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I just started learning Blender. Any advice? I'm using the Donut Tutorial by Blender Guru.
I can't tell if this is a joke or not.
Look at his anvil tutorial, it gives you a lot of knowledge about using a proper professional workflow.
>knowledge about using a proper professional workflow
BlenderGuru hasn't seen a professional environment ever. I hope you're trolling.
Modelling is what it is, and blender does a decent job at that. That tutorial does show the proper methods of model making. You faggots are so easily triggered.
Blender derangement syndrome.
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Who do you recommend in this case?

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plz be gentle im fragile
>criticizes blender
>can't make a simple image edition
not enough noise?
i'd eat it
Ditch that shit. Few years ago there were very nice beginner tutorials by Oliver Villar on blendtuts showing how can you effectively model in the software, but I'm not sure if you'd find them still relevant due to 2.8 overhaul
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Mine got all stupid on the Donut, because I don't understand how to manage the UVs, so it got this weird pixelated effect when I used the displacement map.

I think your color selection and light usage is not good, if you fix that it will seem way better. Also, something that BlenderGuru didn't give much importance is IOR in the materials panel, IOR is really important when making shaders look good, I had some experience with Maya and Arnold and for now this looks like complete crap compared to what I could do but I think I will catch up. The node shading system seems really powerful in Blender.
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how'd I do?
I'd stick my pp in that
Nope, sorry.
It doesn't have that butthole puckering in the middle like that one anon was going on and on about in the other doughnut thread.
He seemed pretty serious about it.
Post your UV map and shader
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There's a displacement in that tutorial??
For a donut???
Donuts used for glazing are pretty damn smooth.
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Seems grainy, why not use Eevee?
I like it. I wanna know if its chocolate and blueberry
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The best advice is to practice A LOT

And be honest with yourself.

Practice for 1000 hours. Evaluate your progress and notice how you feel, if you really like this craft. Because sometimes gets really hard.

Continue doing tutorials, and practice like if you were going to the gym. For example do that donut by memory several times, then make some variations.

Then do more tutorials, and practice practice practice.

Then you may use some concept art and try to make it into 3D.

And so on.

But the best advice is to practice a lot. Every day.

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