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3DCG
>"how do i *basic stuff*"
>shitty anime busts
>BLENDER IS A CULT
>how to into industry

r/Blender
>daily renders of this quality or above

No reason at all to stay in this shithole
>>
>>697532
See you tomorrow faggot
>>
>>697532
what's up with all the noise
>>
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Not OP, but this is /r/blender's top page right now. This isn't even the "best" stuff, just the latest submissions
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Seriously, this is what you mayalets cry about. Hurrr no one can make anything with blender, tools rein supreme, not skill

>>697542

And who's going to pay for that render farm for a critique render?
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This is someone's "first" nature scene. And what do you have to show for yourselves /3/?
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K, going to grind out some tutorials, practice hard surface modelling, finish today with some sculpting, and then enjoy modelling in blender. Hurr industry standards hurr
>>
Have fun convincing yourself it's the tool's fault that you're shit at that thing you pretend to do for years on end
>>
>>697532
You're still just contributing to the problem anon, not the solution.
>>
genuine mental illness
>>
Nothing against it but PLEASE anon, stop bringing that Reddit trash in here. I hate posts like these >>697548
No, it's not your "first". So many people there use that in their titles in hopes to get more karma and it's pathetic. Somehow, if they say it's their first work, people will be less harsh with their critiques or something, I don't know.
>>
>>697547
>And who's going to pay for that render farm for a critique render?
I do. My Maya freelancing covers it. I ain't got no time to waste waiting for renders to finish, when I have clients lighting up my ass so I shit Maya-made assets faster.
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>>697562

Critique render. Not final render.

>>697560

First NATURE scene. Not scene period.

/3/ can't read. Good to know
>>
>>697560
>No, it's not your "first". So many people there use that in their titles in hopes to get more karma and it's pathetic
yeah its such a meme at this point, don't know how people take that shit seriously
>>
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>spends 6 hours on sculpt
ohh just downloaded zbrush for the first time and made this old thing in about 30 minutes, go easy on me! ~tee hee~
>>
>>697548
>better put my artist signature on this first time nature scene I'll be putting up for criticism :^)
Anywhere both mainstream and with names is going to be a thinly-veiled advertising ground for frauds.
>>
>>697576

lolwut?

Post your work mr. "not a fraud"
>>
>>697578
Not going to gratify the demand of some reddit spacing, broken grammar shitposter with no argument. Sorry.
>>
>>697566
>Critique render. Not final render.
Why would I put a sub-par render up for critique? I'm not a Blender user.
>>
>>697580

Someone can spend the majority of their career focusing on character design or hard-surface modeling without ever once touching a nature scene. It's not fraudulent to be proud of one's work. You'd know this ever you ever had anything to contribute to anything ever. You have no work to post :^)

>>697584
Oh no! 50% of a 4k final render with only 400 bounce pass instead of 2000 will surely detract from valuable insight. You'd know what constructive criticism would be if you were a ANY 3d modeler :^)
>>
>>697589
damn what crawled up your butt son
>>
>>697592

Who are you quoting? :^)
>>
>>697593
that's not how that meme works
>>
>>697589
You are right, I'm not a modeler. I am, however, a lighter. Yes, blendlet: not everything in 3D is modeling. Now go denoise yourself, amateur scum.
>>
>>697596

Not a shader? animator? Of all the things you flaunt, it's "lighter"? And did I not outline the basic denoise routine? up bounce, use farm, done. Oh man, I need to hire me one of those, that was hard work
>>
>>697560
Cope of this levels should be illegal
>>
>>697562
I'm too nervous about using render farms, mostly I do porn and I worry someone working there would telephone me up and ask me about the work because they need to check something..
>>
>>697548
Can't believe this has triggered standardlets so hard.
It's a nice image but closer inspection shows there's a lot to be done. The lighting and camera is set up very nicely. I don't see how its hard to believe this is this persons first 'nature' render.

