So, I know how to do quite a few things. Modeling, texturing, UV, Unity scripting, rigging, animations.What I get stuck on though, every time, is how to get started and follow through with a workflow to make a game or even just an interactive demo.I don't know why I'm like this, maybe too much spoonfeeding of info in college or maybe because I've only done parts of projects for other people. I've never really done a project by myself.Like here an example I have trouble with.1. Gather references2. Model and texture basic character3. I should rig here, but if my character isn't truly finished and I don't exactly know all the types of animations I'll need then how do I proceed here? What if I rig the character, then want to alter the outfit? Do I need to reeeee-rig? Is there a way to rig a character then keep the weight painting even if I go back and alter some polys.?Can you rig a nude model then add clothing and just have the clothing follow the joints without having to weight paint them too? Fuck I'm dumb and inexperienced.