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All of the modern 3D engines seem to be geared towards more realism, but there's something special about Quake, WoW and MYST-era graphics to me. What programs would be best to recreate this look, and render it in a game?
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Literally any of them are capable of making triangle meshes and applying unshaded textures to them, just pick your favorite. (Or Blender if you're an oss fag.)
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Oh look it's that thread again. We only have one of these like every month.
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>>706436
>>>/agdg/
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>>706436

Create your scene, create your lighting, burn the lighting information onto your texture map and use shaders that only have a diffuse map. Render at 640x480 resolution and pop a slight posterizing filter on it in post to clap the colour pallet a bit. Tah dah! 90s.



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