All of the modern 3D engines seem to be geared towards more realism, but there's something special about Quake, WoW and MYST-era graphics to me. What programs would be best to recreate this look, and render it in a game?
Literally any of them are capable of making triangle meshes and applying unshaded textures to them, just pick your favorite. (Or Blender if you're an oss fag.)
Oh look it's that thread again. We only have one of these like every month.
>>706436Create your scene, create your lighting, burn the lighting information onto your texture map and use shaders that only have a diffuse map. Render at 640x480 resolution and pop a slight posterizing filter on it in post to clap the colour pallet a bit. Tah dah! 90s.