Standardlets are really proving themself to be talentless hacks with the cope they are spewing in here.
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>>697532
Sir, I must kindly ask you to leave and never come back.
>>
https://www.youtube.com/watch?v=i7daSRxMdGc

And now they're making full pixar level movies with blender. This is just one dude. ONE guy.
>>
>>697611
Because r/Blender is full of posts with that kind of title, and if you look at the comments, OP often says that in fact it wasn't their "first" anything. First full "nature" scene lol. I can say that about anything, every time it's first "something". It became so bad that recently someone made a post about that which got a lot of upboats, so users also generally agree.
>>
>>697548
>tree texture on cylinders
>some simple ferns
>lumpy rocks
>a lamp
takes a bit of work, but should be achievable by pretty much everyone
>>
>>697631
Cope
>>
>>697633
This
It's a pretty simple scene, what makes it good is the composition, camera, lighting and probably a bit of post.

Not hard to imagine this was someone first time doing nature stuff, they clearly have a grasp on other fundementals.

Either way, why is this post making standardlets seethe so hard? I'm probably gonna cross post heaps of r/blender shit now
>>
>>697548

Wow, you standardlets are mad at that one? Hohohooo, you're not gonna like this one either. Another first non-tutorial render. This is what happens when a noob learns the fundamentals and applies them instead of having their insecurities triggered by any resemblance of failure and frustration forces them to sperg out with "muh standards"
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Here, have some more from just last week on /r/blender. Go ahead, look. Look with your special eyes
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You'll never guess what software was used for this one
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And some more
>>
Protip: Everything here is just from this month (mostly this week). How's that inferiority complex treating ya, standardlets?
>>
Well?
>>
>>
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K done. Just thought I'd show /3/ how the other half lives :^)
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>>697645
At least I have a steady income, blendlet.
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>>697650

Post your work.
>>
Procedurally generated materials
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>>697542
Blender cultists looking at what brainwashing technics work on 4chan
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>>697653
I'm a CAD monkey, not some 3D meme kiddie creating porn for a few messily $
>>
If you use photo textures, you're cheating. :^)
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>>697664

Who are you quoting? :^)

> Shaders don't exist
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OP is an imbecile who doesn't get that the problem is not Blender, but blendlets -- i.e., Blender zealots.
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>>697665
It's much easier to take a photo texture from Poliigon than to make it in Substance from scratch.
>>
>>697667

It's so much easier to go to the grocery store than it is to farm 2 acres of wheat for some bread. What's your point?

>>697666

The only people complaining about "blender zealots" are those that are no where near skilled enough to understand any software's shortcomings without regurgitating soundbites gleaned from the telephone game that is /3/. Standardlets outnumber "blendlets" (w/e tf they are) 20 to 1, easily.

Protip: Blender is free, and it does professional grade stuff. That's exciting. How does something like that even happen?
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>>697666
checked and VADE RETRO SATANA
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>>697668
>What's your point?
Would you call somebody who just came back from the grocery store a farmer?
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>>697671
This.
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>>697668
>Standardlets outnumber "blendlets" (w/e tf they are) 20 to 1, easily.
Surely they must be easy to find, then. Can you point me to a few YouTube videos showcasing Blender where a horde of "standardlets" come to disparage the software, and tell everybody else to switch to THE AMAZING MAYA?
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>>697671
>>697673

What the fuck? Maybe he's only interested in making a sandwich? Maybe he's cooking an entire meal and is being judged on how he cooks it and not weather he farmed the bread, butchered the cow, and pasteurized the milk himself?

