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Is making a 3D model of 2D artwork theft?
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>>706483
Is selling*
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>>706483
Not if you don't sell it
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>>706483
https://en.wikipedia.org/wiki/Derivative_work
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KING CRIMSON NO NORIYOKU
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>>706486
I can understand the selling if it's a licensed Character

But if it's just some random art and you make a 3d model of it then sell is it illlegal?
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>>706483
>>707294
there are tons of models about star wars on cgtrader.
Nobody cares their licence.
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>>707295
Nobody cares because these guys make pennies on the dollar and going after each and every one of them isn't worth the time and money investment. If any of them made a more substantial amount of money selling models off of a property like Star Wars, I am willing to say someone would do something about it.
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>>706483
ask the original creator if you can use it, problem solved.
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>>707313
alternatively name and link to the original creator.
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>>707311
People make millions of $$$ on patreon with 3d porn, stolen models and characters and nobody cares.
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>>707315
Some very specific people like Fex might've made a million on Patreon at this point (the jury's still out on that one honestly), but nobody that has downloaded ripped and modified models from games/headhacks and tossed them at SFM has come even close to a figure that big, let alone a fraction of it I would think. For a normal person it may have been a considerable amount of money, but not for an entire company.

Studio FOW were the exception and at their hayday they were making 12.000 dollars or something, which means it'd take them close to 83 consecutive months of this income to make even a million bucks, which they obviously got nowhere near before they were booted out of Patreon. They were also a self-proclaimed "studio" so one would think the dough was being shared between a bunch of people which cuts into the profit one person would make per month.
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>>707314
Not safe. If you don't have explicit, written permission, assume you don't have any permission at all.
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>>707318
What exactly are you not safe against? The 3D gestapo kicking down your door and hotgluing your wacom tablet?
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I think that if your serious about wanting to do this as a profession, you might wanna avoid it just so you don't get a bad reputation as a theif or something.
Remember it takes money for them to actually come after you and if you are not making a lot on that specific model, they might not have the money to do it or think they can get enough from you, even if they could prove it. Basically not many people would come after you legally unless you were ripping their shit so bad and claiming it as your own it was really negativily impacting their business.

The flip side is the bad PR it can bring you. It's a relatively small section of the internet. If they have the right friends/people RT their condemnation of you stealing their content to make money you can get some very nasty mobs after you which could be not worth the time and stress it would take to deal with. That kinda depends on your personal character. But it would have a longer-term affect on your business.
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>>706483
If you're doing it for educational, learning purposes, you could argue that it's fair use.
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I hope not!
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>>706483
it was considered theft when there were 2d character portraits in games that were based on photographs they didn't own.
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If I model a car based on a blueprint, am I morally obligated to credit the creator of the blueprint? Would it be considered theft not to or just standard practice?
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>>708870
commercial car designs are copyrighted designs.
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>>706483
if your going to copy it a lot based on one or more images you found and post it publicly without partially crediting the artwork and the artist it is, if your doing it in order to learn then it's not. desu you can copy or steal anything but if you plan to post it credit the person who provided you with the idea
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>>708916
true, but on the hobbyist scale I don't think anyone really cares. On the other hand, taking blueprints of a commercial design created by another hobbyist and making a model of them without credit might rub people the wrong way.
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>>708949
technically every creation is copyright protected upon it's, well, creation.

https://en.wikipedia.org/wiki/Copyright#Registration
>In all countries where the Berne Convention standards apply, copyright is automatic, and need not be obtained through official registration with any government office. Once an idea has been reduced to tangible form, for example by securing it in a fixed medium (such as a drawing, sheet music, photograph, a videotape, or a computer file), the copyright holder is entitled to enforce his or her exclusive rights.

also on the top of that page:
>These rights frequently include reproduction, control over derivative works, distribution, public performance, and moral rights such as attribution.

>control over derivative works

So it always just depends on the mood of the individual original creator.
If you do not obtain the rights to do what you want you will always be at risk.

It's always possible you could represent someones work in an for him undesirable way.
But the first thing that i think usually happens would be a takedown notice, for you to remove your work from the public.
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>>707315
Not true, rexx and studio fow both got in trouble and sure theres more
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>>707315
https://www.cnet.com/news/blizzard-trying-to-crack-down-on-overwatch-porn/
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>>707762
thats some real schizoid shit



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