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What's the best option to do PBR painting on linux using FOSS tools?
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virtual machine with windows and substance memer
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>>704879
>PBR painting on linux
I guess you could use 3d-coat
>using FOSS
Oh... I'm not even sure if blender can do it. Blender's texturing is very poor.
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>>704883
can I make PBR using krita and blender?
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>>704880
>>704883
>>704884
https://www.youtube.com/watch?v=ZjUK6-0BFiI

Seems like is possible using Krita and Blender.
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>>704884
Yes. Gimp even.

> https://academy.substance3d.com/courses/the-pbr-guide-part-2
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>>704887
>>704888
if that's what you mean by pbr workflow, then you might as well just hand paint everything and use https://store.steampowered.com/app/768970/ModLab/ to get normal maps and edit that on green channel.


Hand painting everything in photoshop-esque software like krita or gimp isn't really the pbr workflow I thought op had in mind.
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>>704887
>he still uses algorithmic's B2M


haha krita
>>
>>704895
you mean like https://www.substance3d.com/products/bitmap2material



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