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Has it recovered from being Adobe'd? Or should I just pick up Quixel?
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I am asking myself the exact same question.
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just stick to blender you little queers
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>>707381
i have both. quixel is getting better
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>>707381
Quixel Suite is some of the worst software I've used. Incredibly slow, hugely buggy, just all the worst things you might imagine about a photoshop bolt-on trying to be a 3d texture tool. The scaling of materials is super crude meaning you have to readjust UVs and then rebake all the maps in your main app. Potential to waste days on that shitshow.
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>>707381
Why don't you just pirate it?
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>>707385
>Quixel Suite
It's Mixer now, it doesn't mold with Photoshop anymore.
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>>707386
I have a business to run, and it must be done legally.
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>>707388
Wrong. Mixer is just a light tool for making tileables, you can't import a model and paint on it. It's great at what it is, but it's in no way a replacement for either Substance Designer or, especially, Substance Painter. Quixel Suite is still available and a lot closer to Substance in that you actually bring in a model and paint material masks.
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>>707397
They don't even list Quixel Suite in the product tab at the top anymore:

https://quixel.com/
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>>707381

How do you mean recovered. It has had two big updates since it was bought by them.
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>>707412
It's jewed now, they are preparing to stop offering perpetual licenses.
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>>707381
I just pirated painter and designer and they work like a charm. I don't see what the problem here is.
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>>707475
Wow, so clever. You deserve a trophy.
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>>707476
It's the difference between being a cucked bitch about it complaining on a chink board and just doing something about it.
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>>707385
>Quixel Suite is some of the worst software I've used. Incredibly slow, hugely buggy, just all the worst things you might imagine about a photoshop bolt-on trying to be a 3d texture tool. The scaling of materials is super crude meaning you have to readjust UVs and then rebake all the maps in your main app. Potential to waste days on that shitshow.
You just described Substance Painter.
You never used did you? Its a piece of shit that barely does what its supposed to do.

>>707381
I hope Adobe will force them to fucking add layer, material and imported assets management. As of now you just stack on layers endlessly like a retard and have no clue what the fuck it keeps even in memory as your ram use bloats to 30gb after half a day of use and file size explode past 2gb.
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>>707481
yeah fuck you >>707476
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Use an Argentinian VPN to buy painter+designer for 30 bucks on steam
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>>707512
True, I haven't used Painter and only played with Designer. I refuse to believe that they're as rough feeling as Quixel suite though. Substance won that war no questions. Any PBR painting (even if it's just material masking) is God tier and maybe Quixel will one day return with something better. Mixer is fucking awesome so they obviously know what they're doing.
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>>707598
Substance has a shitty view port renderer with a shitty PBR solution, with no shadows, no lights, no ao or any fucking thing yet eats up your gpu like its nothing fuck knows doing what, probably just keeping textures for layering in memory and nothing more.

But what makes it and absolute piece of shit is the fact it has no layer management, no merging, no copying no nothing. You can only add, delete or move around. Added with no ability to see what it keeps in the file, there just no such option, it can keep 10 gbs of textures and high poly models and you will have no clue unless you are a vet user of this garbage like i am. And i had to develop a fucking long as workflow for this turd to work that took me few years to figure out.
You shouldnt be praising it over quixel before you use it, since believe me, only reason anybody uses it is due to lack of competition.
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>>707481
All that means is you're an amateur who has no hope of actually making it.
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>>707615

You wouldn't be able to merge layers as each layer is practically a substance designer node. Difference scales, rotations height info, none of it would merge together properly.
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>>707381
Get Mari instead.
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>>707622
I dont give a shit how they solve, its not there and its unforgivable.
If they wanted they could just bake down as a pixel matched projection, i dont care, fucking let it take few seconds if i can just clean up my file.

