whats the simple way to do underwear in marvelous designer so it doesnt fuck around and ride inside the ass crack?im not even trying to focus on the panties in this garmet and its pissing me off the time wasted for something i dont give a shit abouti just want it to sit nice and not be a dickheadTHERE ARE ZERO MD TUTORIALS THAT COVER UNDIES/PANTIES WHAT THE FUCK IS UP WITH THATTHANKS I CAN DO BEANIS AND JACKETS PRODUCTION QUALITY NOW JUST HELP ME THIS FUCK EVEN THE MD FORUMS ARE UNHELPFUL IS IT COS YOUTUBE WILL DEMONITIZE THEM FOR SHOWING TOO MUCH BUTTCRACK?
>>699413Questions thread exists.Anyway, I'd play around with the pressure settings. Just add a small amount of positive pressure to keep it out of the crack, then maybe lower the waft/weft (whichever one is the width one), so it shrinks tightens around slightly. That may or may not work though so who knows.
stop making smut and find Jesus
Use correct patterns for a start. If you were to sew something like that and wear it, it would also go into your buttcrack.
>>699420Second this. You need a strip connecting the crotch in the front and back so that it relieves the tension in the area. If it gives you too much trouble you can just delete the crotch later, bridge it, and manually move it into the correct shape.
>>699420>>699437He's clearly copying from pattern though. The issue is like one of you said though for difficult bits like this in MD the easiest and simplest way is to simply make a new pattern to bridge the gap then merge them later if the seam location is important.
>>699440That's not the pattern, it's a drawing of how it would look on a body.
>>699413The simple way is to not do skintight stuff in MD because getting the settings and the material and the measurements just right for your specific mesh to stop the fabric from collapsing into itself like yours is, is usually not worth the hours or even days of hassle that a simple normal map could save you. Unless you're doing some porn and you just gotta have removable undies, I guess.
>>699444>simple way is to not do skintight stuff in MDTrue, it's better to make a copy of the char skin and adjust it to look like the garment.
>>699444Thing is I'm not trying to even show off the panties, like I said in the OP. It the top I wanted to show off I just wanted something that worked for the bottom. I was just wondering if anyone had some tips for settings so he panties don't ride all the way up the crack.
>>699445That's well and dandy but lots of complicated clothes have a mix.
>>699446You could use a separate piece for the thong part, simulate it then set the properties to rigid then freeze it so it doesn't simulate anymore.
>>699446The one thing I can think of is to increase particle distance (not decrease it so you get a more subdivided mesh) and decrease the pressure slider on the pattern. Don't do complete simulation either. The higher particle density means less polys which means your mesh will crumple up slightly less, less pressure means the garments will be more relaxed around your model.After you got something that isn't riding up the buttcracks, you can slowly tweak the density and pressure back up until you reach the viable limit of your garment.
Just think. If you had chosen to model this piece of clothing with retopo tools you would be done by now! MD is not suited for making every piece of clothing.
>>699413use the questions thread OP. Also:Because of friction/clipping it's best to make the underwear from ZBrush, then you can import the underwear into MD as a garment and there you go. It will sim and everything.Also that's a diagram of how the garment is supposed to look as opposed to actual designs. No shit it's causing problems
To add to what others mention, you're missing the crotch piece, which looks kinda like a woman pad. Pic related. Patterns look like flattened UV maps; if what you're doing looks like a planar projection of the worn piece, it won't work.Tip: if you search "garment name + sewing pattern" in Google Images you'll find some examples of patterns for that piece of clothing. However they are difficult to come by in decent numbers, and the best ones are behind paywalls.
>>699492Or retopo first and then sim in Marvelous. That's what i would have done.