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File: myst.jpg (51 KB, 543x331)
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I find the old 3D (like in Myst for example) really nice and comfy. I know it looks this way because of the hardware/software limitations of the time. How one would replicate this aesthetic using modern tools ?
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>>698752
Use the search. We have a number of threads on this topic.
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>>698752
By observation and imitation?
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>>698752
Make some low poly shit,
use basic shading like phong,
export at 240x320 pixels,
save as a 256 color .gif.

There ya go OP.
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>>698762
Ok I've found another related thread
>>698767
Thanks
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>>698752
I don’t know, but good luck..
I loved Myst and Riven
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Yeah it's like I love the style of alot of old Ps1 games, I'm glad that some games like devil daggers are bringing this art style back to life. Like a "Neo PS1" style.
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low polys, no antialiasing, hard shadows, small textures with no resampling etc.
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>>700162
For real time, yes. OP asked about the pre rendered stuff i.e. Myst and so on.

For stills I always used high AA back in the day and the highest shadow map resolution I could get away with. When image maps were used as textures I also looked for the best sources (commercial texture collection CDs).
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>>698752
Use Strata Vision 3d just like they did with Myst. Or Softimage 3D with Mental Ray used for Riven.
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File: Softimage3D-3.7-NT.png (41 KB, 1024x768)
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>>700258
Earlier StrataVision 3D versions need Classic Mac OS. The new Strata 3D is very different in how its output looks.

SI|3D is slightly buggy on anything beyond NT4.0 or 2K. Mental Ray even more so, it will crash most of the time even on XP.
I still have an 20+ years old installation on my old workstation, working flawlessly.


It's more stress free to learn how to mimic these old looks in your current gen tools.
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>>698767
Low poly.

No. Nurbs. You use nurbs like a champ.
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>>700992
Did you know that early versions of Alias and Softimage had no polygon modeling tools at all? Only NURBS curves and surfaces.
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>>701033
Is there a game engine that supports NURBS? I think not. All game engines are polygon only and thats why NURBS amlost died out except in Car design like AliasStudio and son on.
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>>701171
It's simply not needed for something like games. NURBS have their place in areas where precision and repeatability/reproducibility is essential, like automotive/industrial/product design.



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