I can't get into this 3d modeling business, pls help my dumb ass.I watched so many tutorials I'm getting sick. I have all the theory but I don't know how to doodle/practice in 3d. I open blender and instantly wilt. I have sketches by me but I have no clue what to do next. Do I trace smooth lines from sketches with bezier curves? Do I extrude some boxes? Or do I sculpt it? Maybe there's some "sketchdaily but for 3d" alternative to get me started? How did you guys start modeling? How do you start doing this?!
sculpt to get the general proportions of your model- if you need refinement on the details (aka make it a full sculpt) then do that. It sounds like a waste of time at first but it helps people who have the 'visual learners' mindsets because it sort of gives a preview of your model, then you just retopo and you're set.don't feel intimidated on sucking at first
>>705878any good 2.8 sculpting tuts to get me going?
>>705876Zbrush. Tablet.You´re welcome.
>>705876I dont understand what you mean?Say if I wanted to create a donut in blender.Then i'll start with a torus. And model from there. Visualise what you what to do, and then start.You begin from basic primitives and work to something more complex.
>>705876try 3D Coat, it's pretty simple to understand and you thanks to the voxel sculpting and superb retopo tools you can do pretty much anything in it
>>705876Learn Zbrush. It's by far the most fun and approachable software coming from a 2d art background.
>>705977>try 3D CoatNot recommended for porn, thougtOr anatomically correct little girls
>>705876You don't doodle in 3D. That's what 2D is for.Start practicing with something simple. Like an modern building or an spaceship for example. Something that can be done with simple box modelling. Keep it simple stupid. Maybe use an oldschool lowpoly style. You could learn and practice modeling, unwrapping, texturing and rendering without going overboard with the complexity. >I watched so many tutorials I'm getting sick. I have all the theory but I don't know how to doodle/practice in 3d. Maybe you watched the wrong tutorials. >How did you guys start modeling? How do you start doing this?!Just fucking do it.Set a goal, but keep it easy to reach, open Blender and start modelling.If you run against a wall, Youtube and google is 3 clicks away. Also don't be afraid to fail. Allowing yourself to fail often is what makes it easy on the mind. You entered a world with an extra dimension (its actually much more complex than that).Of course your silly monkey brain recoils in horror, but just give it time and don't be afraid. You're gonna fail spectacularly, on a regular basis, but that's ok, do it with gusto and learn from it.
>>705984>Or anatomically correct little girlsಠ_ಠ
>>705989Best reply I could've hoped for from here. My problem is I think I make goals way too ambitious and refuse to do silly lowpoly stuff. I was thinking maybe there's a good practice course explaining different workflows. I guess I'll start doing stuff by myself, starting with something simple..Thanks, anon!
>>705989>You don't doodle in 3D. That's what 2D is for.you never used zbrush?
>>706055You don't doodle in ZBrush. You create polished, finished masterpieces.
>>705876Im a drawfag and had huge issues with polygonal modeling, as other anons said sculpting is the way to go.
>>705876>Maybe there's some "sketchdaily but for 3d" alternative to get me started?Create a Pinterest account and start saving some stuff you want to use as reference, after a while the algorithm will recommend you similar useful things. Also keep your expectations low and be patient, it'll take a while untill you can make a reasonably nice model.
>>707693btw I forgot to mention, the pic related is my very first render that I made about 7 years ago. It's mostly low poly chairs and tables duplicated around inside a large box. For the lightning I just played around with the settings utill something clicked, as I knew absolutely nothing about rendering at the time. It looks shitty to me now but it isn't that bad for a first render either.