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File: Front.png (1.03 MB, 1920x1080)
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Hey, i just finished 4 hours of blender project and would like some feedback.
It is a concept of transport / Command spaceship
With focus on ground battle.
It is not finished quite, but almost.
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File: Back.png (1.03 MB, 1920x1080)
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>>703513

Back part of it
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>>703513
Before seeing the back, the front looks like a garage, didn't think it was a spaceship then
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>>703516
Yeah i am aware of it. :/ didnt have any other ideas for multiple port entrance.
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>>703513
You had a classic issue of "I have no idea what the fuck am I doing". Fucking around is fun and all but every project should have a plan. So next time, instead of channeling your inner Van Gogh you do some sketches, and get an inspirations somewhere. Ideally, from multiple sources. And only then you should start modelling.
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>>703513
What are those sharp edges on that vigilance(?)/communications(?) tower?

Why are hangars so close to a personnel exit?

Sharp edges shadows below the hangars? From where do they come from?


>>703514
Are those turbines? Is this a ship? Why only on one side?

Is that ceilign door supposed to launch something, or be used to extend a turret?
The first thing you need to do is ask yourself: What purpose will this do? Are there any real life equivalents I can borrow ideas from?
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>>703513

You say "ground battle", but what does that mean? As in, landing and deploying troops? Or air/orbital to ground bombardment? Either way, this ship is not suited for those types of combat.

If it's a troop carrier, it needs a layout centered on delivering ground forces quickly (see classic landing craft from WWII). If it's a bombardment vehicle, then it wouldn't have so much space dedicated to vehicle bays, and would be primarily built around weapons (see battleships used for shore bombardment). Figure out what you want your ship to do, then look up what real-world seaships look like that fill that specific function, and work your concept based on those designs.
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>>703513
>Positive / negative Feedback
There's a thread exactly for this purpose. 2 of them actually.
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The horizintal slats on the doors are what make it look like a garage. If it had a vertical or diagonal split with areas that jut in another direction it would be better.
Something simple like this is a step up.
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>>703521
This, always draw your shit before you model it so you at least an idea of what you are making.



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