I find the old 3D (like in Myst for example) really nice and comfy. I know it looks this way because of the hardware/software limitations of the time. How one would replicate this aesthetic using modern tools ?
>>698752Use the search. We have a number of threads on this topic.
>>698752By observation and imitation?
>>698752Make some low poly shit,use basic shading like phong,export at 240x320 pixels,save as a 256 color .gif.There ya go OP.
>>698762Ok I've found another related thread>>698767Thanks
>>698752I don’t know, but good luck..I loved Myst and Riven
Yeah it's like I love the style of alot of old Ps1 games, I'm glad that some games like devil daggers are bringing this art style back to life. Like a "Neo PS1" style.
low polys, no antialiasing, hard shadows, small textures with no resampling etc.
>>700162For real time, yes. OP asked about the pre rendered stuff i.e. Myst and so on. For stills I always used high AA back in the day and the highest shadow map resolution I could get away with. When image maps were used as textures I also looked for the best sources (commercial texture collection CDs).
>>698752Use Strata Vision 3d just like they did with Myst. Or Softimage 3D with Mental Ray used for Riven.
>>700258Earlier StrataVision 3D versions need Classic Mac OS. The new Strata 3D is very different in how its output looks. SI|3D is slightly buggy on anything beyond NT4.0 or 2K. Mental Ray even more so, it will crash most of the time even on XP.I still have an 20+ years old installation on my old workstation, working flawlessly.It's more stress free to learn how to mimic these old looks in your current gen tools.
>>698767Low poly.No. Nurbs. You use nurbs like a champ.
>>700992Did you know that early versions of Alias and Softimage had no polygon modeling tools at all? Only NURBS curves and surfaces.
>>701033Is there a game engine that supports NURBS? I think not. All game engines are polygon only and thats why NURBS amlost died out except in Car design like AliasStudio and son on.
>>701171It's simply not needed for something like games. NURBS have their place in areas where precision and repeatability/reproducibility is essential, like automotive/industrial/product design.