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Anybody got any good starter tutorials for a PBR workflow in the current year? I'm shit at hand drawn textures and this might give me what I've been looking for, I just have no idea where to start.
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The Blender PBR workflow goes like this: download Substance Painter. That's it. That's the Blender PBR workflow.
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>>701829
Basically this.

Don't forget to have your low poly mesh and high poly mesh for baking.
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>>701826
The fuck is PBR? People are talking about it like everyone knows it.
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>>701863
PBR, as opposed to NPR.
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>>701865
It all makes sense now.
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>>701863
Did it occur to you that maybe you are the problem for not knowing shit, you absolute noob?
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>>701863
physical based rendering, look it up
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>>701882
>>702110
Typical /3/ shitbags who probably don't even know what PBR is beyond the acronym.

Physically Based Rendering.

Long story short, Materials and shaders built on a workflow which makes it easier to achieve realistic 3D results by using multiple maps for various aspects of how real life "materials" reflect and absorb light such as metalness, gloss, diffuse and of course the simulation of small details via normal maps.

There is a lot more technical stuff you can look into, but this is about as well a I understand it myself. I know there are plenty of good wiki pages on this.
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>>702145
>Typical /3/ shitbags
that was uncalled for, anon



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