[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: test.jpg (23 KB, 800x600)
23 KB
23 KB JPG
Ok so I have done a few blendshapes here and there for certain models, nothing major but there is something I still don't know how to approach, when you do some blinking shapes for an eye it can be pretty straightforward, but then we add eyelashes to the model... is there any streamlined way of doing it? I have been looking around but no tutorials cover that aspect so far, is either "make eyelashes" or "blendshapes" in general.
>>
>>709067
Use joint / bones or merge topologies and edit blinking blendshapes accordingly.
>>
>>709077
I'll have to research on the later one.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.