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File: boar.jpg (254 KB, 1280x881)
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I need help understanding how to use other peoples' photos in a videogame I am making. I am using all of my own images for textures except there are some animals that it is very hard to get pictures of myself, so I want to use other peoples' pictures. In particular, this picture of a boar https://commons.wikimedia.org/wiki/File:Locha(js).jpg seems to imply I can use this in my works (which I do plan on selling) as long as I abide by these rules:

This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
You are free:
to share – to copy, distribute and transmit the work
to remix – to adapt the work
Under the following conditions:
attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

So if I incorporate a link to the wikipedia file in a "credits" kind of document or disclaimer, is that sufficient?

This is hard for me to interpret, and I don't feel like an idiot for wanting a human being to tell me how I can do this for my particular scenario, but feel free to give me your advice. Thanks!
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>>706126
The Creative Commons website might have some pointers, I remember having to look up cc0 to figure out what it was all about. Not a lawyer in any way but I'm guessing that if you use this picture you would have to license your game under the same license and make it free. I know cc0 is where it's at because you can do whatever you want want under that license. Although all things considered I highly doubt there would be any troubles if even all your assets came from wherever off of Google. Things like licenses most people don't care about anymore and if they really cared they put them behind a paywall but it's fair to want to be on good side of things because what if.
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>>706126
>how to use other peoples' photos in a videogame I am making
YOU DON´T.
Any asshole finds that out, you´re toast, the project is toast, the team is toasted, the publisher is roasted and you game making career will be ready to eat.
Alter beyond recognition, paint your own, buy a fucking camera and take the damn pic yourself but DON´T USE OTHER PEOPLE´S WORK.
They´ll just strangle you out of every dime for it.
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>>706126
Creative Commons is the one you want. It's a do-whatever-you-want license.

Do NOT take something off a random website without clear license indication, copyright is in cases applied retroactively even if they didn't specify it at publish time.

And Especially do NOT pick something off a stock images website that does not use a license like cc0. This cannot be repeated enough times. Especially so for a commercial product.
Stock images and fonts websites don't make their money off selling pics, they make it their business to find those who violate their terms and sue the fuck out of them. They count on you stealing the images and actively look out for someone who used it.

If you're gonna use one anyways cause no Choice, either pay for it or modify it beyond reasonable doubt.
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>>706126
>share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
IANAL, but this may mean you have to distribute your game under that or a compatible license. I'd stay clear of that asset, or seek legal advice.
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>>706126
Just plug it into an AI thing like gigapixel.

They can't claim it then.
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>>706126
What if I made textures from the fur on that pig for my product and sold it? What would happen?
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>>706416
1) you'd make some money, but
2) the pig would die of cold during the winter



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