I'm making game assets from 3d scans and trying to bake the diffuse texture, how do I get it to be uniformly lit instead of shadowed like in the picture? Like is there an ambient light setting instead of playing multiple lights all around?
>>704454RIP startup that hired you.
>>7044551MA guess again.
moving shadows are only necessary if the lights movedesign it for scenes with static lighting and claim better performance
>>704454Bring your own lightning rig on scene to create a neutral lighting setup
>>704454deselect direct & indirect and it should bake the color information. you need an image to bake to though
>>704454>>704476you also need a low poly model to bake to as well
>>704454you don't actually need any lights in the scene to bake color information
>>704476Ah cool thanks.>>704477Picture in OP is the low poly. The high poly looks like pic related.Photo grammetry is so fucking cool, but it's hard finding nice clean objects in completely even lighting that you can walk all around.
>>704454use Xnormal instead of Blender like a normal person