[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: 1234444444.jpg (33 KB, 1305x658)
33 KB
33 KB JPG
what causes this after baking in substance?
the max distance is a 0.01 already
iv tried with aa on and off
(a thread died for this)
>>
>>702038
i'm guessing the tubes (what am i looking at) were too close to eachother and it baked the normals on one another
can you lower the search distance? i dunno how it's called in substance but there's probably a value that sets how far between your lowres and highres it'll check
>>
>>702040
>the max distance is a 0.01 already
oh, well i've got no reading comprehension it seems
>>
>>702040
>>702041
i mean yeh this is something im new to SP about and im not sure

substance has max frontal distance and max rear distance, iv fiddled with it and i cant seem to get rid of it
>>
>>702038
Create the cage manually
>>
>>702054
Can you do that in blender?
Anyway, I fixed it. It was a total scaling issue. The item was just too.big.
I scaled it down and did it again and it worked like normal.
>>
>>702038
Go lower than 0.01?



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.