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File: USDZvsFBX.png (419 KB, 906x841)
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When will the industry move to Pixars USDZ
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It's already in progress. The next version of Houdini will have a native USD context for lighting and rendering, and Autodesk is corralling together a bunch of studio implementations into one native USD plugin.
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>>707270
EDIT
Sorry small correction, the Maya one won't be "native" in the sense that it doesn't ship with Maya, and will instead live on github.
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>>707271
Yeah autodesk shared that they are working on usdz support during siggraph 2019.

FBX is shit since it doesn't support non uniform rigs, constraints etc
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>>707270
and scene layout. It's probably the most complete USD implementation that is available. Unity also has USD implementation in the package manager that looks pretty robust, even adds openSubdiv to Unity.
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>>707269
the fuck is USD?
Why do I have to learn yet another file format?
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>>707269
USD doesn't support rigging data. FBX isn't going anywhere for a long while.

>>707271
Guaranteed it will shipping by default in Maya in 2 years.
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>>707292
I sincerely doubt it. USD is huge and AD probably doesn't want to tie the progress of the plugin to the slow release schedule of Maya.
SideFX can do it because it's a deeper integration and you know, daily Houdini builds.
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>>707290
Because you are but a pleb at the mercy of the big industry leaders, and what they do, you shall have to mimic.
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FBX is Assholedesks no1 tool to keep uppity Blender at bay. They regularly fuck with it so that it breaks inside Blender again right after the devs got it kinda working again, making things really uncomfortable for anyone testing the waters.
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>>707353
kek. If Blender devs used the official SDK that wouldn't be an issue, and it would take less development resources than it does now.
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>>707360
Doesn't linking to proprietary libraries violate the GPL?
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>>707364
Yes, but the usual way around that is to use some kind of server-client architecture for passing data, so there's no linking involved.

Here, somebody is doing it by themself alone: https://blendermarket.com/products/better-fbx-importer--exporter

Anyway. Hopefully USD will improve the state of things, since as I recall there's no licensing issue with implementing it natively on Blender.
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>>707298
USD is very stable at this point. It is changing more slowly than Maya at this point. Also Maya updates the plugins with the minor versions 2020.x that happen every few months. There's no reason Autodesk would take over the plugin without integrating it.
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>>707353
> Autodesk makes FBX because they hate Blender gnnnnhh


FBX is Autodesk's format for transferring rigged models into and out of MotionBuilder. They release an SDK for other programs that find the format useful. Why do Blendlets consistently overestimate the importance of their silly little software?
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Isn't collada a better choice for this than fbx? Almost every 3d app ivr used lately has native support for that format and most importantly it's not broken like every fbx import I ever used
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>>707504
Collada support in Blender always seems to have something broken about on almost every version. It got so bad that the devs legitimately considered dropping Collada support. Collada also can't into animations.

All of the .dae models I've imported always had fucked up armatures, making tediously impossible to animate.
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>>707353
just use better fbx importer/exporter you fkn blendlet

https://blendermarket.com/products/better-fbx-importer--exporter

protip, there is even a free download on the webs
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>>707269
>>707270
>The next version of Houdini will
Stop promoting your fucking shitty products!

We need some fucking janitors to ban these Houdini, Modo and other threads.

KYS shill!



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