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How do I get into Level design? I've learned finally how to create proper assets for 3D environments and now I need to know how I'm supposed to put them together. Are there any solid map making programs out there?
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Learn Unity
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well you could make maps and environments in either unity, unreal engine or Hammer (source engine). just go look up a tutorial for them and see what seems the most appealing
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>>705855
Level design isn't about moving boxes around until it "looks cool", it's about... well, design. You get your pen and paper and make a corridor or a set of them with points of interest and progression. And all of that stays true even for a walking sim.
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>>705855
The process will change depending on your game. For the most part the tools are going to be a little weird, but you'll get used to them. Hammer editor is mildly infamous but so much cool crap gets made on it, it reminds me whining for hours about software isn't too great.

I've only poked Unreal, but out of Unity, Unreal, and Hammer, I think Unreal has the best level editor. Unity feels like running Internet Explorer with a bunch of plugins to get feature parity with Unreal's editor (while being signifigantly more clunky). Hammer has the issue of dealing with an editor that isn't updated too frequently, and has some strange decisions content creation wise (can't just import fbx unless running Dota 2 or Steam VR Hammer). It's also buggy all around.

Do note regardless, the tools aren't the limiting factor. I wish I could get as good at mapping as some of the Source boys.
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>>705855
First of all, stop posting this ugly face here
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>>705855
>How do I get into Level design?

https://www.youtube.com/watch?v=ZT9xvP_1yIU
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>>705855

https://www.youtube.com/watch?v=5bY3mmBunpo



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