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File: 1570325195617.jpg (19 KB, 700x359)
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Any other former 3d bros out there struggling to transition into Blender from another software?

>Been using Maya for about 9 years
>Sick of Autodesk
>Really, really want to get into Blender due to the progress it's made in becoming an all-in-one package
>Begin Blender Guru tutorial
>Goes over how to Transform/Scale/Rotate
>It's the most convoluted and over-complicated system imaginable

I already want to go back
>>
Use rocket3f instead
>>
blender is most usable with shortcuts, I slay on it. You shouldn't be trying to learn just how to use blender but how to make a quick workflow that involves it.
>>
why would you do this to yourself, OP. Autodesk sucks but it's not so bad that it would be reasonable to switch to Blender.
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Microsoft Paint 3D always a option
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>>706199
>going from maya to blender
You're doing it wrong. Its supposed to work the other way around. Just learn Houdini, noob.
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>>706199
>pressing one button is too complicated
ok retard
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>>706199
S for Scale, R to Rotate... are you sure you should be allowed to be in contact with any technology beyond a bouncey ball?
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>>706213
Legit more bizarre to use than any professional 3D package. It's so far up its butt with "ease of use" that the tool itself no longer makes any sense.

>>706199
The thing with Blender is that once you use it enough, you assimilate with the Blenderisms. I don't know what happened, but now Blender hot keys just make more sense. I think Blender taught me how to hate movement and rotation gizmos.

Tip: while in rotation, location or scale mode, press shift+ axis letter to scale in every axis except one.
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>>706199
The easiest way to learn it is to focus on one task and master it, then the next, instead of trying to learn all at once.
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>>706199
had the same problem.
Once you remember the important shortcuts the interface is nice and fast.
Customize your work-space right from the start, to me this is the best thing about the whole thing creating and saving a layout I need.
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>>706481
You're right, don't forget G to Gove
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>>710267
haha goteem
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>>706481
What's the hotkey for the Bevel tool?
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>>710314
CTRL B
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Here, have a shortcut info graphic.
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>>710350
Is this satire?
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>>710350
>bottom left
how is it worth wasting space on basic knowledge about graphics?
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>>706199
>>Z is up

nah bruh
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>>706199
Have you switch your keymap to industry compatible yet?

https://docs.blender.org/manual/en/latest/editors/preferences/keymap.html
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>>706199
You’re overthinking it. There are many ways to manipulate an object now with different key settings, but you really just need to choose your favorite option. R to Rotate, S to Scale, and G to Grab will be your main friends, and then you can press X, Y, or Z and even type a specific number after that for accuracy like 90 for 90 degrees. That is the most common way people like to use it but you can just start off with the on-screen arrows if you like.
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>>710358
Info is legit but the way its layed out is clearly a joke, romve all the silly graphs and icons and you have barely any info at all here
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>>710358
It’s just sorted from the biggest being most likely used to the smaller being least. There are better looking hotkey explanations online though, and a lot of these you really don’t have to worry about when starting off.
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>>710368
3d view, Z is up
side view Y is up, Z does nothing
Split sides, Z and Y both are up ?????

It fucking makes no sense.
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>>706199
>>It's the most convoluted and over-complicated system imaginable

Are you retarded?
Its dead easy. How did you do it in Maya ?

S stands for Scale.
So S to scale the entire thing.
X stands for the X dimension.
Y stands for the Y dimension.
Z stands for the Z dimension.
So
S X to scale only in X.

You can also turn on the GUI grabber tools if you are a absolute idiot who likes taking 3h for what would take 10 minutes if done with the keyboard.
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>>706199
>>710797
The picture is literally OP
https://www.youtube.com/watch?v=N3bEh-PEk1g
OP did you consider that you might be mentally disabled?



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