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https://www.youtube.com/watch?v=Z0gjmE3hJ2M

Suck it blendlets.
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>>708251
Just marathoned this actually

My biggest issue is how narrow minded these two are because they only work in film/tv.

>Muh booleans
Great for archvis


The whole video was basically
>Well blender is good at everything but not good enough at one thing so there's no hope for it. Maybe in 20 years.

They spend 5mins shitting on zbrush but then say the only reason blenders sculpting isn't good enough is because of performance. Which is exactly the kind of thing more funding can solve.
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They were much less attractive than I expected desu, especially Morton. Morton has a bit of a Chad voice but looks like a beta.
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>>708251
Nevermind that. Post more dancing draphs.
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>studious really care about the final quality of the product they are making.

stopped right there. lmao
most studious produce fucking trash, even when web streaming made digital media more accessible its still losing money every passing year.
>muh very specific pipeline
this has nothing to do with pipeline, workflow or anything of that sort. digital media companies switch workflows all the time, and most of these processes are even more elaborate than switching a single program on the computer.
its simply stagnation at an executive level. a good example to this is that some colleges still teach lightwave and some employers still require vray on the resume.
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>>708252
>>708253
>>708265

lmao the cope
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>>708251
That's it, its over. Blendlets can absolutely never recover from this. They completely eviscerated blender.
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It's like watching two religious sects fight each other. Have you no shame?
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>>708285
Lost it with my dignity when I started my job in this industry.
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>>708285
Ask those Autodesk shills. We've had 3 threads dedicated to shitting on Blender within a span of 6 hours. That's gotta be a record.
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>>708251
Since I sat through the whole 40 minutes, here's a brief summary for people who can't be bothered to do it:

>People aren't planning to switch to Blender right now because 2.8 was just released recently
>People aren't immediately switching to Blender because of obvious costs in time/money to retrain staff in an entirely new software
>Some things are currently done better in other dedicated software such as Nuke for node compositing, or Substance for texturing
>Autodesk has phone tech support
>Blender currently has a shortage of users working on a professional level
>Autodesk currently has more rigging/animation tools than Blender
>Blender is a great software but is currently a jack-of-all trades and master of none
>Autodesk is currently doing great because it already has many years under its belt, but Blender is rapidly gaining traction and those guys are confident it will break even with its competitors as time goes on

Completely reasonable viewpoints as far as I can see. But of course Autoshills will twist those words in order to shit on Blender, like a catty girl who's afraid her boyfriend will leave her for that new younger/nicer/cuter/smarter girl who just got transferred into their class.
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>>708292
Those threads have been made by Blender users. Pay better attention.
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>>708325
You sound like a legitimate source of information, and I believe you 100%.
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>>708332
doesn't take a rocket scientist to see that shit like "/WIP no blendlet/" is a troll thread
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>>708307
and you forgot to mention that Blender is too dependent on plugins to accomplish tasks that other software can do out of the box. And often times these cost money. And since Blender is constantly changing and updating, often times that will break these plugins functionality.
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>>708347
It's always a risk since most plug-ins are developed by third-parties. But like they said in the vid, if professionals don't feel like updating to the newer version of their software since it'll slow down their work, they can just stick with an older version. I see some people still using 3DS Max 2012 because of some of their scripts, for example. So it's not just a problem that's limited to Blender only.
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>>708338
Of course, Blendlet. Of course.
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>>708307
>>708347

This. They also said they think Blender might find it's niche in the future as a pre-vis software, and that while blender didn't have anything it did well that was unique to the software, stuff like Grease Pencil might change it in the future.
Also Blender is much faster to model in than other software.
Also the major stumbling block to Blender was the UI, and Since 2.80 there is a lot more interest, and funding from places like Ubisoft, etc will help the quality.

All very even handed, reasonable takes.
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>>708252

It's not the only reason why Blender isn's as good as Zbrush for sculpting. Learn and use Zbrush to it's full potential and you'll quickly see that nothing comes close when it comes to sculpting features and feel. They even said Blender's sculpting isn't even as good as mudbox.

