Is there a way to nicely get rid of these poles?
I wouldn't have made an octagonal eye too soon. Keeping things simply and then smoothing the mesh makes topology much easierLooks Pretty good otherwise :)
Poles are not always ideal, but they're not a big problem either
>>698873>>698876do you think it would deform fine with a bit of squash&stretch or bending applied? I don't plan to subdivide it
>>698877It will probably work fine with deformers for something simpleAlso watch out on that body of the fish, there are some edges and meshes overlapping.
>>698905thanksthose are the gills, it's just one edge loop kinda folded over another onedo you think it's fine to do it like this? there's no clipping or anything