[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/3/ - 3DCG

Thread archived.
You cannot reply anymore.

File: ED5lWK5U8AE9X2I.jpg (25 KB, 508x486)
25 KB
how the fuck do you sculpt/model hair? i cant find any decent tutorial
What kind of hair?
Just take the entire bottle of gel and put it all in your hair and you should be able to mold it to the shape you want, let it harden and then paint it the colour you want
practicing character design, i'm trying to sculpt ciris hair, stuck 3 days on it, i cant seem to find a consistent way of doing it
Well fuck there are so many different ways to realize hair,
You could use build in tools like
3DS Max -> Hair and Fur
Maya -> XGen
Blender -> Particle System

And convert them to Geometry later on.

If you are looking for traditional polygon hair planes just look for that

Creating Polygon Hair is the same no matter which software you use.
thanks anon ill check it out
File: 1541116486515.png (297 KB, 655x653)
297 KB
297 KB PNG
Well, why don't you just download the model from the game and see how they did it directly?

You must be 18 or older to post in this site.
I identify as being 18, come at me bro.
How do you render hair cards in gray? Is it just impossible? I'm making a game model but wanna mess with realism as well with it, but gray docs say hard cars primitives are not supported from xgen.
because im dumb, thanks anon
>i cant find any decent tutorial
Because you're retarded
You can find a 6 week course of video tutorials and assignments by CG Master Academy from Johan Lithvall the guy that made the hair for horizon zero dawn. I'm following it at the moment to learn the process for this character i'm working on at the minute. You can find the full course for free on CGpeers/CGpersia. But ofcourse, a lot of work went into the course so consider paying for it.
ily anon
stylized though
> hair for horizon zero dawn
Is that the one that claimed to have 1000000 polygons for a videogame asset?
How is it good again?
I don't have to explain anything to you. The process for making hair is still the same.
itll take u only a day or 2 to learn from the maya website https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharEffEnvBuild/files/GUID-496603B0-F929-45CD-B607-1CFCD3283DBE-htm.html

Maya's xgen hair tools are VERY good and the layering system is awesome. be sure to use a linear wire modifier and nhair system for fluffy animation at the end https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharEffEnvBuild/files/GUID-A459936B-8A6E-4661-9B9B-B50F31BD7E70-htm.html

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.