Booleans suck for most things. Good luck UV unwrapping a shit model with tons of bools. That will require retopology in most cases, and blender's retopo tools (or lack thereof) are so clunky it's a joke.
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>>708265

C O P E

O

P

E P O C
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>>708498

When I said ''Booleans suck for most things'' I meant the topology it gives. Of course you'll have to use booleans, and sometimes you'll be able to fix their topology. But good luck doing more complex booleans (with spheres, capsules) that leave crap topology in most cases. Unless you intend to bake it on a low poly model of course.
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>>708292

It's payback for your fanboy comments on youtube.
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>>708501
Moot point anyway now that blender has zremesh integrated
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>>708251
I wonder what will happen.
As ubisoft joined in on blender funding and said they wanna give back to the community.
If multiple big companies develop big tools / improvements for blender and share them.

So if companies shape blender to what they need, because they can with open source, and let their creations flow back to the community. I wonder how this will shape the future of blender.
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>>708502
Comments are civil on their video. Don't be a retard.
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>>708307
> Blender is rapidly gaining traction and those guys are confident it will break even with its competitors as time goes on
so stick with blender because eventually it will be just as good.
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>>708251
>willingly being a wagie in the entertainment industry that's having shittier and shittier deadlines, crunches, and overall underpayment
>CEO, producers, and other pedo hollywood elites see nothing in value of you (and never will)
>just to label yourself "industry standard', and to get 'approval' that only the lowest common denominators will be impressed by
>current year.jpeg
KEK
well you do you I guess
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>>708269
>>708500
https://www.youtube.com/watch?v=JVGvZxbq_IY
ah yes look at these god tier effects only created by the most talented and efficient Autodeskā„¢ softwares
Amerifat industries are so worth it
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>>709084
>>709087
blendlet
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>>709088
kikesucker
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Blendlets keep talking about 20xx being "the year that Blender takes over." Each year it is no different. Have you seen the Houdini feature release presentation? Can you imagine what Houdini will be doing in 2020, 2025? How can Blender possibly compete?
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>>709088
He's not wrong. A lot of bullshit in that industry made me change careers.
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>>709102
If anything, this generation is one of the best times to 'make money off of art' more than ever. Most people can split their jobs in half, and live out a fairly decent life (if they aren't asking to live in a billion dollar mansion).
P.S. you don't have to make furry diaper porn like everyone memes, sfw requires more shilling but I've seen a decent chunk of obscure youtubers be able to make ends meet.
So you should enjoy your freedom while it lasts before the internet is impossible to use due to insecure fat women and trannies forcing laws to ban fiction/art.
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>>708347
Are you talking about 3dsmax or blender?
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>>708251
2d animation in blender
https://mobile.twitter.com/MathiasZamecki/status/1189922176679456769

I think flippednormals just created some weak click bait
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>>709137

>mobile

So are all blendlets phonefags.
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Not watched the video yet but Blender doesn't really solve any problems for the big houses. I can see it being useful for previs but most previs-only houses are usually required to deliver Maya scenes for postvis. For houses that do pre and post vis it doesn't make sense to move previs without moving postvis and animation since the cost saving there is being able to use the same assets (especially rigs) cross departments.
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>>708495
>Also the major stumbling block to Blender was the UI, and Since 2.80 there is a lot more interest, and funding from places like Ubisoft, etc will help the quality.
Having tried to use Blender before and after 2.80, I'm completely baffled it took as long as it did to fix the UI.
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>>709177
>I'm completely baffled it took as long as it
Consider developers and community's stubbornness, add lack of funding, and it turns completely understandable.
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>>709144
You speak as we don't all browse the 4chimpo while we commute to work.
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>>708252
In Blender 2.80 the performance is so poor that it's pretty much unusable for anything that's not beginner renders made for Reddit or shitty indie games.
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>>709193
I don't browse 4chan in public. Like faggotry, it's only to be practiced at home.



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