[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/3/ - 3DCG

Thread archived.
You cannot reply anymore.

File: Cilindro.png (161 KB, 1165x857)
161 KB
161 KB PNG
Hello, im dabling into 3d printing and i know all surfaces must be "closed" for it.

so i was wondering if theres a quick easy way to join two surfaces that have different amount of vertices in their intersection.

Pic related is an example. Even if i sliced the cilinder i would have to create a lot of vertices to the plane because if not they cant match up.

any way to make this quick or will i have to slave away for hours every time i have to join a surface?

but it will make a continuos surface?
How can you use such an archaic software like 3DS MAX?

what are you trying to sell me? blender?

seriously, waht would be better
Industry standard. Get fucked, breadless "artist"
Yes, but you might get errors because of the lack of geometry in one surface
so if you really want to make a clean model for 3d printing you basically still have to comb the whole model manually to make sure it joins seamlessly
maybe if you're using a buggy implementation... as long as your input meshes are watertight, the output will be too. This might mean making the plane a into a block and then deleting the rest of the block afterwards, because the boolean operator needs to know what's "inside" and "outside".

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.