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Ever since I started downloading assets and animations instead of trying to do everything from scratch I've actually started to accomplish things. Now I can actually prototype semi effectively instead of not at all. Why did you try to push this "make everything 100% by yourself" agenda?

You want me to fail or what?
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I think your biggest problem is that you apparently can't make decisions without some anonymous people online telling you what to do
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>>697258
im trying to find out why ive been lied to and held back but thanks for playing internet shrink
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>>697255

This is probably one of these worst creative/productive boards on the entire site. It's filled with angsty, delusional burnouts with zero professional or artistic experience that constantly LARP as industry titans with large portfolios containing large studio stills.

Don't believe me? Visit /ic/, and come back here.

No, you don't learn from doing 100% on your own, that's insane! You learn from learning and understanding the fundamentals, and prioritizing your goals from there. If you want to be a generalist, learn most of the software fairly well by following tutorials after tutorials that give insight to various techniques and modeling theory

Want to specialize in animating or video game asset creation? Then make it a point to follow tutorials that revolve solely on that and ignore the tutorials that teach rendering and composition techniques.

Don't listen to anyone here. Everyone is full of shit. Find decent artists, and go from there.
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Ever heard the saying good artists create, great artists steal?
Youre supposed to take stuff that's already made and modify it a little bit.
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>>697266

Do you not understand what that expression implies? It's along the same lines as C's get degrees. In science, there's the expression of standing on the shoulders of giants, which is to take what we know, and improve and add onto it. That doesn't mean to change a tiny part of it and call it our own and take all the credit.

You can't modify something if you don't understand what made it great in the first place. To know enough to be able to create, and have a good enough eye to understand how it can be improved is what will make something stand out. You know you've failed when you're accused of plagiarizing.

In any case, none of this is relevant for beginners. Study fundamentals, ignore this horseshit advice, and good luck
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>>697255
I've found that most of the advice on 4chan is pure garbage. I buy a shit ton of assets. Why model something that takes 2 hours to make when you can purchase it for $10?

There is some value to doing things from scratch. You might be going for a more cohesive style or want to learn the process yourself to either understand it better, as an investment for future projects or even if you just want to do it for fun.
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>>697267
well you need to know the fundamentals ofcourse but art is not a linear progression like science.
You dont need to know how to draw an impressionist landscape to know how to draw anime girls.
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>>697269
wait are you that porn degen again
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>>697269

you don't need to learn theoretical quantum mechanics to learn pharmacology. Specializing is specializing. If you feel like learning impressionist landscapes will help improve your anime drawing capabilities, have at it. Otherwise, draw and learn towards your goals.
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>don't listen to anyone on this board!!
>but listen to me
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>>697280

Post your learning strategy then. I dare you to say something different then fundamentals, and learn by studying from those that are actually good. Go ahead, let's hear what this board has to offer.

>implying avoiding learning the basics is good advice
>implying you don't also agree with me
>implying you've ever contributed anything meaningfully ever to anything
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>>697284
Not really, I think giving fundies studies advice is terrible because it's never really that well-defined what a fundamental actually is, and it tends to vary wildily from person to person based on their academic history. I would personally advise people to just jump into the thick of it, try their best to do something they wanna do whilst trying to copy aspects like geometry and texturing from models you find cool and professional. It's not as if you can do it anyway, you're not that person and you don't have their experience, and that'll invariably cause you to fail. If you manage to not linger in the failure, you'll have learned a few things you can take to your next model, and you can repeat this process over and over again until you start to develop pieces you're reasonably happy with. This approach can lead to a lot of waste and the vast majority of posters here have already scoffed at me for it over the years, but at least you're not endlessly reading books or watching videos on mind-numbing subjects like anatomy, you're actually getting your hands dirty doing something you like.

This is completely irrelevant anyway, because you shouldn't listen to any poster on this board. Especially not a smugglechuck animeshitter who thinks he has it all figured out with his greentext and looks down so much on others.
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>>697287

Fundamentals include learning about proper topology. Topology includes using quads whenever possible to avoid artifacts and make deformations easier. It also helps make edge loops more seamless, without interrupting flow. Working without subdivision surface modifiers will help reveal problem areas.

Having more faces where extra detail is needed, such as mouth and eyes, and less details, such as forehead, makes models easier to manage. Changing a model's topology after adding too much detail will make it lumpy and strange.

It's also important when to terminate edge loops using tris, or ngons. This will help isolate regions that require special care, such as the mouth, eyes, ect. Of course I'm using the example of a head, but only because it's what most people want to eventually start modeling...

... in any case, everything I just explained is what is considered fundamental to mesh modeling. EVERY modeler needs to know this stuff to be successful. ALL. OF. THEM. This modeling theory is not something that you will pick up by just "jumping into the thick of it". You MIGHT be able to grasp some, or even a lot of it, on your own, but what will take weeks to months on your own can be learned through a few videos, following along, then giving yourself exercises to incorporate your newly learned theory and techniques into your repertoire of modeling knowledge.

You're advice is shit, you're shit, now post your work or fuck off.