"hurr I used substance painter to make this texture so that makes me a modeller hurr"
"k post work"
"well you used other people's textures"
"... to model, yes... now where's yours?"
"... well that's cheating!"
"... no burgers for you until you buy a slaughterhouse then"
"... fug XD"
>>
>>697675

wtf? Where do you think you are? Is this your first day on /3/?
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>>697676
What a mess of a post...
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>>697642
Holy shit those bees are cute!
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>>697643
What do people use to get the little bits of freyed fabric sticking up on the cloth?
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>>697679
>standardlet.exe has stopped responding. cringe_log.txt has been logged

>>697680
I'm glad other people think so too! Here are the bees from the same render
>>
>meanwhile in r/3dsmax
https://youtu.be/mMqOe1bggws

They are making literal shit.
How will standardlets ever recover?
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>My first serious work in 3dsmax. Hope you like it. *Weebface*
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>r/Maya
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>>697685
>I finally finished my first real UV mapped project!
>>
I like it how you use subreddit submissions as a measurement which userbase is better. Maybe try ArtStation and Polycount.
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>>697677
LOL, you take 4chunz seriously? See, those blendlets that you think don't exist are all over the place on YouTube and other sites. Pic related. Now go and find me some "standardlets" doing the same shit on similar venues.

Yes, /3/ doesn't count, because you can never tell who's doing it seriously, and who's doing it for teh lulz. I believe most "standardlets" on this board are just trolling the actual blendlets after becoming fed up with them. Also, some people may be false-flagging as both of those roles merely for fun.
>>
>>697681
>What do people use to get the little bits of freyed fabric sticking up on the cloth?
Hair curves shaded to look like cloth fibers.
>>
>>697688

So this is what mental illness looks like.
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>>
Looked at 5 random job descriptions on artstation today. Not one said must know blunder. Stfu blendlets.
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>>697717
have you looked at job postings by ubi soft?
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>>697718

Ya
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>>697719
Blender user = starving artist
>>
>ITT: Cherry pickers
Least it's better than picking cotton. Though they really should be.
>>
>>697718

Ubisoft sucks and only their animation studios switched to it.

>>697719

There you go. Back to your grave along with your dead software blendina.
>>
>>697717
>>697719

e.g. mean "for example". Also "hurr looking for 4 years worth of experience, a bachelor's degree, and 5 references for minimum wage hurr". if you're going to cherry pick, at least get examples worth hiding behind :^)

I'm a programmer. The amount of job listings I've seen that ask for more experience then the technology has existed is way too often.

Post your work standardlet
>>
>>697532
r/blender actually is good now, it used to be ULTRA garbage; I really have no idea what happened.

As for why stay here, it's for the honest feedback
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>>697576
You really should sign your shit, especially on reddit where people genuinely steal other peoples models and renders and then claim them as their own either for karma or commercial purposes (and by "people" I mean third worlders, obviously)
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>>697790
Yeah yeah keep lying to yourself. The only feedback you'll get here is for blend-babies whose questions would be answered with a 5 second google search.
>>
>>697791
If I had a nickel for every time that's happened to me by those karmafags on Reddit, I'd actually be able to afford to eat.
Even worse part is when they make the front page with your shit and get all the praise.
>WOW thanks for the gold guys!

I hate Reddit. I hate everyone one there.
>>
>>697794
>I hate everyone one there.
*on there.
Fuck. Rage got to me.
>>
>>697794

You have never once made anything worth stealing. PYW
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>>697798
This one gets stolen all the time.
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>>697799

Wireframe?
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>>697800
Gonna be honest with you it ain't all that impressive. Using random materials so it's visible.
I did this a few years ago, and I wasn't very experienced. Not that it's an excuse, just a head's up. I'm not claiming that it's all that to write home about either, just got lucky at the time and it spread.
>>
>>697802
Nice dude
>>
>>697803
I guess man.
Still gotta deal with Reddit and people stealing it for merch and shit.
>>
>bones instead of joints
>skinning crashes half the time
>normal flipping crashes
>retopo flowers isn't even 2. 8
>flip fluids is a paid extra
>soft body dynamics is slow af and can't do interactive playback
>no muscle system
>no jiggle constraints
>no neo hookean solver
>no mpm dynamics
>can't multi select in outliner without box selection
>can't do symmetry modifications on geometry in real time

As much a I like free software this is too much. Sort this out pls.
>>
>>697804
if youtuber faggots or streamers are stealing it
then just send a 2min email to one of those drama creators/commentators with the wireframe, when you did it and how you never got paid for the work etc etc then laugh at all the retards who dance for your amusement

>____ is STEALING from creators!
>____ is a THIEF!!!!


etc etc it will be funny
>>
>>697805
>retopo flowers isn't even 2. 8
what is this?
>>
>>697813
Nah mostly it's people using it for albums and shit. Which is totally fine with me.
Mostly I don't have a problem with that sort of thing, I just like to know how my work is used and get some credit. Most of the work I get is through word of mouth, so having people know who did the thing helps bring them in.

