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File: charactereditor.jpg (112 KB, 1200x675)
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Gonna try to develop a game and want to add a character editor similar to pic.

What are the best ways to do this? Where do I get the base assets?

Exported Daz models don't have the necessary blendshapes.
Iclone7 might be interesting, but have not tried it yet.
Morph3d is outdated.
UMA looks like crap.

Would I even use a model generator, which exports a base model with blendshapes which I can modify in game?
Or should I get dedicated models? (but those most often have different rigs and animations becomes a pain in the ass)

What's the best way to do it?
>>
get some professional mental help before its too late
>>
>>706672
wat?
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>>706669
Makehuman.
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>>706684
Makehuman base topology and finished models look rather oldschool. Like 2009.
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>>706669
>UMA looks like crap.
Yes, it does indeed look like crap by default. However you can make your own morphable races that do not look like crap.
>>
Stop right there with the degeneracy, you coomer scum.
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>>706669
>Where do I get the base assets?
And here I thought it was a good thread with OP actually having some of the grey matter left and asking for a smart way to implement body customisation with bones, but...
Get help. Masturbation is a highly addictive drug, but you'll make it, OP.
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>>706684
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>>706669
> Daz models don't have the necessary blendshapes
FBX can export morphs, just name them in morph rules
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>>706669
Model and sculpt them yourself. Make your own morphs. Just be a competent professional 3D artist in general. Then you made it.
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>>706728
It's 2019. Not gonna write my own physics engine and not gonna make my own morphs, when I'm looking for well-made, optimized, anatomically correct 3D characters.

>>706707
>>706698
>>706672
Get some help for your mental problems.
It's a thread about discussing third party options regarding morphable characters.
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>>706684
Makehuman functions very well for getting a base to sculpt on. It cuts at least a few hours out of my zbrush workflow.
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>>706747
Can you show your results, please?
When I look around makehuman it all looks like an Elder Scrolls: Oblivion mod. (pic)
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>>706743
You sure turned that around! #GOTTEM
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>>706757
>obese loser calls other people fat
>call him a fatty
>"hahaha nice comeback, but I called you fat first, so you can't use it on me ahahah"
>obese loser looks in the mirror, starts crying and fucks off
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>>706751
The last model I used a makehuman base for was my Bruce Willis model for retrogasm.

I edit the male/female slider, the body weight slider, and depending on the model the muscle mass slider. There's enough solid topology and features on the base mesh (like ears and other face features) that I have a good slate to start with.

The body is covered in clothing in my model but you can see I got a pretty good likeness to the actor by moving features around and putting time into sculpting.

Id never use a base model from any program as-is for any of my projects because they all have that prefabricated second life look at absolute best.
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>>706771
As I said it looks like 2009, which is not completely bad, just a bit outdated compared to modern games.
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>>706784
Who gives a shit about games... these still look like uncanny plastic people.

"photorealism" was a mistake.
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>>706784
That's just me being a weirdo and going way too lowpoly on my model. What I'm getting at is the model is essentially what you make of it. Here's the highpoint.
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>>706791
This looks better. I guess the flat lighting on your render reduces the details.
I'll give makehuman a try.

