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File: 357-Magnum-Python (1-E).jpg (396 KB, 1920x1080)
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> Did a little bit of 3D back in 2015 but stopped after 1 month

> One month ago start doing 3D again, Blender 2.8 seduced me

> Previous thread: >>700182

> I decided to do a gun (357 Magnum Python [Colt]) to train my skills in hard-surface

> The gun lack some parts and details

> I am not being lazy, I have an old laptop from 2012, when I have too much stuff on the screen it take me litteraly 20 seconds to do a Ctrl + Z. It take me also something like 6 seconds to switch between object mode and edit mode

> I will buy a new laptop next January and then I will improve the project, but for now my laptop can't handle anything more

> Didn't textured, just created materials and add some noise for the wood and metal

> Next time I won't start any modeling if I don't have pictures from ALL the views of an object (only if it's something very easy like a chair)

------------------------------------

> You opinion

> How can I improve it?
>>
File: 357-Magnum-Python (2-E).jpg (369 KB, 1920x1080)
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>>
keep it contained in the WIP thread next time buddy

add bevel modifier at least, jesus.
>>
>>704475
I beveled everyting 0.01/ 3 segments and Weight mode.

I added some Edge Weight to specific edges, I wanted to keep some hard edges in some parts.
>>
>>704480
it looks like your bevels were effective in some parts, but not effective in others. The t r i g g e r looks terrible for instance
>>
>>704483
ok I see, thanks anon.

I think the main problem is that I din't had enough understing of the gun, I didn't find pictures that where good enough, I need to guess a lot sometimes.
>>
your gun suck, kill yourself



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