Also what you mean a sd node, normal layers seem to store stroke in 3d space and again same info as per pixel data for stacking layers, i have no fucking clue why, exporting to higher res is fucking worthless if you can just work in higher res to begin with.
Its the same worldspace so merging both info sets shouldnt be a problem since a layer is just a compilation of storokes, and what you do when you paint on a layer?

Thats another thing, why the fuck it uses some bizarre fucking data storing system nobody outside of retards working there can understand, it would only make sense if this piece of shit supported larger than 4k exporting options, as of now 8k is experimental, dosnt merge texture sets and since you object per project means that its a worthless option anyway. So why?
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>>707633
>So why?
So they can sell you subscription because that's the only way you continue to have access to YOUR work. Software quality is secondary or simply unimportant, as there is no competition for their market space. It's the Adobe way.
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>>707646
Quixel?
Mari?
Blender?
3DCoat?
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>>707381
kek

It finally happened

https://cgpress.org/archives/changes-to-substance-licensing.html

Maybe now people will start to pay more attention to quixel, and then that attention will make them revive the fucking application and i wont feel like i wasted my money buying the fucking license whn it was on sale.
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>>707786
I'm not interested in "software as a service". Fuck these greedy motherfuckers right in their greedy assholes. All of them.
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>>707786
fuck Adobe and fuck Adobe collaborationists
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>>707652
How fucked is it that the foundry is the best option going forward?
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>>707794
>>707786
>It finally happened
>https://cgpress.org/archives/changes-to-substance-licensing.html
The fuck you retards on about, they made it 20$ cheaper and thats all.
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>>707833
I hope you enjoy Steam's DRM, because that's what you'll be using if you want a perpetual license.
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>>707840
>Steam's DRM
is a joke. You can get rid of it in 1 minute.
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>>707833

the stupid is strong with this one.
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>>707840

Any steam key is entitled to download the non steam version on the substance website. That's what I do and since they are keeping it on steam no problem. People complaining are probably open source blendlets.
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Have you switched to Mari yet?
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>>707879
>Any steam key is entitled to download the non steam version on the substance website
Source? I didn't know about this; tried searching on the Substance site but found nothing.
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>>707901

You link your steam account on the substance website. Be careful when you do this though because steam versions only get updates within the year you bought it. Jan to Dec. Not Aug to Aug etc.
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>>707386
Pirate it at home. Fuck around with it. If it's aight, introduce it to the workplace.
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>>707880
its way too fucking expensive to justify the switch
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>>707908
Thanks. It's something. I hope they don't remove it when they stop offering perpetuals from their site.

Honestly it sucks to be treated like a second-rate customer only because I prefer perpetual licenses.
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Is 3DCoat a decent alternative to Substance and Mari? I heard some people like the texture painting tools.
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>>708013
It's better than those 2 if you want an hand-painted stylized look.
For everything else it's worse than S & M but still better than anything else.
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>>708039
Have you tried PBR texturing yet?
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Just use 3D coat.
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>>708306

It's no good. You have to wait for a preview render for 5-10 seconds at a time to show you what it will look like. The only good thing I like about it is it updates the AO automatically unlike substance that doesn't modify the final AO at all.
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Substance Alchemist is out of beta. WITH NO PERPETUAL LICENSING!
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What about Armor Paint? I heard it's been getting good lately. Is it the affordable, Substance alternative we've been waiting for?

https://armorpaint.org/

https://www.youtube.com/watch?v=qNHeNetQNvE
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>>708458
>I heard it's been getting good lately
Oh? what have you made with it
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>>708461
Nothing? That's why I'm asking. I don't want to use Substance anymore for obvious reasons.
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>>708463
not to sound like a shill but I don't see how 20 bucks a month for 3 great programs is really that bad
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have they finally added proper udim support in painter?
they were previewing it a few months ago.
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>>708458
the builds are paid, the source code is free
you can just compile it yourself
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>>708466
The twenty bucks is not the problem. The subscription model is. If you need to access *your* work, you must pay. In other words, your ability to work is dependent on Adobe's whims. Imagine if, as a painter, you had to pay someone to reveal your paintings and work on them; or, as a carpenter, that you could not own a hammer, but only rent it.