>>706785
No one is interested in your schizo spam. Contribute to the thread or fuck off. Go play dwarf fortress or wank to your fart fetish or whatever people like you usually do.
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>>706793
Fuck off blendlet
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>>706743
>It's 2019.
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>>706669
which game is that picture from?
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>>706869
Breeders of the Nephelym
free on steam
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>>706872
>takes a look
>it's like DeviantArt, Furaffinity and Second Life had a deformed bastard rape child with /3/ being the midwife
>>
I feel so ignorant reading this. I don't know a thing about this kind of modeling. I must stuff down my emergent shame. lol If you find solutions to your problems why not make a video tutorial series online? I would like to see you try that. Clearly there is plenty of knowledge you have that I don't. I have massive learning on my horizon if this transpires. lol
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>>706872
Imagine looking through your buddy's library and finding that.
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>>706888
Nice trips
I personally enjoyed the game. I appreciate the mix of things
>>706899
Are you really that embarrassed of your porn? If your buddy found your porn collection, bookmarks, whatever how would you feel about that?
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>>706948
I can't speak for others, but my porn is pretty classy. Mostly erotica. I wouldn't have much of a problem if somebody found it, the worst they'd think is that I'm perhaps a bit too much into legs. Speaking of which, what do yours look like?
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>>706957
lmao look at this fucking normie
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>>706669
where can I dowload that program?
>>
31 replies and not one answer.
Nice one /3/
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>>707116
No one knows what they are talking about on this board, anon. This is legitimately the worst creative board on 4chan, ineffably bad. The rest of the creative boards, while bad in some ways, are infinitely better than this board.
On the other creative boards anons actually create and talk about creating. They share tips and tricks, the stickies are not full of dead links
>>>/i/ 90% original user made content with the occasional dump thread. All the anons contribute in some manner and it even has an integrated drawing tool
>>>/po/ is probably the single most underrated board on this site with some of the most skilled creative people and they always post good information
>>>/p/ used to be great, it has lost a lot of its quality in the past 5ish years since most of the pros left or got shitposted out. Really miss PhotoShopR's editing threads
>>>/ic/ used to better but is still okay. They have beginner generals, daily draw threads, stylization generals, threads for different medium, and other generals/reoccurring threads. They have a sticky without dead links. They have threads strictly just to post work, they have threads that share art and talk about professional artists, and they have threads for resource sharing and discussion. Sure there is a lot of shitposting, but at its core it is still a productive and educational board.
Then you have /3/, where no one is skilled and no one does anything BUT shitpost.
I mean look at this thread >>699071, THIS is the work of people posting here....christ there are only a few things even barely above beginner level.
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>>707133
And to top it all off, there is a bizarre hate boner for a damn program. I am willing to bet you could search every single thread and find some anon saying 'blenderlet'..I mean what the fuck. I mean imagine if anons in /ic/ just started calling other anons gimplets or kritalets or some shit. It would be fucking retarded because at least /ic/ understands that the only thing that matters is the RESULT. But these people here in /3/ are so absolute dogshit and uncreative that they could not produce a good result with anything so instead they spend their time shitposting about a program...a fucking program. It would be hilarious if it were so god damn pathetic.
What a joke this board is, the truth is probably only 0.5% of anons here even understood what OP was even talking about.
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>>707133
>>707134
nigga u mad as fuck
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>>707133
First off, this >>707135
Stop being a whiny bitch.
OP did it to himself by posting a furry porn game pointing at a giant feminine penis, knowing full well the consequences. That's on him for summoning the coomers.
Second, nearly all of those boards you've posted have mods, or at least one mod/janny. That sort of thing goes a long way towards keeping a board "focused" and keeping a board from sinking into a complete shithole.

Take /3/ for example. It has none of those things. Now think for a second and wonder why this board is such a shithole.
/3/ used to be a place just like those other boards, even with collab projects and everything. Then the Fire Nation attacked, mod disappeared, anons self moderated for a while, but couldn't keep the hordes of retards at bay. Now those few stragglers that are still here mainly just keep to themselves. Not interested in getting involved with shit flinging from both sides by the countless retards that supplanted them. /3/ won't improve. Not without someone with a guiding hand pruning shit threads. There used to be an anon that would have been perfect for the role and was in the running, but for obvious reasons it seems he's left us.
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>>707134
>>707133
I agree.
Although I'd say there are less than 10 toxic people, who are hating on everything and discourage experts and potential talents from joining, learning together, collaborating and raising the skill level.
I bet the toxic people had this kind of background:
Technical talent and 'average joe' artistic taste. Tries Maya 2005, when it was more of a technical challenge and software limited artistic expression.
Put in a few years of learning and training. Compensated lack of artistic talent with a bunch of plugins.
Now it's 2019, everybody can reach their talent within a few months. Artistic people got their positions and the skill level is now too high to get a job.
They are jobless, bitter and hateful and use their 'free time' to insult everybody else just to feel better about themselves.
Same happened in the photography world, when 'real photographers' were hating because of new hardware ('Real photographers NEVER use auto ISO, stabilization, auto focus! You are a useless hack for using it! KYS!')
now everybody with a entry-level DSLR and a little bit of artistic talent could make better photographs than the hateful old guard.

