Im making a model for 3d printing and there are a lot of intersection between very simple surfaces and very complicated ones (pic related).Is there any comand or tool that merges both objects into one big waterproof model, or do i have to manually join both surfaces making the joint like in the next pic:
>>704595is 3d max a bad program for doing 3d printing models?
are you sure all those tiny details on this wall(?) are going to print anyway?you can just boolean it, are you usingmax?make new coumpond object/proboolean add both and done imnot on my work pc so cant explain any better without taking a look at software
>>704597>are you sure all those tiny details on this wall(?) are going to print anyway?im experimenting with 3d printing still, i know that a certain scale the details will print the answer is how much, they have different resolutions, right?
>>704598Im not printing person unfortunatelly, you could try making a small test modelwith a fewdetails varying in scale to decide yourself if your satisfied with its accuracy, rather then just trusting in suposed number of printer resolution
>>704597>>704597>you can just boolean iti tried using boolean but it doesntreally join the surfaces it just like combines them. But theres not a shared edge between the two surfaces. Will it print ok like this or does it have to be one continuous external surface?
>>704602it is something that you could do in Zbrush with Dynameshhttps://www.youtube.com/watch?v=LZtpp8wXGdA
>>704602https://www.youtube.com/watch?v=HtYAO1EKHUUit should combine them fine, if you still have probems try duplicating them and doing first shape minus second, then on duplicated second minus first and then just vertex merge the result
>>704606>vertex merge the resultyou mean like manually?
>>704610no, append onemesh toanother, choose all verts by dragging, and then use weld tool, with very low value,and it welds the verts sittion on top of eachotherfuck this laptop keybord
>>704614>>704614seems sensible.just to be clear if there's two intersecting figures, like the two cubes in pic related, with faces that intersect that wont 3d print out ok, right? it needs to be one continuous surface?
>>704626I thought printing software accounts for that.
>>704626Idonot know as i dont really print myself, but Id just boolean it and hollow inside to print just shell and not the full inside of cube to save material
>>704662to hollow you could usesomething ike shell modifier in max, and justusenegative value
>>704663thank you phoneposter man, youre really helpful