[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



I had a Modo licence a few years back, enjoyed playing around with it but never made anything serious with it as used Maya/Max. I remember when there used to be a bit of excitement over it especially for modelling and speed of visualization. How is Modo now? is it worth learning and does it have an edge for anything?
what do you think the future holds for Modo?
>>
the future is bleak as blender has surpassed and is free
>>
>>704766
as far a modelling and speed of professional product viz? id believe animation because even modo users complain about it or so i remember
>>
>>704767

Never take anything a blendlet says seriously. They are deluded and dumb as hell. Modo is doing rather well (the shoe industry love it for some reason) but it's not that popular. Best poly modeler around, the UV tools are my favourite out of any package.
>>
>>704768
is it doing better or worse since the foundry took over?
>>
>>704771

Last version (13 I believe) is great, they added and fixed tons of stuff for animation and finally fixed the bevel.
>>
>>704766
Professionals still prefer Modo for modeling
>>
>>704768
>best polymodeler around
>Have to drop move tool for every vertex you want to move.

Can somebody explain this meme to me? Modo seems slow as fuck for poly modelling. Tried to buy into the hype, but it feels a lot slower than 3ds max. And the element move tool is really awkward too. Don't know. I honestly want to be convinced, but it just seems worse.
>>
>>704911
i dont understand what you mean. do you want to move multiple vertices along their normal? for that you have the push tool.
what makes modo good is not the features but the ease of access to everything. i work in modo all day and i only use the drop down menues like 5 times in a day. everything can be bound to hotkeys, interface is easy to customize and making scripts and macros is easier than in maya atleast.
>>
>>704765

None of these basic 3d modelling packages have any future. The sculpting packages will increasingly take over the low poly modelling tasks. Substance will be able to export geometry from displacement maps and cloth sims will take over most environment and clothing tasks.
>>
>>705038
based sculptfag
>>
>>705037
If you want to move a vertex(or a set of them) and then another one, you have to:

select vertex,
w for move,
click and drag,
space for dropping tool,
select other vertex,
w for move,
click and drag

Whilst in 3ds max this is:

w for move,
select vertex,
click and drag,
select another vertex,
click and drag
>>
>>705075
yes but at least Modo has a modern interface and fun to use . staring at the 3ds max interface all day long is depressing
>>
>>705075
i never use spacebar, just q which is right next to w, and to be honest i dont really know for certain what buttons i press for such tasks because its so ingrained in muscle memory for me. I just press the 4 key combination in less than 1 second probably.
I do know that the brush select and lasso select in modo is a massive time saver though compared to box selecting. Modo also have a decently advanced pattern selection options. also a bunch of falloff modifiers that you can apply to the basic transform tools.
>>
>>705090
>>705191
that's pretty shitty desu.
>>
>>705037
>everything can be bound to hotkeys
As opposed to Blender, where everything IS bound to hotkeys.
>>
>>709224
...thus saving you the time of binding them!
>>
>>704810
OK Boomer
>>
>>709232
KO Zoomer



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.