It's actually quite sad. They arrogance prevents them from adapting to a changing world and now they will stay toxic forever.
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>>707210
You sound like a dazlet trying to argue that using pre-made assets, instead of applying extensive technical knowledge (which in 3D is still necessary, mind you), is not detrimental to artistic achievement.
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>>707214
>more buzzwords and forced memes will show them!
Good job being a brainlet
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>>707210
most obvious samefag I've ever seen
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>>707214
The technical knowledge you are talking is just some basics and then some extreme specializations, which allow artistic expression with easy-to-learn, easy-to-use software.

Sure, it takes a week to get into Marvelous Designer, but from then on it's about artistic talent.
The toxic people are just sad cause they used to be the kings of CGI, when they worked on a generic "photorealistic" t-shirt for two weeks ("wiTh wRinkLes!!!!! aNd seAmS!!!!!!! AnD goOd UV!!!!!!")

Now a competent user with Marvelous Designer will pump out several pants, gowns and coats within a week, which all look better than the generic tshirt.

"But I have got SOOOOO much technical knowledge! This is not real art! This is not how CGI is meant to be!", the old guard will say, before he gets fired, because he can't keep up with the modern efficiency requirements and refuses to focus on the theory of the respective disciplines (e.g. reading fashion theory and fabric manuals for MD instead of 'increase poly modeling workflow by 1337mayaDude')
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>>707218
>People agree how shitty /3/ is
>must be samefag!
I'm samefagging so hard I even have a different opinion about the amount and motivation of the haters, just to appear more genuine...
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>>707219
I'm as "oLd GuaRd" as it gets, and if you don't know how to take sim'd meshes out of MD and clean them up for proper use in a game/animation pipeline, you're fired. No, it won't take "but that's the work of 3D technicians!!!" as an excuse; it's your work as a 3D artist. Take it, or leave it.

If you, however, know how to do all of that, but don't know the fundamentals behind pattern design and have enough good aesthetic judgment to come up with good outfits in the first place, I won't even hire you.

It's not an either/or thing. You need to know your art, but also the technical side of 3D CGI.
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>>707222
By "clean them up" do you mean retopologise them?
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>>706669
>Vagina glow
What the fuck is this entire image
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>>707222
That's what I'm saying... wtf?
I don't even know where you disagree with me or why you sound so hostile if you agree with me.
Maybe you have read too much /3/ today, so let me paraphrase your answer in a less cancerous way:
>Yes, you are right. The specialized artist should obviously know how his output is used and adjust his output accordingly.
To which I would reply: Duh, obviously.

p.s. drink a tea, you seem angry.
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>>707230
>you seem angry.
his post seems pretty calm to me, my guy
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>>707236
He invents some scenario in which someone is incapable of doing something just so he can fire them. He even fantasizes about the hypothetical excuses of the hypothetical fired person, who, he pretends, has less skills than him.
Sounds like the typical anger from some neurotic and narcissistic control freak.
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>>707133
You're forgetting /k/ anon.
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>>707256
There is nothing creative about /k/
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>>707325
You've obviously never experienced the many joys of bolt carrier groups, or the plethora of ways to utilize a deer.
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>>707542
I built my own AK from a parts kit and blank. I said in my post 'creative' boards. Specifically the artistic boards.
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>>707325
Same goes for /3/, it's a fucking filter bubble
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>>706708
Laughs at default mesh.
Default mesh is 50% male, 50% female. 1/3 African, 1/3 Asian, 1/3 Caucasian.
Default skin texture is "clay".

Are you too stupid to change a few sliders?
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>>708107
>Default mesh is 50% male, 50% female. 1/3 African, 1/3 Asian, 1/3 Caucasian.
So what you're saying is that... MakeHuman is the ultimate human form?
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>>708109
You should go to /pol/ to discuss such things.
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>>708107
>MakeMutt
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>>708109
if you consider amerisharts the ultimate human...then sure
>>
>the op question still has not been answered
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>>708469
op is long gone faggot.
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>>708472
I am still here.
Makehuman was a very good suggestion, but I'm still interested in hearing about more alternatives.
>>
>>708561
If you're using Unity, aren't there a literal fuckton of character creators on the webstore? If you're not trying to get it for free, it might be worth a look.

