Any tips? I feel like the second bounce is a little awkward
Your stretches looks too exaggerated for how many frames they last.Yeah that's subjective.
>>701107agree about the stretching, especially when its on the pedestalnice roll and getaway
>>701104The amount of stretch is fine, but try adding direction and weighting to your deformation to convey feeling,emotion or intent.
>arnold arnold arnold arnold arnold arnold
what was he even doing there? he doesn't even have hands ffs
looks good enough dude. balls are boring though so move on and get practice making something else
>>701104>Askfor tips> Image fully renderedHoly shit you fucking amateurs
>>701327It's 2019 and we have RTX technology, we can piss in God's breakfast if that's what we want.
>>701330Building another Tower of Babel, are we?
>>701360He can't smite us all
>>701104Think the bounces up there looks good. very physical quality to them. The way it looks down the pit and then goes ' ! ' when it sees the big ball looks a bit awkward to me tho, would spend my time improving that if I wanted to push the scene further. Also the way it compresses to anticipate getting away, I'd scale the ball so it's compressed in the same angle it's leaving. Looks like it should go straight up instead of the arc it takes as it is.
>>701327Don't act like you never rendered a scene prematurely because you wanted to see what your stuff actually would look like in motion.
>>701552tbqh ops render could be done with eevee or rtx