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File: eye error 3.jpg (247 KB, 858x880)
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Can anyone please help me with this? Or is this just doomed? I used the human rig that comes with blender 2.79 and set everything up.
I first placed all of the bones in their positions and then rigged them, finally, I parented the mesh to the rig with automatic weights. The resulting error is that the eyelids have been pushed back and the eye bone has flipped directions, now its pointing back. Ill post some more images.
One thing to note that may be causing the problem is that the eyes are not symmetrical (one of them is damaged and blind).
Thanks for the help guys, I really appreciate it!
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File: Eye error 2.jpg (582 KB, 1920x1040)
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>>702060
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File: eye error 4.jpg (285 KB, 1141x1000)
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>>702061
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File: Eye error 5.png (451 KB, 1173x1011)
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>>702062
Before parenting to rig

>>702062
As you can see, the bones of the rig, unlike the original armature, bend inwards and around the eye and not the lids
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Anyone?
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>rigging in blender
lol
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just use a morphtarget/shapekey instead
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>>702214
Will try this, thanks
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File: eye error 6.jpg (302 KB, 1189x1040)
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The problem seems to start as soon as I press the 'Generate rig' button, that's when the bones deform and the eye bone flips inwards, the original armature remains the same.
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>>702214
> Using a blendshape to rig an eyelid
> Linear vertex transitions instead of spherical

Oh Blendlets...
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>>702060
What the FUCK, is this blender?

AhahahahahahahahaAhHAHAHHAHAHAHAHAHAHHAHAHA



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