I've seen a few games with a really similar character creator to each other. Like with the same slider names and effects. The pic in the OP being one of them. Maybe ask in that game's discord what they use. They can't all be making their own from scratch.
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>>708614
>If you're using Unity, aren't there a literal fuckton of character creators on the webstore?
There is literally none that is even slightly decent.
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>>708908
>I've seen a few games with a really similar character creator to each other. Like with the same slider names and effects. The pic in the OP being one of them. Maybe ask in that game's discord what they use. They can't all be making their own from scratch.
Looks like it's a 2-parter anon.
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>>706728
Different anon here, do I need to do all facial shapes every time I make some variations of the bodies or there is a trick to making my own "universal" templates? I am currently trying to make a better base topology for MH models but it would be a pain to always have to apply facial expressions every time I export a model from there.
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>>708952
Second suggestion is a good idea. But unity web store doesn't have it.

>>709073
>I am currently trying to make a better base topology for MH models
Do you mean adding a new topology, which you'd change inside MH? (like the 'proxy', 'muscular male', etc. topologies)
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>>709350
Well yes, a new proxy which has some different edge loops, pic related, the default one has shoulders like that which I think lack some edge loops that would flow through the shoulder to the lower arm according to other guides I have seen around.
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>>709350
>unity web store doesn't have it.
The webstore doesn't have the ability to ask what people are using?
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>>709353
interesting. good luck.
about the facial expressions: you could try to create and export MH expressions and use them as blendshapes... perhaps. Haven't tried it.

>>709361
the unity web store does not have anything like shown in the pic.
But I'll ask the gamedevs.
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>>709380
That's something I was thinking but then it means I need to make my low rez topology, make my blendshapes from the start, etc., another issue I find in that is teeth.
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>>706669
I was using this ManuelbastioniLAB it's an addon for blender. you can get the morph shapes with a python script and export them all to unreal or whatever. the models are pretty good, male female and anime. check it out. I explored all options. it's the only one with easy to extract morphs. and good base model.
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>>709442
Have you tried Makehuman too? If yes, what's your thoughts why you prefer MB-Lab?
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>>709442
It seems that he died
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>>707134
>I mean imagine if anons in /ic/ just started calling other anons gimplets or kritalets or some shit.
this one right here
this is what gets me every time I see these endless shitflingings, they literally choke the will out of the board
if all this energy spent on pointless same moronic arguments over software was directed to something more productive like you know _using_ that software to make something, this board would be in much better shape
in the end people just give up and stop talking about useful shit, newfags know their questions wont be answered and simply silently fuck off, those who could answer these questions know their answers will drown in constant soft war noise and silently fuck off too
how did we end up like this?
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>>709752
His project was taken by some other people at github so not much of a problem.
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>>709752
https://mb-lab-community.github.io/MB-Lab.github.io/
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>>709759
>>709760
nice, thanks man I'll check it out.
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>>709353
did it work?
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>>709758
Redit 3D modeling board is way better than this board, I recommend that
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>>709758
>>709806
Reddit is full of fake people with fake praise and fake suggestions.
Say one "mean" thing and you might get stalked by SJWs, who then try to shit on your work with passive aggressive bullshit.
Can't imagine how they'd loose their shit if someone posted e.g. a heroic render of George Washington ("waaaah! How can you promote white males without criticizing how they invented slavery and are literally devils!!! Washington is the founder, so he created the most problematic country on earth!!! You must be an alt-right white nationalist, fascist scumbag, who needs to check his privilege!!! Yadda yadda yadda.")

/3/ has too much advertisment from various companies and it does have an overabundance of insults, but if one learns to ignore pointless bs, it can be constructive.
>>
>>709797
I am still working on it, or what you mean?
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>>709818
adding the edge loops you think were missing.
I was thinking about adding my own base meshes, so did it work? Was it hard to get it running?
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>>709820
Adding them is just painful on the base high polygon version so I am still adding them onto the lowrez one.
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>>709816
>/3/ has too much advertisment from various companies
Imagine unironically believing this.
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>>709816
This is an immensely delusional post, seek mental help
>>
>>709832
>>709830
Just because you are too stupid to notice it, doesn't mean it's wrong.
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>>710014
What if I told you... that some people just like to talk about the software they use, especially around new releases? Mind-blowing, right?
>>
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>>710019
If you believe all these threads and posts are organic, you probably believe pic is "just a fan" like the 6 million other "Hey, kids, as a fellow kid I wanna watch the great Sonic movie and so should you" posts everywhere.

