It's been a long time since I've delved into modeling for games, what's the current workflow for the new PBR based engines? How do I paint this shit without it looking like ass?
>>700403First-install Blender 2.8
>>700403>How do I paint this shit without it looking like ass?Install substance painter.Bake textures to 2k or 1080. Throw on a smart material. Edit the smart material so it doesn't look like you just threw on a smart material.Throw on some alphas/dirt/wear. Dont use blender unless its a hobby.
>>700403>shading tab>if its metal, set metallic to 1, if its not, set it to 0>insert noise>rotate and scale it>plug into normal and roughness>choose a base colour>go texture paint>paint on a few highlights with a grunge mapdoneor just export to substance painter like eveyone else
>>700408>>700410It's a hobby. I'm not going to pirate or pay for products from shitty companies that embed telemetry.>shading tab>if its metal, set metallic to 1, if its not, set it to 0>insert noise>rotate and scale it>plug into normal and roughness>choose a base colour>go texture paint>paint on a few highlights with a grunge mapOk but then how do I get the generated maps out as textures to use in the game engine?
>>700411What do you mean by>Make a texture, ok, but then how do I get the texture?Read up on PBR the engine of your choice uses, and prepare the maps. Sculpt the details and bake the normals if you have to. There's a million ways to generate diffuse, top 3 being hand painting, projection painting and crafting the map from textures placed to match the UV unwrap. When it's done it's done - press f3, save as .png and there's your map.
Texturing is a complex operation, you should read a manual.
>>700407I did, it was complete and utter shit and didn't even expand on any of the old tools.>>700895I meant how to extract shader generated maps into a baked texture, but I think I have a handle on that now.I'm going to hand paint the textures, but blender utterly sucks for it. It's an absolute fucking nightmare to figure out why it's doing shit sometimes/ be able to tell if it's glitching out.
>>700407>>700403First install a software that isn't completely useless
>>701162Like what? Blender works fine for modeling and baking, but it's texture painting is on MS paint level. I need something like GIMP in 3d.Oh and it has to be free.
>>701164>I need something like GIMP in 3d.Blender fits that bill perfectly.
So I've got this noise node mixed in with a bunch of other shit plugged into the roughness on the principal shader. How can I bake this into a rougness map that I can use in the game engine?
>>701164I did some GIMP texture painting. It didn't turned out amazing.
>>700403>modelling gunsthat's a big yikes, sweaty
>>701909>being triggered by an inanimate object