To an artist, those restrictions are hostile. Adobe, and the people who support such practices (former Allegorithmic), should not be given a free pass. Their interests work against ours.
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>>708466
Software-as-a-service is a huge no-go for me
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>>708492
The incentive to improve the software diminishes greatly when the company can make a profit charging people to just access their work. Substance suite is going to become just another stagnant part of Adobe.
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>>708488
How is it though?
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>>707423
>>707786
Kek. Weren't they saying that they would never get rid of the perpetual license after the merger.
So much for the "we're in control" bullshit they were trying to spread after the merger.
Adobe's bitch.
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>>708581
Maybe they *are* in control. Either they were incredibly naive at the time of Adobe's offer, or they had this path planned long ago. Given how they behaved the days following the merger, I'm inclined to the second option. They were deliberately vague, said they "had no visibility" of any future changes, and that in any case they would announce changes well in advance. They probably knew what would happen, but didn't want to worsen the situation even more.

It's been less than a year, so "no visibility" my ass.
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>>708458
it has some potential but still feels like alpha sofware, quite buggy overall and almost no documentation

but i'd say it's worth the try i you compile it yourself, which is easy
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I JUST WANT ONE GOOD SUBSTANCE ALTERNATIVE FOR PBR TEXTURING THAT ISN'T FUCKING MARI. IS THAT TOO MUCH TO ASK?!!
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>>708769

Why do you even want a substance alternative.
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>>708773
Competition is good, anon. Any alternative is good.
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>>708773
Since substance is shit you tard?
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>>708801

Substance is used by literally every AAA studio in the world for a good reason. Let me guess you use blender.
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>>708805
Doesn't mean it's good, only that there is no better alternative.
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>>708805
>Substance is used by literally every AAA studio in the world for a good reason. Let me guess you use blender.
First learn a thing about the industry before you talk.
Mari and PS is used by everybody, Substance is nether of those even if it found its niche in simple assets in game dev.
Its still a piece of shit that cant even do 4k textures properly or has any proper support for multiple meshes per texture sets, you need to fucking put all sets into one mesh and then you cant even export them together.
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>>708807
>Its still a piece of shit that cant even do 4k textures properly
SP can export up to 8k. What the fuck are you talking about?
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https://rodzilla.itch.io/material-maker
looks interesting at a glance
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>>708807

Who is everybody. There are 10 times the amount of games than films made. The game industry dwarfs the film industry it's not a niche.
Unless it's for films I don't see the use case for 4k textures. Maybe when next gen comes.
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>>708806
"Doesn't mean it's good, it's just the best"
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>>708835
Non sequitur.
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>>707381
>Has it recovered from being Adobe'd? Or should I just pick up Quixel?

it has not even started.

yes. but not as an replacement for substance. at least not yet.
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>>708773
>no perpetual license
Fuck off you idiotic shill.
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>>708773
Why would you even want to rent software?
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>>708880

It's not that I want to. It's just that I need it because the Substance suite the best and most effective for games. The only real alternative is Mari, it costs an arm and I won't pirate anything from the foundry.
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I can't use SP, it's simply too slow at higher resolutions. I don't know how they do it, but Mari seems the only one to get it right atm.
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>>708851

It's been stated already you can get perpetual on steam and download it from the website dumbfuck. Fucking airhead open source blendlets.
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>perpetual license
can you guarantee they will not pull the plug some day and turn your "perpetual" license into a fucking pumpkin?
or wait its not even needed, perpetual licenses are NEVER going get updates so all the cool new shit(if they ever get them its adobe swamp we are talking about after all) goes into sub version, forcing you to switch anyway
I say fuck it boys cut the losses, start looking for alternatives, substance is done, substance is dead.
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>>708903
Poorfag detected
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>>708880

