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I work professionally in Archviz, do some freelance vehicle concept design and want to design and animate characters for personal projects/ for fun. 3ds max seems best for arch viz but it isn't fun to work with. What would you suggest for my needs- C4D, Modo, Blender, Maya or stay with max?
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I use Max for both hard surface and organic models and it is decent for both but feel free to use whatever you want, it is about the artist and not the software
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>>703604
You need a sculpting software for character design.
You could start with Blender, since the sculpting tools are decent enough, or go straight to ZBrush.
For easy animations it probably doesn't matter if you use Max, Blender or Maya but when shit gets complex you're better off with Maya.
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>>703605
i wanna keep max at work for arch viz, but try something more artist friendly for concepting and character modeling with a litle animarion. basically i am sick if max but resigned to it for arch viz
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>>703696
>>703696
Then you should try Zbrush or Blender like >>703607 said, sketching characters and getting specific shapes is very easy once you get used to the commands, I use Zbrush because It has a lot of tools for sculpting but try Blender if you want
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>>703604
honestly, just try blender. 3ds Max will always be better for arch viz, but from rapid development of scenes and compositions I use blender. Because its fast, and flexible. And you can enter interactive render seemingly with a click of a button.
In the end, just use whatever you feel comfortable with.
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>>703604
Zbrush for character design, hands down. Nothing else comes close.
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>>703780
yeah, but thats just for the sculpting component. Uvs, retoppo texturing, rigging animating etc need something else
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>>703794
>t. Never Used Zbrush
you get all of that inside zbrush except rigging. I haven't used much animation but is still pretty decent, everything else is quite good as well.
But If you want TOP quality models/renders you still need multiple software. It doesn't matter if you use Zbrush, Blender, Max, Maya, etc, top quality models/renders always require multiple software, you can't expect a sigle program to do everything for you and get a professional result.



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