Also, anatomy is not mind numbing. The human body is fascinating. Of course, anything that requires effort like reading this post and admitting you're wrong is just too unbearable to the enlightened centrist /3/ shitposter that prefers to give the sage advice of "just be yourself bro" and complain "we've tried nothing and we're all out of options maaaaaan".
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>>697289
I agree, you should calm down and take your medication.
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>>697290

samefriends gonna samefriend.

In any case, what's your problem? The second you see a constructive argument for learning the craft that this board supposedly supports, you feel like things are getting out of hand? How much Ritalin are you on to forget that the rest of this board isn't nearly as civil as the post I made was?
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>>697291
>what's your problem?
But you're the one who replied to me first.
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>>697292

Did you just admit to pretending to be someone else because you're too ashamed to admit you're wrong? Not terribly brilliant, are you?
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>>697295
I'm not pretending to be anybody else though. Are you having a stroke or something?
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>>697296

Then that post had nothing to do with you, so why even quote it?

And my problem is that you're doing something to hurt someone who's asking for help. He admitted to following the advice of doing 100% everything himself and got nowhere. Now he's using other assets and improving. Here you are, tell him, oh no, he had it right the first time, just go out there and "jump into the thick of it"? That's what got him into this mess in the first place.

Seriously, you have no business telling people how to improve, so don't bother. Prove me wrong by posting something you've made. Now i'm extremely curious
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>>697298
But you can use basemeshes and other assets and shit while following my approach, I never said you couldn't. And again, you're the one who quoted me first.

>you're doing something to hurt someone who's asking for help

Oh my god, OP. If you just want to do a bitching session, that's okay but be upfront about it next time, please.
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>>697299

I give up. You're high as fuck, and you're not making any sense at all. Why would OP be complaining about not knowing how to get started, and then start writing about following fundamentals and learning by studying how others do what they're trying to do well?

And I quoted you because had no point to make other then to be heard. Here you are, shitting up a perfectly good board to prove, what, that you have no fucking idea what you're talking about? Go be high and make your mom worry about what you're doing with your life somewhere else.

This thread's problem has been solved. The rest of this thread is dedicated to autistic anon's crying about not having enough attention and needing to whine about... being quoted? Fuck this shit I'm out
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>>697300
Alright friend. Have a good night.
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I think if your looking at things from a business standpoint, then theres nothing wrong with purchasing assets.
It all depends on your end goal though doesn't it.
If you just want some props to fill out a scene then making everything yourself might not be worth your time, unless you are looking at it from a learning perspective.
It's important to try make things yourself so you can see what works and what doesn't. If you don't understand the fundementals then yo get a bunch of assets, it can become much harder to troubleshoot simple problems that might arise.

For example maybe you wanna add some chairs but you don't know how to UV well. The obj you bring in by a UV genius and when you try to make some small adjustments to the chair you ruin the UVs and you don't know how to get what you want. Maybe a rare/unrealistic example but it's what I'm getting at.


There's nothing wrong with buying asses.
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>>697255
Yes, competition is brutal and the best way to win is to lie to newbies to cripple them, and never being able to overtake your position.
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>>697255
You talent-less faggot
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>>697284
>>697289
>>697291
>>697295
>>697298
>>697300
Global rule #13: Do not use avatars or attach signatures to your posts.
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>>697255
If you do archiviz then sure it's fucking moronic making props from scratch. But if you are making custom models or some other faggotory most of the times its just easier to make shit yourself. Be flexible don't take anyting to absolute. And also kys faggot
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>>697356

>reaction images count as a signature and avatar

K. Going to the bank to take out a mortgage on a house, and sign it using a smug tomato.
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>>697356
Global rule #69: It goes up your ass.
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>>697373
I thought this thread's problem was solved and you were out?
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>>697375

who are you quoting?
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>>697380
How much time, on average, do you spend looking for an appropriate image for your posts?
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>>697408

How long did it take you to find out you get off on being bullied relentlessly, in public, for everyone to see? Masochism is such a degenerate fetish.
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>>697413
>projecting
I'm not the anon you were replying to before. My question stands.
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>>697415

You're using that word wrong. And I make my post after I find an image, so like 4 seconds. Shitposting is easy, smugposting even easier. Doesn't mean I don't make good points though :^)
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nobody cares you blogposting faggot. if you really want to just take shortcuts do it, but people making things from scratch know why that has to be done. stop looking for validation.
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>>697422
Good GOD, KYS already
Nobody fucking cares about your awtistik obsession with avatarfagging
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>>697565

U mad? You seem to care.
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This guy is weird as fuck.
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>>697255
Someone made the assets you're downloading didn't they? It sounds like your scope is screwed up. As the other training-centric boards would say: Your daily reps are your accomplishment. If your interest isn't modeling then certainly, downloading models is fine, if your scope is bigger then work with bigger base units. It's not like every game is expected to have it's own system coded from scratch.
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>>697287
fundamentals are the powerhouse of the cell
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>>697266
>Ever heard the saying good artists create, great artists steal?
that doesnt mean you literally steal a painting from an artist and say you painted it
it means taking ideas from other artists, not the actual work
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anon learns the truth



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