[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/3/ - 3DCG

Thread archived.
You cannot reply anymore.

File: E4ebuMF4maV3pGAt.png (78 KB, 919x594)
78 KB
So, I know how to do quite a few things. Modeling, texturing, UV, Unity scripting, rigging, animations.

What I get stuck on though, every time, is how to get started and follow through with a workflow to make a game or even just an interactive demo.

I don't know why I'm like this, maybe too much spoonfeeding of info in college or maybe because I've only done parts of projects for other people. I've never really done a project by myself.

Like here an example I have trouble with.

1. Gather references
2. Model and texture basic character
3. I should rig here, but if my character isn't truly finished and I don't exactly know all the types of animations I'll need then how do I proceed here?

What if I rig the character, then want to alter the outfit? Do I need to reeeee-rig? Is there a way to rig a character then keep the weight painting even if I go back and alter some polys.?

Can you rig a nude model then add clothing and just have the clothing follow the joints without having to weight paint them too?

Fuck I'm dumb and inexperienced.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.