Though I'll admit have had to take action against people that were selling straight up merch and shit online with it. Hell another time, a designer actually charged a band full price to "design" my work for their album, and he claimed he made it all himself (just took my work, and put the band logo on it). I felt pretty bad for them since they paid the dude to just steal it and the dude who did it got put in his place real quick.
A lot of my work tends to be used in fashwave and commie shit as well. Which is embarrassing to say the least. A bunch of greasy incels using my stuff for Nazi shit just rubs me the wrong way. Even more so when it interferes with my own reputation (I've had some clients seriously ask me if I was involved with that shit because they saw it online).

Honestly I just get jelly when people post my work and get a fuck ton of internet points and followers, while I can post my own work and get scraps. It's a petty thing to be annoyed about I'll admit, but still.
>>
>>697794
What. I would have loved if people posted my work and got tons of karma. Doesn't matter that karma is not on my account, it's still "my" karma and those comments are still for me. Afaik it only happened once on Reddit for me, and it was for one of my very old works, but a person mentioned me. If they steal it, that means it's good, same as for pirating. Imagine being an indie dev, releasing a game, and nobody even bothers to pirate it.
>>
>>697819
Oh and btw, where it DID happen often for me was with my comics. 9gag stole them a few times lmao, and much later I googled one of them and found out they also posted it on their facebook page and it got hundreds of thousands of likes and comments. That still feels nice, I don't care if they made some money from it, I wouldn't have either way.
>>
>>697819
>>697820
After getting praised often enough it wears off anon. I'm not trying to sound like some stuck up douche or anything that's showered in praise or anything. Just that I'm pretty critical of my own work, and I take most people's reactions with a grain of salt. A lot of people are easily impressed by just about anything they can't do themselves. In terms of some of the stuff I've seen here on /3/ over the years, most of my most popular stuff is pretty average, or even below compared to the stuff here. Or at least I think so.

I'm happy that my work is liked, but that doesn't put food on the table or land me a job, ya know? It's all fine and dandy that a ton of people like or upvote something, but if none of it is coming back to you (because you're not credited, or no one is bothering to click through), it's all pretty empty to say the least.
Not to say that I should be rolling in the dough for my work either, it's just hard to explain.
It's like knowing the Mona Lisa, but not knowing who painted it. People are pretty surface level.

If you can feel good about other people posting your stuff and getting praised, that's great man. I'm happy for you. Best of luck hitting that again.
I'm just not that type of person I guess. I just prefer more in-person stuff than people on the internet.
>>
>>697821
Yeah, I definitely agree with you on that.
>>
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Blender is very sexual
>>
>>697548
>dof out the ass
>flat shaders
>leaves are fake and gay green post-its
>rocks look like literal greyish horse shit
>signed, as if they were anyone important

Yeah, typical blendlet who thinks he's hot shit. You posting this proves it further.
Fuck, the guy in the WIP thread here has done better foliage IN UNITY AND UNREAL >>696120 >>695556
>>
>>697886
So blunder is for pathetic cumbrains, understood
>>
>>697629
This isn't Pixar level you deluded blendshitter
>>
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>>697930

Well I thought it was cool. In any case, he's more blender
>>
>>697948
You need to add in random Autodesk renders but label them blender renders and/or add in blender ui elements and wait for the "lmao blendies!!!" posts
>>
>>697996

Why?
>>
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>>698000
You have to go back
>>
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>>698001

