Hey guys. I am currently working on my first 3D game, it's supposed to be low poly. So I started working on mc, And I am wondering if I were to subdivide my model would it still be lowpoly because I would like to achieve smoother overall look. Thank you for critiques
>>701363it can either be low poly or it can be smooth.Pick one.
>>701366But should it be smoother?
>>701363What angle will it be viewed at, will it be zoomed out. Is the artstyle faceted low poly shaded. What's the target platform mobile, pc etc. Did you put it in a game engine and run around as low poly or subdivided and observe the framerates.
>>701373Third person and you can rotate camera around the character, I want to make it look nice since there are gonna be close ups. It's going to be on PC. I still haven't made in animations, so I can't really test it before it's finished. With art style I am going for more hand painted look
>>701363Cute gecko. Will he have shoes?
>>701375Most 3rd person main characters this gen had around 50k poly's. If you want to be conservative go for 25k.
>>701363Define "low poly". If you mean literally low polycount, then anything below 25k per character is low poly in today's times. If you mean faceted looks, then you can have as many polygons you want since you can make it look faceted by messing with the normals.
>>701380Yes, he is getting a boots and a hat. Thank you
>>701394>>701382Well basically I was wondering would this be too much. It has around 6k faces
>>701531>Gecko>Yes, he is getting a boots and a hat.Now I am REALLY interested in this thread and outcome
>>701532No it wouldn't be too much. Will it animate properly though. You need the most loops on joints.
what's gonna be the name of the game?
>>701561Thank you for advice. Currently working on mouth topology~>>701565Name is still in progress. For now it's called lizard game project
i hope your lizard looks cute :3
Gex is that you?
>>701363Add a fat throbbing dong
>>701601No, that's gross.... Please anon, stop being a creep...
>>701601There's always one of 'em.
can i fuck the lizard???i wanna fuck the lizard
>>701841Please shut the fuck up
Started rigging, Blender is fun~
>>701366You realize PBR workflows are often low poly but smoothed with normal and height maps, right?
>>702082High poly is required to bake the info from.So yes, smooth results require a high poly model at some point.
>>702142Good point, I really only have experience with building graphics pipelines so I'm not too familiar with the modelling side
>>701363Just use smoothing groups.