Seriously. Are you 14 or something?
>>
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>>710021
>I believe that software companies are doing VIRAL MARKETING on a dead board on an obscure forum most noted for being filled with pedophiles, incels, mass shooters, and racists
>yeah guys, autodesk really wants to market to us
>you guys heard of that right VIRAL MARKETING
Get a fucking grip lmao
No one in their right mind would spend a dime to market to this place and you are totally delusional for believing that they would. Do you even have a concept of how much marketing costs?
>>
>>710035
The only way I would go back to Maya is by making it completely free.
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>>710037
Subscription services are extortion
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>>710035
>Do you even have a concept of how much marketing costs?
Ever left your mom's basement?
Wait, is this a furry joke in the pic?
...oh. This explains it.
>>
>>710043
You don't even have anything to say in refutation
Dumb delusional brainlet, get lost
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>>710041
Exactly.
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>>710037
>mentions Maya out of nowhere
Blendlet confirmed.
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>>710048
Only recently a blendlet I guess, I just stopped using Maya in the last month.
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>>710044
"Ever left your mom's basement?"
is a clarifying question.
Usually everybody, who has done so, knows about how low entry wages are, how prevalent unpaid internship is, how little companies give a fuck and so on.

It speaks volumes that some furry like you believes marketing costs are so exorbitant that no company would do so.
In reality you grab some unpaid intern and let him do astroturfed community marketing.

Every freelance and side-hustle site is full of people, who want to advance your outreach on various online communities (i.e. spamming ad shit on every site).

I bet you believe all those amazon, yelp and hotel reviews are totally legit.
Stop fapping to animals, start reading about the world.
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>>710050
lol, you keep talking about low costs, but forget the most important factor: ROI. What exactly is the ROI of astroturfing on /3/?

Not to mention, what need is there to promote software like Maya or Houdini? They are already the fucking industry leaders on their respective areas; everybody knows about them and where they fit in a 3dcg pipeline.
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>>710054
shhh let the madman suffer his delusions
They are SURELY marketing their software on 4chan, this same software used to make literally every professional product in CG for the past decade...but yeah they are shilling it to a bunch of NEETs
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>>710060
Shilling to a bunch of NEETs who pirate all their proprietary 3D software.
Makes totally sense.
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>>710065
>>710054
Why do you think Autodesk regularly promotes Maya's free student version?

inb4: Duh, you so delusional, they are obviously doing it because they want to do a morally good thing and help humanity.
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>>710066
Nice goalpost moving, sir.
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>>710069
>A: ads are shitty
>B: you stupid!! why would a company do ads here?!?!? We don't have money!!!
>A: Why does Autodesk promote _free_student versions?
>B: Goalpost moving!

It's like arguing with a retarded kid, who doesn't know how the world works or what words mean.
>>
>>710075
Nice try. Let me go back to the post you quoted without answering:

>What exactly is the ROI of astroturfing on /3/?
>>
>>710077
How should I know what the _exact_ ROI projections are?
This entire discussion is just you doing all this pointless sophistry, because you don't want to accept reality.

inb4: "ahahah! You don't know the exact numbers, which are only known by just a dozen people on the planet, so everything you say is wrong. Victory!"
>>
Autodesk barely even posts any content to its Twitter or Youtube accounts and you think they're hiring people to shill their software on a mongolian basket weaving board? They have zero social media strategy, it's actually laughable
>>
>>710108
Checked Autodesk Maya Twitter right now. They have about a tweet per day. I guess this will be similar for their other products.