You have to stay, right where you belong. Forever.
>>
>>698000
Flat Earth confirmed
>>
>>697548
it should be illegal to use this much DoF, my fucking eyes hurt looking at this.
>>
>>697996

We're not dumb as you think you are. Blender renders are easy to spot due to how noisy they are.
>>
>>698043
What if they use Octane, lol?
>>
>>698043
>tfw can't add noise via post pro because then it'll be confused for a Blendlet render
What a life. Noise is nice in the right context.
>>
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>blender sucks
modo <3
(highres)
https://i.imgur.com/BDU1WHK.jpg
>>
>>697642
My brand!
>>
>>697546
there's nothing wrong with that pic. I don't get why you made it a thing other than being a try-hard
>>
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>>697816
>A bunch of greasy incels using my stuff for Nazi shit just rubs me the wrong way
>>
>>697532
>this thread
>made it about Blender vs Autodesk
Such cope, kek.
>>
>>698147
Nah, I don't care that they're Nazis or commies. People can follow whatever propaganda they want. I just threw the "greasy incels" in there because that tends to be the norm with that group. Or anyone here really.
I just don't like that it interferes with my business. It's hard to maintain a reputation when people think you're a Nazi. It's caused problems more than once.
Not to mention their edits look like shit.
>>
>>697532
Look at this beauty.
>>
>>701191
Look at this retard.
>>
sure blender has some nice renders but literally every animated movie is made in maya and many of them look way better than that shit.. not to mention they're animated too
>>
>>701266
rent free
>>
>>701277
That's a testament to the cult of industryfaggotry not Blender's limitations. As I recall a few shorts were released made entirely in Blender.
It just happens that the people who are good enough to made these solo work in industry, shocker, I know.
>>
>>701283
oh blender DEFINITELY has limitations that also keep it from being standard. First of all cycles is way noisier and slower than other renders and the node material setup is getting there but still has a few issues. Blender also can't handle hundreds of millions of polygons on screen and Maya definitely can. but the most important thing is this:

There's no tech support. if a studio is using blender and has an issue, they need to work it out with the developers. The Blender dev team is very small and probably wouldn't help for free, but if Maya has an issue they work directly with the studios with no loopholes because the studios pay for their software.
>>
>>701284
It's just to say it can be done, albeit with extra effort. Eevee will probably help animators a lot because rendering in Cycles was quite a drag indeed.
>>
>>701281
I don't care about software, I care about dead threads being bumped with useless shit. Last reply was 2 weeks ago.

>B-but it's a slow board
There's an obvious cutoff where people lose interest enough with a thread that it reaches the point where it'll go 2 weeks without a reply.
For some reason this doesn't apply to mobile fags.

Besides, the last thing we need is another bump on a software thread. We have enough, and they're shitty enough as it is.
>>
>>697532
4chan is not where you go for serious information. It's place to go for lulz because buttmad basement dwellers say the funniest things.
>>
>>701292
You know what actually helps animators?

MULTI-
THREAD-
RIG-
EVALUATION!!!
>>
>>701319
I really want to like Blender, I do. But it's pitiful watching Blender top out at at 10% CPU usage @ 5fps while a similar rig in Maya hits 90% @ 60fps.
>>
>>701336
Not only Blender. I tried to animate a lowpoly (>3000 tries) character in C4d, i've build a fairly standard rig with IK/FK blend and it barely reaches 15 fps.
I had to rebuild the fucking control rig in Maya and got ~ 120 fps.
Shit sucks and only costs you time, I'll stick to Maya in the future when it comes to animating.
>>
>>697930
Nope, it's a much better story than anything Pixar ever came up with.
>>
>>697610
Build your own farm then
>>
>>698116
your 3D skills are great but that graphic design is bad
>>
>>702059
>Same bottle everywhere
>great
>>
>>702069
Honestly if this is great i'm a fucking legend
>>
>>702784
Ok post ur work then Mr legend
>>
>>702878
Retard
>>
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>>702878
>>
>>702916
>reverse ball twisting
>>
>>697654
To hell with that corn: rotate those kernels 90° please



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