Why do you want software that is stuck in some timeloop that will never get updated. If you say get the perpetual version each year then that defeats the purpose of staying up to date.
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>>708912
Why don't you want the freedom to update only when you want or need, and not have to pay just so you have the chance of accessing your work?
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>>708886
Paint buffer is how they do it. Substance puts your stroke on the model as you do it in as close to real time as it can. Mari saves that calculation for a time at the artists choosing.
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>>708896
>steam
You really are a complete idiot, aren't you?
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>>707381
Tried quixel thought it was nice, but substance is on another level entirely.
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>>708882
>it costs an arm
>and I won't pirate anything from the foundry.
why?
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>>709024
In the West, you are the one pirated by The Foundry.
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>>708926
so thats why it lags like bitch after ~200 strokes then
>>709024
foundry is known for sending love letters to pirates, even if they didn't actually pirate their products but know suspiciously too much
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>>708977

Break it down for me Einstein.
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>>708578
It's similar to blender texture paint, not worth it now
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>>709089
Is it at least getting better?
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>>709488
>Epic worked with Allegorithmic for awhile to integrate some functionality into UE4
>Allegorithmic sold out to Adobe
>Epic announces major deal with Quixel for free Megascans and integration with UE4

Substance had the high ground but they fucked it all up. I remember reading the post when the Adobe purchase occurred and they said that Adobe was the "best choice for innovation" despite the fact they had dozens of other options. A new salt mine just appeared in France today.
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>>709631
https://www.youtube.com/watch?v=wd_sdFaYdIk

>Mixer now has 3D painting and texture authoring
ADOBE BTFO
ALLEGORITHMIC BTFO
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>>707575
Mexicano aquí, ¿cómo consigues ese precio? a mi me sale en 125 dólares (~2,500 pesos mexicanos) en steam
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>>708807
You realize the games industry is the biggest entertainment industry in the world anon, right? RIGHT?
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>>709795

That would be music.
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>>709809
>being this outdated
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>>709809
ok boomer
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>>707397
>Wrong. Mixer is just a light tool for making tileables, you can't import a model and paint on it
Umm, sweety?
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>>709729
It also being free is an extra fuck you to Adobe.
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>>709981
Me using all Substance tools for free is my personal fuck you to Adobe.
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>>709729
can you export from UE into other DCCs?
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>>710012
You can directly export from Bridge into any DCC, they also give you some addons to make the export/import more easy.
UE4 allows to export any assets as fbx.
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>>707397
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>only offer perpetual through steam
>deliberately disable steam sync

OY VEY
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>>709729
>Allegorithmic didn't hold out for an EPIC deal
>Epic/Quixel announce their free model right after Adobe gimps perpetual licensing for SP
>mfw a few years from now Adobe start culling Allegorithmic staff like while Quixel dance with the chinamen on top of piles of cash
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>>710610
They haven't disabled anything AFAIK. It's not currently available for technical reasons, and expected to come back in a matter of weeks or days. That's what they say, at least.
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>>710663
>That's what they say, at least.

That's what worries me.
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>>707398
does this mean i can pirate it scott free?
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>>707615
what the fuck this is all wrong. Don't believe this guy. It as shadows, it has lighting system (through hdr) and it has layer management with copying. Coupled with Designer you also have merging. Do you even know how to use it? Are you using the 2019 version? How can you be this dumb?
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Substance has its problems but you guys make it sound like its an absolute dumpster fire. Its still an industry standard and has no direct replacement.
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>>711358
Yes, industry standard for lack of a suitable competitor. It doesn't mean it's without issues. Put the materials system on Mari, lower its price, and you can say goodbye to Substance.

Though I'm hoping it'll be Quixel who brings better technology to texturing and leaves Adobe where it belongs.
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>>711369
Mari has a material system and a node editor. More people need to give it a serious try.



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