 point lighting setup for characters. Maya's physical sun and sky or an HDR for enviroments.
>>709150Yeh. That's what I do now. I want to get better though.
>>709149You know these studio guys literally takes thousands of shot and choose just one later no such luxuries in rendering
>>709149Pretty much, just make a plane, stick a reflective material on it and bounce a light off it. Depending on the program you can have it in camera view, but hidden. Fuck around with different sizes, amounts of roughness, reflectivity and colours. You could also place a very dim light off camera.
>>709147Thats 1000% unironically correct. Learn how classic cinematographers set their lighting and your scenes will look like pulled out from a movie. Don't just do the boring "3 point light setup" There's at least a hundred years of advantage of film over 3D, there's a lot we can learn from there
>>709159I didn't >>709166Any good videos or artststions that show off how they get their techniques? Not even tutorials is fine, timelapsed stuff too
>>709159yes we do??? studios go through hundreds of passes as well, and you can just set the image to a small size and preview it. Maybe we wont do thousands of renders but we can do some, tweak whatever we want, and do more.
>>709147Yes immitating the way film and photos are lit is key to make your renders look good
>>709163>just make a plane, stick a reflective material on it and bounce a light off itSHIT idea.>>709149> foil sheets they always use and how do you go about recreating those in 3d scenes? If you try to make reflective planes to simulate this, you mostly just get into trouble with fireflies and/or need to crank up your samples way higher than you'd need to for this stuff.Instead of the reflective approach, just use actively light generating planes instead of reflecting ones. Will speed up things way more and reduce the firefly shit.
>>709147I mean, if you think that looks like good lighting sure. To me it looks flat and boring and screams crappy TV show
>>709199Here's a shot from the interview
>>709199brainlet detected
>>709147You don't need that much lighting, but you should read this.https://en.wikipedia.org/wiki/Three-point_lighting
>>709231Those stupid ass half circle eyebrows NEVER work. Why do they fucking plug/repaint them this way?
>>709271Why are you asking that here?Have sex incel
>>709199no need to see the actual shot. this guy is so smart he just knows it looks bad
>>709274
>>709167I'd advice you to check out photography videos, (in film, directors of photography are the ones responsible for lightning, not only the camera) there's a lot of history out there that you can spend a lifetime digging into. Check out the work of famous Directors of Photography, like Roger Deakins, or IƱarritu, but a good intro might be to check out this channel.https://www.youtube.com/watch?v=HMHj3nUS3F0A lot of the theory is just thinking about how light and texture work together to convey SOMETHING. Whatever you want to convey. Not only to make the scenes look "good" for good's sake, but making you feel something.
>>709159dude. this why normal people use layers to render lights , shadows, reflections, Ambient occlusion and what the fuck ever as own map and do the whole mixing shit later in photoshop.
>>709271to hide wrinkles and acne on their faces you mut. those fucking bitches are almost 40. their whole face must be seen and it must look perfect clean. because people will care more about their shit faces and not what they are saying.
>>709147No, because you have to know what light setup gives the effect you want. This setup is meant to be face flattering, but you will need lighting for many different goals.