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File: witnesskino.jpg (125 KB, 1200x800)
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How did he do it lads?
Says no rotoscoping and no motion capture.

Keyframe animation. Lying?
How can I learn this power?
>>
https://www.youtube.com/watch?v=IqhXDb69wl4

/thread
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>>706411
Looks like degenerate garbage
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>>706411
doesn't explain anything about the animation
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File: Screenshot_2.jpg (80 KB, 1292x708)
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What software is this?
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>>706447
MD
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>>706447
marvelous designer - clothing seamstress program with cloth physics
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How do people actually use MD in production? Do they just set different MD exports as blendshapes? Why wouldn't they just use cloth physics in maya or whatever else they're rendering in?

I don't really do animation or anything, so I;ve always wondered this.
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>>706546
And by production I meant animation...
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>>706546
MD is used for the creation of the cloth, not necessarily for animation.
The mesh created in MD will often be refined in ZBrush and retopo'd and then the new mesh might be animated/simulated in Maya.
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>>706447
blender
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>>706409
>no rotoscoping and no motion capture.
And if you believe it, i have a bridge to sell for you for only... half of your money.
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>>706583
https://vimeo.com/9629446
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>>706583
>https://vimeo.com/9629446
https://vimeo.com/8918898

10 fucking years ago

Mielgo is an absolute madman

I hope someone gives him a big budget so he can strip the condom off the animation industry
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>>706621
this stuff isn't normie friendly or profitable enough
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>>706431
yeah. most of the shorts in this series were low brow stuff. they look good though.
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>>706577
you wish
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>>708723
Fuck you, you have no taste. Stop bumping these dead threads.
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so how did he do it?
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>>708788
All this amazing technology and all these people do is create ugly things. Guess they can't help themselves.
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>>706411
Wow, it's literally fucking nothing
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>>708799
Durr it's based off HEAVY METAL ya FAKKin' fool
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https://www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/
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>>706551
The cloth simulation was done in MD.
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>>706409
Why do they always have to put degenerate transfaggots into entertainment?
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>>710437
Fuck you
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>>710978
Because the Western civilization is collapsing, we are seeing the ripples of it. It's a topic.
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>>711848
Let it all burn then.
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>>706447
photushop
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>>710978
Because they make my pp hard
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>>713384
Goddamned coomers
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because zeno pelgrims was the surfacing supervisor on this and he's one of the best on the planet.
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>>713426
The best in spreading degeneracy?!
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Why are they so secretive about the process?
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>>708799
based

it's a reflection of our current civilization

how did old masters produce such beauty with limited tools , less knowledge and less shortcuts?

rly makes you think
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>>713609
>how did old masters produce such beauty with limited tools , less knowledge and less shortcuts?
They created that which they lacked or had only in part. Our artists focus on the ugly because our culture is drowned in beauty, cleanliness, and aesthetic perfection.

Don't think so? Then ask yourself, why would artists focus on recreating something that is already everywhere around them?
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>>713611
That's a dumb question and posited to the wrong person.

I personally like to produce beautiful things because beauty is objective and intrinsic if you accept the truth.

Blue-pilled s0ys draw ugly things because they are virtue-signalling and showing how diverse and inclusive they are of genetic trash that roams the earth.

It's the jewish inversion. Ugly is beautiful, Beautiful is ugly. Yeah - I'm not buying it.
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>>713615
>beauty is objective and intrinsic if you accept the truth
...and what truth is that?
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>>713615
go outside you autistic neet
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>>716034
hang yourself
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>>708741

https://www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/

These were modeled and rendered in Blender/Cycles. The tricky part is that characters were done in Maya and rendered with Arnold, so we had to figure out how to combine the two convincingly, which isn’t as simple as just rendering both out and layering them on top of each other, because the character has to interact with the environment in terms of lighting, shadows, and reflections.

To achieve this, we were rendering the sets in Blender with some overscan, which was then projected from the camera onto the same geometry that had been imported into Maya. By recreating the 3D painting in Maya, we could get the correct lighting information on the characters as well as reflection/shadow passes to be comped over the BG.

Vehicles were also created and rendered in Blender but were a bit simpler and more self-contained because they didn’t interact with characters (except for the taxi interior, which was treated as a set).

Suck on that
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>>716249
...all those workarounds just because some guy wanted to use Blender for mattes.
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>>716273
Well, this guy Works on the industry for a good time now, if he switched his workflow, it's not for just love for Blender, after all it's his job his company job, he might just find it better by using blender.
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>>708798
He films the parts separate and uses them as reference. Disney developed the trend in the 50's



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