Why do you keep grasping for straws? You've already lost the argument and now you seem to crank up your autism to keep face or something. It's okay, dude. You are anonymous. You don't need to lie.
Let it go.
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>>710086
Nice straw-man, mate. All you have to do is offer plausible reasons for your belief that ROI is positive for /3/. And you must have them -- otherwise you would merely be assuming, without evidence, that ROI is indeed positive for marketing here -- and you certainly don't hold these beliefs of yours without evidence, do you, anon?
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>>710117
I personally know that shilling on 4chan is lucrative, so are you going back to the claim that Autodesk doesn't tweet, so I can point out again that they have multiple accounts, so you can go back to ROI again?
Wtf is this discussion, mate?

Not gonna continue wasting time with a retard, so let's close this discussion:
"You won, Anon. Marketing does not exist. Astroturfing/shilling is a conspiracy theory and not a marketing method. Everything is legit. 100%."

Happy?
>>
>>710129
It's kinda cute how you went from "big corporations are astroturfing their software on /3/" to "advertising on social networks is a reality -- see, Autodesk has a twitter! and believe me, some people have at least once marketed on 4chan and gotten some benefit from it, I have it on good authority!"

PS. I'm not the anon who talked about Autodesk's Twitter initially.
>>
>>710130
>see, Autodesk has a twitter!
This explains why it's so hard talking to you, when you don't understand how this was a retort to
>Autodesk barely even posts any content to its Twitter [..] They have zero social media strategy, it's actually laughable
Which is, as I pointed out, just factually wrong.

>PS. I'm not the anon who
My bad. Didn't expect two people with a similar writing and argumentation style (i.e. emotional, deflection, evasion, using argument from ignorance, relying on ridicule instead of arguments) to be present in the same thread at the very same time.

>It's kinda cute how you went from ..
No valid points? Just use emotional insults... With this level of immaturity it's no wonder you have this position, hold it so strongly and have no arguments to back it up except "I don't want this to be true, so it is not true."
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>>709820
hey man, got a zoomer discord or an email so I can contact you more about the makehuman proxies? i'm having the hardest fucking time setting this shit up

t. blendlet, mayalet and zbrushlet
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>>711913
I am not exactly a pro or anything.
VanFanelMX#0091
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>>710223
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>>706948
Although it looks pretty good, there's not much to do in it at the moment
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>>710054
>>710060
>>710065
>>710066
>>710069
Shills will shill, I remember way back the only 3D tutorials you got was only blender it was 100% blender 24/7.

Now the big companies are starting to shit their pants because blender actually got good and the hobbyist demographic does not see the need to buy to some industry standard if blender works the same and they know blender.

The shilling on 4chan is only part of the overall internet shilling, you see that non-blender tutorials have shown up in these years.

All hail blender.
>>
>>706961
furries and anime are pretty normie nowadays
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>>713204
this
Zoomers are surrounded by constant shilling from birth and don't even see it anymore.
It wouldn't surprise me, if they'd called "paid influencers" a conspiracy theory.
>>
>>713204
But anon, Blender is the software with the strongest shilling of all...
>>
>>707133
>>707134
based.
>>
there's UMA (delicia) for Unity:
https://www.youtube.com/watch?v=xFtJ6N6OMj0
>>
>>716677
UMA is more of a character manager, not really character creation.
It does have a few base meshes with a bunch of blendshapes but most devs use their own stuff.
>>
>>706669
>UMA looks like crap.
UMA is a customization engine, it's up to you to make good assets. I make characters in DAZ, retopo them with UMA's base meshes, import the base mesh back in as clothing that fits over the original DAZ model, then I export all the morphs into unity, slap them into UMA and it's off to the races.
>>
>>720241
curious, can you provide some results example
heard DAZ has one of the best body topo
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>>720257
>heard DAZ has one of the best body topo
high poly, yes. for an in game model, it's horrible because it hits 100k with hair, and even AAA developers don't do that.
>>
>>720259
I think they don't do it since they also have to take into account environment, effects, etc
but if main(and only) focus of lewd realtime is character and their... uh interactions, it would make sense to allocate more resources to that even at the cost of everything else
on the other hand I totally agree with 100k hair, that's just nuts
however, there is an interesting paper I've been looking at lately:
https://caffeineviking.net/papers/rthhr.pdf
these guys are up to something and since they have a handy git with implementation, I'm pondering about playing with it
>>
>>706669
fpbp



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