What's the best option to do PBR painting on linux using FOSS tools?
virtual machine with windows and substance memer
>>704879>PBR painting on linuxI guess you could use 3d-coat>using FOSSOh... I'm not even sure if blender can do it. Blender's texturing is very poor.
>>704883can I make PBR using krita and blender?
>>704880>>704883>>704884https://www.youtube.com/watch?v=ZjUK6-0BFiISeems like is possible using Krita and Blender.
>>704884Yes. Gimp even.> https://academy.substance3d.com/courses/the-pbr-guide-part-2
>>704887>>704888if that's what you mean by pbr workflow, then you might as well just hand paint everything and use https://store.steampowered.com/app/768970/ModLab/ to get normal maps and edit that on green channel.Hand painting everything in photoshop-esque software like krita or gimp isn't really the pbr workflow I thought op had in mind.
>>704887>he still uses algorithmic's B2Mhaha krita
>>704895you mean like https://www.substance3d.com/products/bitmap2material